bevy/crates/bevy_input/src/system.rs
2020-08-09 16:13:04 -07:00

27 lines
813 B
Rust

use crate::keyboard::{ElementState, KeyCode, KeyboardInput};
use bevy_app::{
prelude::{EventReader, Events},
AppExit,
};
use bevy_ecs::{Local, Res, ResMut};
/// Local "exit on escape" system state
#[derive(Default)]
pub struct ExitOnEscapeState {
reader: EventReader<KeyboardInput>,
}
/// Sends the AppExit event whenever the "esc" key is pressed.
pub fn exit_on_esc_system(
mut state: Local<ExitOnEscapeState>,
keyboard_input_events: Res<Events<KeyboardInput>>,
mut app_exit_events: ResMut<Events<AppExit>>,
) {
for event in state.reader.iter(&keyboard_input_events) {
if let Some(key_code) = event.key_code {
if event.state == ElementState::Pressed && key_code == KeyCode::Escape {
app_exit_events.send(AppExit);
}
}
}
}