bevy/crates/bevy_app/src/event.rs

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use bevy_ecs::ResMut;
use std::marker::PhantomData;
#[derive(Debug)]
struct EventInstance<T> {
pub event_count: usize,
pub event: T,
}
#[derive(Debug)]
enum State {
A,
B,
}
/// An event collection that represents the events that occurred within the last two [Events::update] calls. Events can be cheaply read using
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/// an [EventReader]. This collection is meant to be paired with a system that calls [Events::update] exactly once per update/frame. [Events::update_system]
/// is a system that does this. [EventReader]s are expected to read events from this collection at least once per update/frame. If events are not handled
/// within one frame/update, they will be dropped.
///
/// # Example
/// ```
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/// use bevy_app::Events;
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///
/// struct MyEvent {
/// value: usize
/// }
///
/// // setup
/// let mut events = Events::<MyEvent>::default();
/// let mut reader = events.get_reader();
///
/// // run this once per update/frame
/// events.update();
///
/// // somewhere else: send an event
/// events.send(MyEvent { value: 1 });
///
/// // somewhere else: read the events
/// for event in reader.iter(&events) {
/// assert_eq!(event.value, 1)
/// }
///
/// // events are only processed once per reader
/// assert_eq!(reader.iter(&events).count(), 0);
/// ```
///
/// # Details
///
/// [Events] is implemented using a double buffer. Each call to [Events::update] swaps buffers and clears out the oldest buffer.
/// [EventReader]s that read at least once per update will never drop events. [EventReader]s that read once within two updates might
/// still receive some events. [EventReader]s that read after two updates are guaranteed to drop all events that occurred before those updates.
///
/// The buffers in [Events] will grow indefinitely if [Events::update] is never called.
///
/// An alternative call pattern would be to call [Events::update] manually across frames to control when events are cleared. However
/// this complicates consumption
#[derive(Debug)]
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pub struct Events<T> {
events_a: Vec<EventInstance<T>>,
events_b: Vec<EventInstance<T>>,
a_start_event_count: usize,
b_start_event_count: usize,
event_count: usize,
state: State,
}
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impl<T> Default for Events<T> {
fn default() -> Self {
Events {
a_start_event_count: 0,
b_start_event_count: 0,
event_count: 0,
events_a: Vec::new(),
events_b: Vec::new(),
state: State::A,
}
}
}
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fn map_instance_event<T>(event_instance: &EventInstance<T>) -> &T {
&event_instance.event
}
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/// Reads events of type `T` in order and tracks which events have already been read.
pub struct EventReader<T> {
last_event_count: usize,
_marker: PhantomData<T>,
}
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impl<T> Default for EventReader<T> {
fn default() -> Self {
Self {
last_event_count: 0,
_marker: PhantomData::default(),
}
}
}
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impl<T> EventReader<T> {
/// Iterates over the events this EventReader has not seen yet. This updates the EventReader's
/// event counter, which means subsequent event reads will not include events that happened before now.
pub fn iter<'a>(&mut self, events: &'a Events<T>) -> impl DoubleEndedIterator<Item = &'a T> {
// if the reader has seen some of the events in a buffer, find the proper index offset.
// otherwise read all events in the buffer
let a_index = if self.last_event_count > events.a_start_event_count {
self.last_event_count - events.a_start_event_count
} else {
0
};
let b_index = if self.last_event_count > events.b_start_event_count {
self.last_event_count - events.b_start_event_count
} else {
0
};
self.last_event_count = events.event_count;
match events.state {
State::A => events
.events_b
.get(b_index..)
.unwrap_or_else(|| &[])
.iter()
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.map(map_instance_event)
.chain(
events
.events_a
.get(a_index..)
.unwrap_or_else(|| &[])
.iter()
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.map(map_instance_event),
),
State::B => events
.events_a
.get(a_index..)
.unwrap_or_else(|| &[])
.iter()
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.map(map_instance_event)
.chain(
events
.events_b
.get(b_index..)
.unwrap_or_else(|| &[])
.iter()
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.map(map_instance_event),
),
}
}
/// Retrieves the latest event that this EventReader hasn't seen yet. This updates the EventReader's
/// event counter, which means subsequent event reads will not include events that happened before now.
pub fn latest<'a>(&mut self, events: &'a Events<T>) -> Option<&'a T> {
self.iter(events).rev().next()
}
/// Retrieves the latest event that matches the given `predicate` that this reader hasn't seen yet. This updates the EventReader's
/// event counter, which means subsequent event reads will not include events that happened before now.
pub fn find_latest<'a>(
&mut self,
events: &'a Events<T>,
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predicate: impl FnMut(&&T) -> bool,
) -> Option<&'a T> {
self.iter(events).rev().filter(predicate).next()
}
/// Retrieves the earliest event in `events` that this reader hasn't seen yet. This updates the EventReader's
/// event counter, which means subsequent event reads will not include events that happened before now.
pub fn earliest<'a>(&mut self, events: &'a Events<T>) -> Option<&'a T> {
self.iter(events).next()
}
}
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impl<T: bevy_ecs::Resource> Events<T> {
/// "Sends" an `event` by writing it to the current event buffer. [EventReader]s can then read the event.
pub fn send(&mut self, event: T) {
let event_instance = EventInstance {
event,
event_count: self.event_count,
};
match self.state {
State::A => self.events_a.push(event_instance),
State::B => self.events_b.push(event_instance),
}
self.event_count += 1;
}
/// Gets a new [EventReader]. This will include all events already in the event buffers.
pub fn get_reader(&self) -> EventReader<T> {
EventReader {
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last_event_count: 0,
_marker: PhantomData,
}
}
/// Gets a new [EventReader]. This will ignore all events already in the event buffers. It will read all future events.
pub fn get_reader_current(&self) -> EventReader<T> {
EventReader {
last_event_count: self.event_count,
_marker: PhantomData,
}
}
/// Swaps the event buffers and clears the oldest event buffer. In general, this should be called once per frame/update.
pub fn update(&mut self) {
match self.state {
State::A => {
self.events_b = Vec::new();
self.state = State::B;
self.b_start_event_count = self.event_count;
}
State::B => {
self.events_a = Vec::new();
self.state = State::A;
self.a_start_event_count = self.event_count;
}
}
}
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/// A system that calls [Events::update] once per frame.
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pub fn update_system(mut events: ResMut<Self>) {
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events.update();
}
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/// Removes all events.
pub fn clear(&mut self) {
self.events_a.clear();
self.events_b.clear();
}
/// Creates a draining iterator that removes all events.
pub fn drain<'a>(&'a mut self) -> impl Iterator<Item = T> + 'a {
let map = |i: EventInstance<T>| i.event;
match self.state {
State::A => self
.events_b
.drain(..)
.map(map)
.chain(self.events_a.drain(..).map(map)),
State::B => self
.events_a
.drain(..)
.map(map)
.chain(self.events_b.drain(..).map(map)),
}
}
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pub fn extend<I>(&mut self, events: I)
where
I: Iterator<Item = T>,
{
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for event in events {
self.send(event);
}
}
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/// Iterates over events that happened since the last "update" call.
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/// WARNING: You probably don't want to use this call. In most cases you should use an `EventReader`. You should only use
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/// this if you know you only need to consume events between the last `update()` call and your call to `iter_current_update_events`.
/// If events happen outside that window, they will not be handled. For example, any events that happen after this call and before
/// the next `update()` call will be dropped.
pub fn iter_current_update_events(&self) -> impl DoubleEndedIterator<Item = &T> {
match self.state {
State::A => self.events_a.iter().map(map_instance_event),
State::B => self.events_b.iter().map(map_instance_event),
}
}
}
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#[cfg(test)]
mod tests {
use super::*;
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
struct TestEvent {
i: usize,
}
#[test]
fn test_events() {
let mut events = Events::<TestEvent>::default();
let event_0 = TestEvent { i: 0 };
let event_1 = TestEvent { i: 1 };
let event_2 = TestEvent { i: 2 };
// this reader will miss event_0 and event_1 because it wont read them over the course of two updates
let mut reader_missed = events.get_reader();
let mut reader_a = events.get_reader();
events.send(event_0);
assert_eq!(
get_events(&events, &mut reader_a),
vec![event_0],
"reader_a created before event receives event"
);
assert_eq!(
get_events(&events, &mut reader_a),
vec![],
"second iteration of reader_a created before event results in zero events"
);
let mut reader_b = events.get_reader();
assert_eq!(
get_events(&events, &mut reader_b),
vec![event_0],
"reader_b created after event receives event"
);
assert_eq!(
get_events(&events, &mut reader_b),
vec![],
"second iteration of reader_b created after event results in zero events"
);
events.send(event_1);
let mut reader_c = events.get_reader();
assert_eq!(
get_events(&events, &mut reader_c),
vec![event_0, event_1],
"reader_c created after two events receives both events"
);
assert_eq!(
get_events(&events, &mut reader_c),
vec![],
"second iteration of reader_c created after two event results in zero events"
);
assert_eq!(
get_events(&events, &mut reader_a),
vec![event_1],
"reader_a receives next unread event"
);
events.update();
let mut reader_d = events.get_reader();
events.send(event_2);
assert_eq!(
get_events(&events, &mut reader_a),
vec![event_2],
"reader_a receives event created after update"
);
assert_eq!(
get_events(&events, &mut reader_b),
vec![event_1, event_2],
"reader_b receives events created before and after update"
);
assert_eq!(
get_events(&events, &mut reader_d),
vec![event_0, event_1, event_2],
"reader_d receives all events created before and after update"
);
events.update();
assert_eq!(
get_events(&events, &mut reader_missed),
vec![event_2],
"reader_missed missed events unread after to update() calls"
);
}
fn get_events(
events: &Events<TestEvent>,
reader: &mut EventReader<TestEvent>,
) -> Vec<TestEvent> {
reader.iter(events).cloned().collect::<Vec<TestEvent>>()
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}
}