bevy/crates/bevy_sprite/src/dynamic_texture_atlas_builder.rs

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use crate::{Rect, TextureAtlas};
use bevy_asset::{Assets, Handle};
use bevy_render::texture::Texture;
use glam::Vec2;
use guillotiere::{size2, AllocId, Allocation, AtlasAllocator};
use std::collections::HashMap;
pub struct DynamicTextureAtlasBuilder {
pub allocation_textures: HashMap<AllocId, Handle<Texture>>,
pub atlas_allocator: AtlasAllocator,
}
const FORMAT_SIZE: usize = 4; // TODO: get this from an actual format type
impl DynamicTextureAtlasBuilder {
pub fn new(size: Vec2) -> Self {
Self {
allocation_textures: Default::default(),
atlas_allocator: AtlasAllocator::new(to_size2(size)),
}
}
pub fn add_texture(
&mut self,
texture_atlas: &mut TextureAtlas,
textures: &mut Assets<Texture>,
texture: &Texture,
) -> Option<u32> {
let allocation = self
.atlas_allocator
.allocate(size2(texture.size.x() as i32, texture.size.y() as i32));
if let Some(allocation) = allocation {
let atlas_texture = textures.get_mut(&texture_atlas.texture).unwrap();
self.place_texture(atlas_texture, allocation, texture);
texture_atlas.add_texture(allocation.rectangle.into());
Some((texture_atlas.len() - 1) as u32)
} else {
None
}
}
// fn resize(
// &mut self,
// texture_atlas: &mut TextureAtlas,
// textures: &mut Assets<Texture>,
// size: Vec2,
// ) {
// let new_size2 = to_size2(new_size);
// self.atlas_texture = Texture::new_fill(new_size, &[0,0,0,0]);
// let change_list = self.atlas_allocator.resize_and_rearrange(new_size2);
// for change in change_list.changes {
// if let Some(changed_texture_handle) = self.allocation_textures.remove(&change.old.id) {
// let changed_texture = textures.get(&changed_texture_handle).unwrap();
// self.place_texture(change.new, changed_texture_handle, changed_texture);
// }
// }
// for failure in change_list.failures {
// let failed_texture = self.allocation_textures.remove(&failure.id).unwrap();
// queued_textures.push(failed_texture);
// }
// }
fn place_texture(
&mut self,
atlas_texture: &mut Texture,
allocation: Allocation,
texture: &Texture,
) {
let rect = allocation.rectangle;
let atlas_width = atlas_texture.size.x() as usize;
let rect_width = rect.width() as usize;
for (texture_y, bound_y) in (rect.min.y..rect.max.y).map(|i| i as usize).enumerate() {
let begin = (bound_y * atlas_width + rect.min.x as usize) * FORMAT_SIZE;
let end = begin + rect_width * FORMAT_SIZE;
let texture_begin = texture_y * rect_width * FORMAT_SIZE;
let texture_end = texture_begin + rect_width * FORMAT_SIZE;
atlas_texture.data[begin..end]
.copy_from_slice(&texture.data[texture_begin..texture_end]);
}
}
}
impl From<guillotiere::Rectangle> for Rect {
fn from(rectangle: guillotiere::Rectangle) -> Self {
Rect {
min: Vec2::new(rectangle.min.x as f32, rectangle.min.y as f32),
max: Vec2::new(rectangle.max.x as f32, rectangle.max.y as f32),
}
}
}
fn to_size2(vec2: Vec2) -> guillotiere::Size {
guillotiere::Size::new(vec2.x() as i32, vec2.y() as i32)
}