bevy/crates/bevy_input/src/system.rs

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use crate::keyboard::{ElementState, KeyCode, KeyboardInput};
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use bevy_app::{AppExit, EventReader, Events};
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use legion::prelude::*;
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pub fn exit_on_esc_system(_resources: &mut Resources) -> Box<dyn Schedulable> {
let mut keyboard_input_event_reader = EventReader::<KeyboardInput>::default();
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(move |keyboard_input_events: Res<Events<KeyboardInput>>,
mut app_exit_events: ResMut<Events<AppExit>>| {
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for event in keyboard_input_event_reader.iter(&keyboard_input_events) {
if let Some(key_code) = event.key_code {
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if event.state == ElementState::Pressed && key_code == KeyCode::Escape {
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app_exit_events.send(AppExit);
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}
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}
}
})
.system_named("exit_on_esc")
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}