bevy/crates/bevy_input/src/system.rs

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use crate::keyboard::{ElementState, KeyCode, KeyboardInput};
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use bevy_app::{
prelude::{EventReader, Events},
AppExit,
};
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use bevy_ecs::{Local, Res, ResMut};
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/// Local "exit on escape" system state
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#[derive(Default)]
pub struct ExitOnEscapeState {
reader: EventReader<KeyboardInput>,
}
/// Sends the AppExit event whenever the "esc" key is pressed.
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pub fn exit_on_esc_system(
mut state: Local<ExitOnEscapeState>,
keyboard_input_events: Res<Events<KeyboardInput>>,
mut app_exit_events: ResMut<Events<AppExit>>,
) {
for event in state.reader.iter(&keyboard_input_events) {
if let Some(key_code) = event.key_code {
if event.state == ElementState::Pressed && key_code == KeyCode::Escape {
app_exit_events.send(AppExit);
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}
}
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}
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}