bevy/crates/bevy_mesh/src
atlv e77efcc8d7
switch bevy_mesh to use wgpu-types instead of wgpu (#16619)
# Objective

- dont depend on wgpu if we dont have to

## Solution

- works towards this, but doesnt fully accomplish it. bevy_mesh depends
on bevy_image

## Testing

- 3d_scene runs

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Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
2024-12-03 19:49:49 +00:00
..
primitives switch bevy_mesh to use wgpu-types instead of wgpu (#16619) 2024-12-03 19:49:49 +00:00
conversions.rs Remove thiserror from bevy_mesh (#15768) 2024-10-09 14:24:54 +00:00
index.rs switch bevy_mesh to use wgpu-types instead of wgpu (#16619) 2024-12-03 19:49:49 +00:00
lib.rs Split out bevy_mesh from bevy_render (#15666) 2024-10-06 14:18:11 +00:00
mesh.rs switch bevy_mesh to use wgpu-types instead of wgpu (#16619) 2024-12-03 19:49:49 +00:00
mikktspace.rs switch bevy_mesh to use wgpu-types instead of wgpu (#16619) 2024-12-03 19:49:49 +00:00
morph.rs switch bevy_mesh to use wgpu-types instead of wgpu (#16619) 2024-12-03 19:49:49 +00:00
skinning.rs Split out bevy_mesh from bevy_render (#15666) 2024-10-06 14:18:11 +00:00
vertex.rs switch bevy_mesh to use wgpu-types instead of wgpu (#16619) 2024-12-03 19:49:49 +00:00