mirror of
https://github.com/bevyengine/bevy
synced 2024-12-24 12:03:14 +00:00
145 lines
5.6 KiB
Rust
145 lines
5.6 KiB
Rust
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use crate::{Rect, TextureAtlas};
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use bevy_asset::{Assets, Handle};
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use bevy_render::texture::Texture;
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use glam::Vec2;
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use guillotiere::{size2, AllocId, Allocation, AtlasAllocator};
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use std::collections::HashMap;
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pub struct DynamicTextureAtlasBuilder {
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pub texture_allocations: HashMap<Handle<Texture>, Allocation>,
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pub allocation_textures: HashMap<AllocId, Handle<Texture>>,
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pub atlas_allocator: AtlasAllocator,
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pub atlas_texture: Texture,
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pub max_size: Vec2,
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}
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impl Default for DynamicTextureAtlasBuilder {
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fn default() -> Self {
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Self::new(Vec2::new(256., 256.), Vec2::new(2048., 2048.))
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}
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}
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const FORMAT_SIZE: usize = 4; // TODO: get this from an actual format type
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impl DynamicTextureAtlasBuilder {
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pub fn new(initial_size: Vec2, max_size: Vec2) -> Self {
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Self {
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texture_allocations: Default::default(),
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allocation_textures: Default::default(),
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atlas_allocator: AtlasAllocator::new(to_size2(initial_size)),
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atlas_texture: Texture::new_fill(initial_size, &[0,0,0,0]),
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max_size,
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}
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}
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pub fn add_texture(&mut self, texture_handle: Handle<Texture>, textures: &Assets<Texture>) -> bool {
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let texture = textures.get(&texture_handle).unwrap();
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let mut queued_textures= vec![texture_handle];
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let mut resized = false;
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loop {
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let mut failed_textures = Vec::new();
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while let Some(texture_handle) = queued_textures.pop() {
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let allocation = self
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.atlas_allocator
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.allocate(size2(texture.size.x() as i32, texture.size.y() as i32));
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if let Some(allocation) = allocation {
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self.place_texture(allocation, texture_handle, texture);
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} else {
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failed_textures.push(texture_handle);
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}
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}
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if failed_textures.len() == 0 {
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break;
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}
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queued_textures = failed_textures;
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// if allocation failed, resize the atlas
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resized = true;
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let new_size = self.atlas_texture.size * 2.0;
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if new_size > self.max_size {
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panic!(
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"Ran out of space in Atlas. This atlas cannot be larger than: {:?}",
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self.max_size
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);
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}
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let new_size2 = to_size2(new_size);
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self.atlas_texture = Texture::new_fill(new_size, &[0,0,0,0]);
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let change_list = self.atlas_allocator.resize_and_rearrange(new_size2);
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for change in change_list.changes {
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if let Some(changed_texture_handle) = self.allocation_textures.remove(&change.old.id) {
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self.texture_allocations.remove(&changed_texture_handle);
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let changed_texture = textures.get(&changed_texture_handle).unwrap();
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self.place_texture(change.new, changed_texture_handle, changed_texture);
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}
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}
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for failure in change_list.failures {
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let failed_texture = self.allocation_textures.remove(&failure.id).unwrap();
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queued_textures.push(failed_texture);
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}
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}
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return resized;
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}
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fn place_texture(&mut self, allocation: Allocation, texture_handle: Handle<Texture>, texture: &Texture) {
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let rect = allocation.rectangle;
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let atlas_width = self.atlas_texture.size.x() as usize;
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let rect_width = rect.width() as usize;
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for (texture_y, bound_y) in (rect.min.y..rect.max.y).map(|i| i as usize).enumerate() {
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let begin = (bound_y * atlas_width + rect.min.x as usize) * FORMAT_SIZE;
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let end = begin + rect_width * FORMAT_SIZE;
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let texture_begin = texture_y * rect_width * FORMAT_SIZE;
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let texture_end = texture_begin + rect_width * FORMAT_SIZE;
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self.atlas_texture.data[begin..end]
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.copy_from_slice(&texture.data[texture_begin..texture_end]);
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}
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self.allocation_textures.insert(allocation.id, texture_handle);
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self.texture_allocations.insert(texture_handle, allocation);
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}
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pub fn remove_texture(&mut self, texture_handle: Handle<Texture>) {
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if let Some(allocation) = self.texture_allocations.remove(&texture_handle) {
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self.allocation_textures.remove(&allocation.id);
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self.atlas_allocator.deallocate(allocation.id);
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}
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}
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pub fn finish(self, textures: &mut Assets<Texture>) -> TextureAtlas {
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let mut texture_rects = Vec::with_capacity(self.texture_allocations.len());
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let mut texture_handles = HashMap::with_capacity(self.texture_allocations.len());
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for (index, (handle, allocation)) in self.texture_allocations.iter().enumerate() {
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texture_rects.push(allocation.rectangle.into());
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texture_handles.insert(*handle, index);
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}
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TextureAtlas {
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dimensions: to_vec2(self.atlas_allocator.size()),
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texture: textures.add(self.atlas_texture),
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textures: texture_rects,
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texture_handles: Some(texture_handles),
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}
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}
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}
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impl From<guillotiere::Rectangle> for Rect {
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fn from(rectangle: guillotiere::Rectangle) -> Self {
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Rect {
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min: Vec2::new(rectangle.min.x as f32, rectangle.min.y as f32),
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max: Vec2::new(rectangle.max.x as f32, rectangle.max.y as f32),
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}
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}
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}
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fn to_vec2(size: guillotiere::Size) -> Vec2 {
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Vec2::new(size.width as f32, size.height as f32)
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}
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fn to_size2(vec2: Vec2) -> guillotiere::Size {
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guillotiere::Size::new(vec2.x() as i32, vec2.y() as i32)
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}
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