2024-12-03 19:49:49 +00:00
|
|
|
use crate::{Indices, Mesh, MeshBuilder, Meshable, PrimitiveTopology};
|
2024-10-06 14:18:11 +00:00
|
|
|
use bevy_asset::RenderAssetUsages;
|
2024-09-16 23:28:12 +00:00
|
|
|
use bevy_math::{ops, primitives::ConicalFrustum, Vec3};
|
2024-05-25 21:56:09 +00:00
|
|
|
|
|
|
|
/// A builder used for creating a [`Mesh`] with a [`ConicalFrustum`] shape.
|
|
|
|
#[derive(Clone, Copy, Debug)]
|
|
|
|
pub struct ConicalFrustumMeshBuilder {
|
|
|
|
/// The [`ConicalFrustum`] shape.
|
|
|
|
pub frustum: ConicalFrustum,
|
|
|
|
/// The number of vertices used for the top and bottom of the conical frustum.
|
|
|
|
///
|
|
|
|
/// The default is `32`.
|
|
|
|
pub resolution: u32,
|
|
|
|
/// The number of horizontal lines subdividing the lateral surface of the conical frustum.
|
|
|
|
///
|
|
|
|
/// The default is `1`.
|
|
|
|
pub segments: u32,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Default for ConicalFrustumMeshBuilder {
|
|
|
|
fn default() -> Self {
|
|
|
|
Self {
|
|
|
|
frustum: ConicalFrustum::default(),
|
|
|
|
resolution: 32,
|
|
|
|
segments: 1,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl ConicalFrustumMeshBuilder {
|
|
|
|
/// Creates a new [`ConicalFrustumMeshBuilder`] from the given top and bottom radii, a height,
|
|
|
|
/// and a resolution used for the top and bottom.
|
|
|
|
#[inline]
|
|
|
|
pub const fn new(radius_top: f32, radius_bottom: f32, height: f32, resolution: u32) -> Self {
|
|
|
|
Self {
|
|
|
|
frustum: ConicalFrustum {
|
|
|
|
radius_top,
|
|
|
|
radius_bottom,
|
|
|
|
height,
|
|
|
|
},
|
|
|
|
resolution,
|
|
|
|
segments: 1,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Sets the number of vertices used for the top and bottom of the conical frustum.
|
|
|
|
#[inline]
|
|
|
|
pub const fn resolution(mut self, resolution: u32) -> Self {
|
|
|
|
self.resolution = resolution;
|
|
|
|
self
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Sets the number of horizontal lines subdividing the lateral surface of the conical frustum.
|
|
|
|
#[inline]
|
|
|
|
pub const fn segments(mut self, segments: u32) -> Self {
|
|
|
|
self.segments = segments;
|
|
|
|
self
|
|
|
|
}
|
2024-06-04 17:27:32 +00:00
|
|
|
}
|
2024-05-25 21:56:09 +00:00
|
|
|
|
2024-06-04 17:27:32 +00:00
|
|
|
impl MeshBuilder for ConicalFrustumMeshBuilder {
|
|
|
|
fn build(&self) -> Mesh {
|
2024-05-25 21:56:09 +00:00
|
|
|
debug_assert!(self.resolution > 2);
|
|
|
|
debug_assert!(self.segments > 0);
|
|
|
|
|
|
|
|
let ConicalFrustum {
|
|
|
|
radius_top,
|
|
|
|
radius_bottom,
|
|
|
|
height,
|
|
|
|
} = self.frustum;
|
|
|
|
let half_height = height / 2.0;
|
|
|
|
|
|
|
|
let num_rings = self.segments + 1;
|
|
|
|
let num_vertices = (self.resolution * 2 + num_rings * (self.resolution + 1)) as usize;
|
|
|
|
let num_faces = self.resolution * (num_rings - 2);
|
|
|
|
let num_indices = ((2 * num_faces + 2 * (self.resolution - 1) * 2) * 3) as usize;
|
|
|
|
|
|
|
|
let mut positions = Vec::with_capacity(num_vertices);
|
|
|
|
let mut normals = Vec::with_capacity(num_vertices);
|
|
|
|
let mut uvs = Vec::with_capacity(num_vertices);
|
|
|
|
let mut indices = Vec::with_capacity(num_indices);
|
|
|
|
|
2024-09-27 00:59:59 +00:00
|
|
|
let step_theta = core::f32::consts::TAU / self.resolution as f32;
|
2024-05-25 21:56:09 +00:00
|
|
|
let step_y = height / self.segments as f32;
|
|
|
|
let step_radius = (radius_top - radius_bottom) / self.segments as f32;
|
|
|
|
|
|
|
|
// Rings
|
|
|
|
for ring in 0..num_rings {
|
|
|
|
let y = -half_height + ring as f32 * step_y;
|
|
|
|
let radius = radius_bottom + ring as f32 * step_radius;
|
|
|
|
|
|
|
|
for segment in 0..=self.resolution {
|
|
|
|
let theta = segment as f32 * step_theta;
|
2024-09-16 23:28:12 +00:00
|
|
|
let (sin, cos) = ops::sin_cos(theta);
|
2024-05-25 21:56:09 +00:00
|
|
|
|
|
|
|
positions.push([radius * cos, y, radius * sin]);
|
|
|
|
normals.push(
|
|
|
|
Vec3::new(cos, (radius_bottom - radius_top) / height, sin)
|
|
|
|
.normalize()
|
|
|
|
.to_array(),
|
|
|
|
);
|
|
|
|
uvs.push([
|
|
|
|
segment as f32 / self.resolution as f32,
|
|
|
|
ring as f32 / self.segments as f32,
|
|
|
|
]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Lateral surface
|
|
|
|
for i in 0..self.segments {
|
|
|
|
let ring = i * (self.resolution + 1);
|
|
|
|
let next_ring = (i + 1) * (self.resolution + 1);
|
|
|
|
|
|
|
|
for j in 0..self.resolution {
|
|
|
|
indices.extend_from_slice(&[
|
|
|
|
ring + j,
|
|
|
|
next_ring + j,
|
|
|
|
ring + j + 1,
|
|
|
|
next_ring + j,
|
|
|
|
next_ring + j + 1,
|
|
|
|
ring + j + 1,
|
|
|
|
]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Caps
|
|
|
|
let mut build_cap = |top: bool, radius: f32| {
|
|
|
|
let offset = positions.len() as u32;
|
|
|
|
let (y, normal_y, winding) = if top {
|
|
|
|
(half_height, 1.0, (1, 0))
|
|
|
|
} else {
|
|
|
|
(-half_height, -1.0, (0, 1))
|
|
|
|
};
|
|
|
|
|
|
|
|
for i in 0..self.resolution {
|
|
|
|
let theta = i as f32 * step_theta;
|
2024-09-16 23:28:12 +00:00
|
|
|
let (sin, cos) = ops::sin_cos(theta);
|
2024-05-25 21:56:09 +00:00
|
|
|
|
|
|
|
positions.push([cos * radius, y, sin * radius]);
|
|
|
|
normals.push([0.0, normal_y, 0.0]);
|
|
|
|
uvs.push([0.5 * (cos + 1.0), 1.0 - 0.5 * (sin + 1.0)]);
|
|
|
|
}
|
|
|
|
|
|
|
|
for i in 1..(self.resolution - 1) {
|
|
|
|
indices.extend_from_slice(&[
|
|
|
|
offset,
|
|
|
|
offset + i + winding.0,
|
|
|
|
offset + i + winding.1,
|
|
|
|
]);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
build_cap(true, radius_top);
|
|
|
|
build_cap(false, radius_bottom);
|
|
|
|
|
|
|
|
Mesh::new(
|
|
|
|
PrimitiveTopology::TriangleList,
|
|
|
|
RenderAssetUsages::default(),
|
|
|
|
)
|
|
|
|
.with_inserted_indices(Indices::U32(indices))
|
|
|
|
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, positions)
|
|
|
|
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, normals)
|
|
|
|
.with_inserted_attribute(Mesh::ATTRIBUTE_UV_0, uvs)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Meshable for ConicalFrustum {
|
|
|
|
type Output = ConicalFrustumMeshBuilder;
|
|
|
|
|
|
|
|
fn mesh(&self) -> Self::Output {
|
|
|
|
ConicalFrustumMeshBuilder {
|
|
|
|
frustum: *self,
|
|
|
|
..Default::default()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl From<ConicalFrustum> for Mesh {
|
|
|
|
fn from(frustum: ConicalFrustum) -> Self {
|
|
|
|
frustum.mesh().build()
|
|
|
|
}
|
|
|
|
}
|