2023-01-29 20:27:29 +00:00
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//! Simple text input support
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//!
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//! Return creates a new line, backspace removes the last character.
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//! Clicking toggle IME (Input Method Editor) support, but the font used as limited support of characters.
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//! You should change the provided font with another one to test other languages input.
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2024-02-19 16:51:27 +00:00
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use std::mem;
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2024-04-30 00:49:41 +00:00
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use bevy::{
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2024-07-15 15:03:48 +00:00
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input::keyboard::{Key, KeyboardInput},
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2024-04-30 00:49:41 +00:00
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prelude::*,
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};
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2023-01-29 20:27:29 +00:00
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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2023-03-18 01:45:34 +00:00
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.add_systems(Startup, setup_scene)
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.add_systems(
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Update,
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(
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toggle_ime,
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listen_ime_events,
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listen_keyboard_input_events,
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bubbling_text,
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),
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)
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2023-01-29 20:27:29 +00:00
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.run();
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}
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fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
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2024-10-05 01:59:52 +00:00
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commands.spawn(Camera2d);
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2023-01-29 20:27:29 +00:00
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2024-09-02 22:49:12 +00:00
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// The default font has a limited number of glyphs, so use the full version for
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// sections that will hold text input.
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2023-01-29 20:27:29 +00:00
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let font = asset_server.load("fonts/FiraMono-Medium.ttf");
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|
Text rework (#15591)
**Ready for review. Examples migration progress: 100%.**
# Objective
- Implement https://github.com/bevyengine/bevy/discussions/15014
## Solution
This implements [cart's
proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459)
faithfully except for one change. I separated `TextSpan` from
`TextSpan2d` because `TextSpan` needs to require the `GhostNode`
component, which is a `bevy_ui` component only usable by UI.
Extra changes:
- Added `EntityCommands::commands_mut` that returns a mutable reference.
This is a blocker for extension methods that return something other than
`self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable
reference for this reason.
## Testing
- [x] Text examples all work.
---
## Showcase
TODO: showcase-worthy
## Migration Guide
TODO: very breaking
### Accessing text spans by index
Text sections are now text sections on different entities in a
hierarchy, Use the new `TextReader` and `TextWriter` system parameters
to access spans by index.
Before:
```rust
fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) {
let text = query.single_mut();
text.sections[1].value = format_time(time.elapsed());
}
```
After:
```rust
fn refresh_text(
query: Query<Entity, With<TimeText>>,
mut writer: UiTextWriter,
time: Res<Time>
) {
let entity = query.single();
*writer.text(entity, 1) = format_time(time.elapsed());
}
```
### Iterating text spans
Text spans are now entities in a hierarchy, so the new `UiTextReader`
and `UiTextWriter` system parameters provide ways to iterate that
hierarchy. The `UiTextReader::iter` method will give you a normal
iterator over spans, and `UiTextWriter::for_each` lets you visit each of
the spans.
---------
Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00
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commands
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.spawn((
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Text::default(),
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Style {
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position_type: PositionType::Absolute,
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top: Val::Px(12.0),
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left: Val::Px(12.0),
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..default()
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},
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))
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.with_children(|p| {
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p.spawn(TextSpan::new(
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"Click to toggle IME. Press return to start a new line.\n\n",
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));
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p.spawn(TextSpan::new("IME Enabled: "));
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p.spawn(TextSpan::new("false\n"));
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p.spawn(TextSpan::new("IME Active: "));
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p.spawn(TextSpan::new("false\n"));
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p.spawn(TextSpan::new("IME Buffer: "));
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p.spawn((
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TextSpan::new("\n"),
|
2024-10-13 17:06:22 +00:00
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TextFont {
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2024-09-02 22:49:12 +00:00
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font: font.clone(),
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2023-11-03 12:57:38 +00:00
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..default()
|
2023-01-29 20:27:29 +00:00
|
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},
|
Text rework (#15591)
**Ready for review. Examples migration progress: 100%.**
# Objective
- Implement https://github.com/bevyengine/bevy/discussions/15014
## Solution
This implements [cart's
proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459)
faithfully except for one change. I separated `TextSpan` from
`TextSpan2d` because `TextSpan` needs to require the `GhostNode`
component, which is a `bevy_ui` component only usable by UI.
Extra changes:
- Added `EntityCommands::commands_mut` that returns a mutable reference.
This is a blocker for extension methods that return something other than
`self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable
reference for this reason.
## Testing
- [x] Text examples all work.
---
## Showcase
TODO: showcase-worthy
## Migration Guide
TODO: very breaking
### Accessing text spans by index
Text sections are now text sections on different entities in a
hierarchy, Use the new `TextReader` and `TextWriter` system parameters
to access spans by index.
Before:
```rust
fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) {
let text = query.single_mut();
text.sections[1].value = format_time(time.elapsed());
}
```
After:
```rust
fn refresh_text(
query: Query<Entity, With<TimeText>>,
mut writer: UiTextWriter,
time: Res<Time>
) {
let entity = query.single();
*writer.text(entity, 1) = format_time(time.elapsed());
}
```
### Iterating text spans
Text spans are now entities in a hierarchy, so the new `UiTextReader`
and `UiTextWriter` system parameters provide ways to iterate that
hierarchy. The `UiTextReader::iter` method will give you a normal
iterator over spans, and `UiTextWriter::for_each` lets you visit each of
the spans.
---------
Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00
|
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|
));
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});
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commands.spawn((
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Text2d::new(""),
|
2024-10-13 17:06:22 +00:00
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|
TextFont {
|
Text rework (#15591)
**Ready for review. Examples migration progress: 100%.**
# Objective
- Implement https://github.com/bevyengine/bevy/discussions/15014
## Solution
This implements [cart's
proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459)
faithfully except for one change. I separated `TextSpan` from
`TextSpan2d` because `TextSpan` needs to require the `GhostNode`
component, which is a `bevy_ui` component only usable by UI.
Extra changes:
- Added `EntityCommands::commands_mut` that returns a mutable reference.
This is a blocker for extension methods that return something other than
`self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable
reference for this reason.
## Testing
- [x] Text examples all work.
---
## Showcase
TODO: showcase-worthy
## Migration Guide
TODO: very breaking
### Accessing text spans by index
Text sections are now text sections on different entities in a
hierarchy, Use the new `TextReader` and `TextWriter` system parameters
to access spans by index.
Before:
```rust
fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) {
let text = query.single_mut();
text.sections[1].value = format_time(time.elapsed());
}
```
After:
```rust
fn refresh_text(
query: Query<Entity, With<TimeText>>,
mut writer: UiTextWriter,
time: Res<Time>
) {
let entity = query.single();
*writer.text(entity, 1) = format_time(time.elapsed());
}
```
### Iterating text spans
Text spans are now entities in a hierarchy, so the new `UiTextReader`
and `UiTextWriter` system parameters provide ways to iterate that
hierarchy. The `UiTextReader::iter` method will give you a normal
iterator over spans, and `UiTextWriter::for_each` lets you visit each of
the spans.
---------
Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00
|
|
|
font,
|
|
|
|
font_size: 100.0,
|
2023-01-29 20:27:29 +00:00
|
|
|
..default()
|
Text rework (#15591)
**Ready for review. Examples migration progress: 100%.**
# Objective
- Implement https://github.com/bevyengine/bevy/discussions/15014
## Solution
This implements [cart's
proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459)
faithfully except for one change. I separated `TextSpan` from
`TextSpan2d` because `TextSpan` needs to require the `GhostNode`
component, which is a `bevy_ui` component only usable by UI.
Extra changes:
- Added `EntityCommands::commands_mut` that returns a mutable reference.
This is a blocker for extension methods that return something other than
`self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable
reference for this reason.
## Testing
- [x] Text examples all work.
---
## Showcase
TODO: showcase-worthy
## Migration Guide
TODO: very breaking
### Accessing text spans by index
Text sections are now text sections on different entities in a
hierarchy, Use the new `TextReader` and `TextWriter` system parameters
to access spans by index.
Before:
```rust
fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) {
let text = query.single_mut();
text.sections[1].value = format_time(time.elapsed());
}
```
After:
```rust
fn refresh_text(
query: Query<Entity, With<TimeText>>,
mut writer: UiTextWriter,
time: Res<Time>
) {
let entity = query.single();
*writer.text(entity, 1) = format_time(time.elapsed());
}
```
### Iterating text spans
Text spans are now entities in a hierarchy, so the new `UiTextReader`
and `UiTextWriter` system parameters provide ways to iterate that
hierarchy. The `UiTextReader::iter` method will give you a normal
iterator over spans, and `UiTextWriter::for_each` lets you visit each of
the spans.
---------
Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00
|
|
|
},
|
|
|
|
));
|
2023-01-29 20:27:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
fn toggle_ime(
|
2023-12-06 20:32:34 +00:00
|
|
|
input: Res<ButtonInput<MouseButton>>,
|
2024-10-13 20:32:06 +00:00
|
|
|
mut window: Single<&mut Window>,
|
|
|
|
status_text: Single<Entity, (With<Node>, With<Text>)>,
|
Text rework (#15591)
**Ready for review. Examples migration progress: 100%.**
# Objective
- Implement https://github.com/bevyengine/bevy/discussions/15014
## Solution
This implements [cart's
proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459)
faithfully except for one change. I separated `TextSpan` from
`TextSpan2d` because `TextSpan` needs to require the `GhostNode`
component, which is a `bevy_ui` component only usable by UI.
Extra changes:
- Added `EntityCommands::commands_mut` that returns a mutable reference.
This is a blocker for extension methods that return something other than
`self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable
reference for this reason.
## Testing
- [x] Text examples all work.
---
## Showcase
TODO: showcase-worthy
## Migration Guide
TODO: very breaking
### Accessing text spans by index
Text sections are now text sections on different entities in a
hierarchy, Use the new `TextReader` and `TextWriter` system parameters
to access spans by index.
Before:
```rust
fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) {
let text = query.single_mut();
text.sections[1].value = format_time(time.elapsed());
}
```
After:
```rust
fn refresh_text(
query: Query<Entity, With<TimeText>>,
mut writer: UiTextWriter,
time: Res<Time>
) {
let entity = query.single();
*writer.text(entity, 1) = format_time(time.elapsed());
}
```
### Iterating text spans
Text spans are now entities in a hierarchy, so the new `UiTextReader`
and `UiTextWriter` system parameters provide ways to iterate that
hierarchy. The `UiTextReader::iter` method will give you a normal
iterator over spans, and `UiTextWriter::for_each` lets you visit each of
the spans.
---------
Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00
|
|
|
mut ui_writer: UiTextWriter,
|
2023-01-29 20:27:29 +00:00
|
|
|
) {
|
|
|
|
if input.just_pressed(MouseButton::Left) {
|
2023-04-05 22:32:36 +00:00
|
|
|
window.ime_position = window.cursor_position().unwrap();
|
2023-01-29 20:27:29 +00:00
|
|
|
window.ime_enabled = !window.ime_enabled;
|
|
|
|
|
2024-10-13 20:32:06 +00:00
|
|
|
*ui_writer.text(*status_text, 3) = format!("{}\n", window.ime_enabled);
|
2023-01-29 20:27:29 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Component)]
|
|
|
|
struct Bubble {
|
|
|
|
timer: Timer,
|
|
|
|
}
|
|
|
|
|
|
|
|
fn bubbling_text(
|
|
|
|
mut commands: Commands,
|
|
|
|
mut bubbles: Query<(Entity, &mut Transform, &mut Bubble)>,
|
|
|
|
time: Res<Time>,
|
|
|
|
) {
|
|
|
|
for (entity, mut transform, mut bubble) in bubbles.iter_mut() {
|
|
|
|
if bubble.timer.tick(time.delta()).just_finished() {
|
|
|
|
commands.entity(entity).despawn();
|
|
|
|
}
|
|
|
|
transform.translation.y += time.delta_seconds() * 100.0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn listen_ime_events(
|
|
|
|
mut events: EventReader<Ime>,
|
2024-10-13 20:32:06 +00:00
|
|
|
status_text: Single<Entity, (With<Node>, With<Text>)>,
|
|
|
|
mut edit_text: Single<&mut Text2d, (Without<Node>, Without<Bubble>)>,
|
Text rework (#15591)
**Ready for review. Examples migration progress: 100%.**
# Objective
- Implement https://github.com/bevyengine/bevy/discussions/15014
## Solution
This implements [cart's
proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459)
faithfully except for one change. I separated `TextSpan` from
`TextSpan2d` because `TextSpan` needs to require the `GhostNode`
component, which is a `bevy_ui` component only usable by UI.
Extra changes:
- Added `EntityCommands::commands_mut` that returns a mutable reference.
This is a blocker for extension methods that return something other than
`self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable
reference for this reason.
## Testing
- [x] Text examples all work.
---
## Showcase
TODO: showcase-worthy
## Migration Guide
TODO: very breaking
### Accessing text spans by index
Text sections are now text sections on different entities in a
hierarchy, Use the new `TextReader` and `TextWriter` system parameters
to access spans by index.
Before:
```rust
fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) {
let text = query.single_mut();
text.sections[1].value = format_time(time.elapsed());
}
```
After:
```rust
fn refresh_text(
query: Query<Entity, With<TimeText>>,
mut writer: UiTextWriter,
time: Res<Time>
) {
let entity = query.single();
*writer.text(entity, 1) = format_time(time.elapsed());
}
```
### Iterating text spans
Text spans are now entities in a hierarchy, so the new `UiTextReader`
and `UiTextWriter` system parameters provide ways to iterate that
hierarchy. The `UiTextReader::iter` method will give you a normal
iterator over spans, and `UiTextWriter::for_each` lets you visit each of
the spans.
---------
Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00
|
|
|
mut ui_writer: UiTextWriter,
|
2023-01-29 20:27:29 +00:00
|
|
|
) {
|
2023-08-30 14:20:03 +00:00
|
|
|
for event in events.read() {
|
2023-01-29 20:27:29 +00:00
|
|
|
match event {
|
|
|
|
Ime::Preedit { value, cursor, .. } if !cursor.is_none() => {
|
2024-10-13 20:32:06 +00:00
|
|
|
*ui_writer.text(*status_text, 7) = format!("{value}\n");
|
2023-01-29 20:27:29 +00:00
|
|
|
}
|
|
|
|
Ime::Preedit { cursor, .. } if cursor.is_none() => {
|
2024-10-13 20:32:06 +00:00
|
|
|
*ui_writer.text(*status_text, 7) = "\n".to_string();
|
2023-01-29 20:27:29 +00:00
|
|
|
}
|
|
|
|
Ime::Commit { value, .. } => {
|
2024-10-13 20:32:06 +00:00
|
|
|
edit_text.push_str(value);
|
2023-01-29 20:27:29 +00:00
|
|
|
}
|
|
|
|
Ime::Enabled { .. } => {
|
2024-10-13 20:32:06 +00:00
|
|
|
*ui_writer.text(*status_text, 5) = "true\n".to_string();
|
2023-01-29 20:27:29 +00:00
|
|
|
}
|
|
|
|
Ime::Disabled { .. } => {
|
2024-10-13 20:32:06 +00:00
|
|
|
*ui_writer.text(*status_text, 5) = "false\n".to_string();
|
2023-01-29 20:27:29 +00:00
|
|
|
}
|
|
|
|
_ => (),
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn listen_keyboard_input_events(
|
|
|
|
mut commands: Commands,
|
|
|
|
mut events: EventReader<KeyboardInput>,
|
2024-10-13 20:32:06 +00:00
|
|
|
edit_text: Single<(&mut Text2d, &TextFont), (Without<Node>, Without<Bubble>)>,
|
2023-01-29 20:27:29 +00:00
|
|
|
) {
|
2024-10-13 20:32:06 +00:00
|
|
|
let (mut text, style) = edit_text.into_inner();
|
2023-08-30 14:20:03 +00:00
|
|
|
for event in events.read() {
|
2024-04-30 00:49:41 +00:00
|
|
|
// Only trigger changes when the key is first pressed.
|
2024-07-15 15:03:48 +00:00
|
|
|
if !event.state.is_pressed() {
|
2024-04-30 00:49:41 +00:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
match &event.logical_key {
|
|
|
|
Key::Enter => {
|
Text rework (#15591)
**Ready for review. Examples migration progress: 100%.**
# Objective
- Implement https://github.com/bevyengine/bevy/discussions/15014
## Solution
This implements [cart's
proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459)
faithfully except for one change. I separated `TextSpan` from
`TextSpan2d` because `TextSpan` needs to require the `GhostNode`
component, which is a `bevy_ui` component only usable by UI.
Extra changes:
- Added `EntityCommands::commands_mut` that returns a mutable reference.
This is a blocker for extension methods that return something other than
`self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable
reference for this reason.
## Testing
- [x] Text examples all work.
---
## Showcase
TODO: showcase-worthy
## Migration Guide
TODO: very breaking
### Accessing text spans by index
Text sections are now text sections on different entities in a
hierarchy, Use the new `TextReader` and `TextWriter` system parameters
to access spans by index.
Before:
```rust
fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) {
let text = query.single_mut();
text.sections[1].value = format_time(time.elapsed());
}
```
After:
```rust
fn refresh_text(
query: Query<Entity, With<TimeText>>,
mut writer: UiTextWriter,
time: Res<Time>
) {
let entity = query.single();
*writer.text(entity, 1) = format_time(time.elapsed());
}
```
### Iterating text spans
Text spans are now entities in a hierarchy, so the new `UiTextReader`
and `UiTextWriter` system parameters provide ways to iterate that
hierarchy. The `UiTextReader::iter` method will give you a normal
iterator over spans, and `UiTextWriter::for_each` lets you visit each of
the spans.
---------
Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00
|
|
|
if text.is_empty() {
|
2024-02-19 16:51:27 +00:00
|
|
|
continue;
|
|
|
|
}
|
Text rework (#15591)
**Ready for review. Examples migration progress: 100%.**
# Objective
- Implement https://github.com/bevyengine/bevy/discussions/15014
## Solution
This implements [cart's
proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459)
faithfully except for one change. I separated `TextSpan` from
`TextSpan2d` because `TextSpan` needs to require the `GhostNode`
component, which is a `bevy_ui` component only usable by UI.
Extra changes:
- Added `EntityCommands::commands_mut` that returns a mutable reference.
This is a blocker for extension methods that return something other than
`self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable
reference for this reason.
## Testing
- [x] Text examples all work.
---
## Showcase
TODO: showcase-worthy
## Migration Guide
TODO: very breaking
### Accessing text spans by index
Text sections are now text sections on different entities in a
hierarchy, Use the new `TextReader` and `TextWriter` system parameters
to access spans by index.
Before:
```rust
fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) {
let text = query.single_mut();
text.sections[1].value = format_time(time.elapsed());
}
```
After:
```rust
fn refresh_text(
query: Query<Entity, With<TimeText>>,
mut writer: UiTextWriter,
time: Res<Time>
) {
let entity = query.single();
*writer.text(entity, 1) = format_time(time.elapsed());
}
```
### Iterating text spans
Text spans are now entities in a hierarchy, so the new `UiTextReader`
and `UiTextWriter` system parameters provide ways to iterate that
hierarchy. The `UiTextReader::iter` method will give you a normal
iterator over spans, and `UiTextWriter::for_each` lets you visit each of
the spans.
---------
Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00
|
|
|
let old_value = mem::take(&mut **text);
|
2024-02-19 16:51:27 +00:00
|
|
|
|
|
|
|
commands.spawn((
|
Text rework (#15591)
**Ready for review. Examples migration progress: 100%.**
# Objective
- Implement https://github.com/bevyengine/bevy/discussions/15014
## Solution
This implements [cart's
proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459)
faithfully except for one change. I separated `TextSpan` from
`TextSpan2d` because `TextSpan` needs to require the `GhostNode`
component, which is a `bevy_ui` component only usable by UI.
Extra changes:
- Added `EntityCommands::commands_mut` that returns a mutable reference.
This is a blocker for extension methods that return something other than
`self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable
reference for this reason.
## Testing
- [x] Text examples all work.
---
## Showcase
TODO: showcase-worthy
## Migration Guide
TODO: very breaking
### Accessing text spans by index
Text sections are now text sections on different entities in a
hierarchy, Use the new `TextReader` and `TextWriter` system parameters
to access spans by index.
Before:
```rust
fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) {
let text = query.single_mut();
text.sections[1].value = format_time(time.elapsed());
}
```
After:
```rust
fn refresh_text(
query: Query<Entity, With<TimeText>>,
mut writer: UiTextWriter,
time: Res<Time>
) {
let entity = query.single();
*writer.text(entity, 1) = format_time(time.elapsed());
}
```
### Iterating text spans
Text spans are now entities in a hierarchy, so the new `UiTextReader`
and `UiTextWriter` system parameters provide ways to iterate that
hierarchy. The `UiTextReader::iter` method will give you a normal
iterator over spans, and `UiTextWriter::for_each` lets you visit each of
the spans.
---------
Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00
|
|
|
Text2d::new(old_value),
|
|
|
|
style.clone(),
|
2024-02-19 16:51:27 +00:00
|
|
|
Bubble {
|
|
|
|
timer: Timer::from_seconds(5.0, TimerMode::Once),
|
|
|
|
},
|
|
|
|
));
|
2023-01-29 20:27:29 +00:00
|
|
|
}
|
2024-04-30 00:49:41 +00:00
|
|
|
Key::Space => {
|
2024-10-13 20:32:06 +00:00
|
|
|
text.push(' ');
|
2024-04-30 00:49:41 +00:00
|
|
|
}
|
|
|
|
Key::Backspace => {
|
2024-10-13 20:32:06 +00:00
|
|
|
text.pop();
|
2023-01-29 20:27:29 +00:00
|
|
|
}
|
2024-04-30 00:49:41 +00:00
|
|
|
Key::Character(character) => {
|
2024-10-13 20:32:06 +00:00
|
|
|
text.push_str(character);
|
2024-04-30 00:49:41 +00:00
|
|
|
}
|
2023-01-29 20:27:29 +00:00
|
|
|
_ => continue,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|