bevy/src/prelude.rs

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pub use crate::{
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app::{App, AppBuilder, plugin::AppPlugin},
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asset::{Asset, AssetStorage, Handle},
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core::{Time, Window, Event, EventHandle},
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ecs,
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ecs::{
default_archetypes::*, CommandBufferBuilderSource, EntityArchetype, WorldBuilder,
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WorldBuilderSource
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},
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render::{
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mesh::{Mesh, MeshType},
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pipeline::PipelineDescriptor,
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render_resource::{resource_name, resource_providers::UniformResourceProvider, AssetBatchers},
render_graph::RenderGraph,
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shader::{uniforms::StandardMaterial, Shader, ShaderDefSuffixProvider, ShaderStage},
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texture::{Texture, TextureType},
ActiveCamera, ActiveCamera2d, Camera, CameraType, Color, ColorSource, Light, Renderable,
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},
ui::{Anchors, Margins, Node},
diagnostic::DiagnosticsPlugin,
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};
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pub use bevy_derive::*;
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pub use bevy_transform::prelude::*;
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pub use glam as math;
pub use legion::{
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command::CommandBuffer,
entity::Entity,
event::Event as LegionEvent,
filter::filter_fns::*,
query::{IntoQuery, Query, Read, Tagged, TryRead, TryWrite, Write},
world::{Universe, World},
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systems::{
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bit_set::BitSet,
resource::{ResourceSet, Resources},
schedule::{Executor, Runnable, Schedulable, Schedule},
System, SystemBuilder, SubWorld
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},
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};
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pub use math::{Mat3, Mat4, Quat, Vec2, Vec3, Vec4};