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bevy/src/prelude.rs

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2020-01-14 03:20:58 +00:00
pub use crate::{
app::{App, AppBuilder},
asset::{Asset, AssetStorage, Handle, Mesh, MeshType, Texture, TextureType},
core::Time,
ecs,
render::{Albedo, Camera, CameraType, ActiveCamera, ActiveCamera2d, Instanced, Light, Material},
ui::{Node, Anchors, Margins},
};
pub use glam as math;
pub use legion::{
prelude::*,
schedule::{Builder, Schedulable},
system::SubWorld,
system::SystemBuilder,
};
pub use legion_transform::prelude::*;
pub use math::{Mat3, Mat4, Vec2, Vec3, Vec4, Quat};