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# Objective - dont depend on wgpu if we dont have to ## Solution - works towards this, but doesnt fully accomplish it. bevy_mesh depends on bevy_image ## Testing - 3d_scene runs --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com> |
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.. | ||
primitives | ||
conversions.rs | ||
index.rs | ||
lib.rs | ||
mesh.rs | ||
mikktspace.rs | ||
morph.rs | ||
skinning.rs | ||
vertex.rs |