bevy/crates/bevy_text/src/glyph_brush.rs

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use ab_glyph::{Font as _, FontArc, Glyph, ScaleFont as _};
use bevy_asset::{Assets, Handle};
use bevy_math::Vec2;
use bevy_render::texture::Image;
use bevy_sprite::TextureAtlas;
use bevy_utils::tracing::warn;
use glyph_brush_layout::{
Allow users of Text/TextBundle to choose from glyph_brush_layout's BuiltInLineBreaker options. (#7283) # Objective Currently, Text always uses the default linebreaking behaviour in glyph_brush_layout `BuiltInLineBreaker::Unicode` which breaks lines at word boundaries. However, glyph_brush_layout also supports breaking lines at any character by setting the linebreaker to `BuiltInLineBreaker::AnyChar`. Having text wrap character-by-character instead of at word boundaries is desirable in some cases - consider that consoles/terminals usually wrap this way. As a side note, the default Unicode linebreaker does not seem to handle emergency cases, where there is no word boundary on a line to break at. In that case, the text runs out of bounds. Issue #1867 shows an example of this. ## Solution Basically just copies how TextAlignment is exposed, but for a new enum TextLineBreakBehaviour. This PR exposes glyph_brush_layout's two simple linebreaking options (Unicode, AnyChar) to users of Text via the enum TextLineBreakBehaviour (which just translates those 2 aforementioned options), plus a method 'with_linebreak_behaviour' on Text and TextBundle. ## Changelog Added `Text::with_linebreak_behaviour` Added `TextBundle::with_linebreak_behaviour` `TextPipeline::queue_text` and `GlyphBrush::compute_glyphs` now need a TextLineBreakBehaviour argument, in order to pass through the new field. Modified the `text2d` example to show both linebreaking behaviours. ## Example Here's what the modified example looks like ![image](https://user-images.githubusercontent.com/117271367/213589184-b1a54bf3-116c-4721-8cb6-1cb69edb3070.png)
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BuiltInLineBreaker, FontId, GlyphPositioner, Layout, SectionGeometry, SectionGlyph,
SectionText, ToSectionText,
};
use crate::{
Allow users of Text/TextBundle to choose from glyph_brush_layout's BuiltInLineBreaker options. (#7283) # Objective Currently, Text always uses the default linebreaking behaviour in glyph_brush_layout `BuiltInLineBreaker::Unicode` which breaks lines at word boundaries. However, glyph_brush_layout also supports breaking lines at any character by setting the linebreaker to `BuiltInLineBreaker::AnyChar`. Having text wrap character-by-character instead of at word boundaries is desirable in some cases - consider that consoles/terminals usually wrap this way. As a side note, the default Unicode linebreaker does not seem to handle emergency cases, where there is no word boundary on a line to break at. In that case, the text runs out of bounds. Issue #1867 shows an example of this. ## Solution Basically just copies how TextAlignment is exposed, but for a new enum TextLineBreakBehaviour. This PR exposes glyph_brush_layout's two simple linebreaking options (Unicode, AnyChar) to users of Text via the enum TextLineBreakBehaviour (which just translates those 2 aforementioned options), plus a method 'with_linebreak_behaviour' on Text and TextBundle. ## Changelog Added `Text::with_linebreak_behaviour` Added `TextBundle::with_linebreak_behaviour` `TextPipeline::queue_text` and `GlyphBrush::compute_glyphs` now need a TextLineBreakBehaviour argument, in order to pass through the new field. Modified the `text2d` example to show both linebreaking behaviours. ## Example Here's what the modified example looks like ![image](https://user-images.githubusercontent.com/117271367/213589184-b1a54bf3-116c-4721-8cb6-1cb69edb3070.png)
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error::TextError, BreakLineOn, Font, FontAtlasSet, FontAtlasWarning, GlyphAtlasInfo,
TextAlignment, TextSettings, YAxisOrientation,
};
pub struct GlyphBrush {
fonts: Vec<FontArc>,
handles: Vec<Handle<Font>>,
latest_font_id: FontId,
}
impl Default for GlyphBrush {
fn default() -> Self {
GlyphBrush {
fonts: Vec::new(),
handles: Vec::new(),
latest_font_id: FontId(0),
}
}
}
impl GlyphBrush {
pub fn compute_glyphs<S: ToSectionText>(
&self,
sections: &[S],
bounds: Vec2,
text_alignment: TextAlignment,
Allow users of Text/TextBundle to choose from glyph_brush_layout's BuiltInLineBreaker options. (#7283) # Objective Currently, Text always uses the default linebreaking behaviour in glyph_brush_layout `BuiltInLineBreaker::Unicode` which breaks lines at word boundaries. However, glyph_brush_layout also supports breaking lines at any character by setting the linebreaker to `BuiltInLineBreaker::AnyChar`. Having text wrap character-by-character instead of at word boundaries is desirable in some cases - consider that consoles/terminals usually wrap this way. As a side note, the default Unicode linebreaker does not seem to handle emergency cases, where there is no word boundary on a line to break at. In that case, the text runs out of bounds. Issue #1867 shows an example of this. ## Solution Basically just copies how TextAlignment is exposed, but for a new enum TextLineBreakBehaviour. This PR exposes glyph_brush_layout's two simple linebreaking options (Unicode, AnyChar) to users of Text via the enum TextLineBreakBehaviour (which just translates those 2 aforementioned options), plus a method 'with_linebreak_behaviour' on Text and TextBundle. ## Changelog Added `Text::with_linebreak_behaviour` Added `TextBundle::with_linebreak_behaviour` `TextPipeline::queue_text` and `GlyphBrush::compute_glyphs` now need a TextLineBreakBehaviour argument, in order to pass through the new field. Modified the `text2d` example to show both linebreaking behaviours. ## Example Here's what the modified example looks like ![image](https://user-images.githubusercontent.com/117271367/213589184-b1a54bf3-116c-4721-8cb6-1cb69edb3070.png)
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linebreak_behaviour: BreakLineOn,
) -> Result<Vec<SectionGlyph>, TextError> {
let geom = SectionGeometry {
bounds: (bounds.x, bounds.y),
..Default::default()
};
Allow users of Text/TextBundle to choose from glyph_brush_layout's BuiltInLineBreaker options. (#7283) # Objective Currently, Text always uses the default linebreaking behaviour in glyph_brush_layout `BuiltInLineBreaker::Unicode` which breaks lines at word boundaries. However, glyph_brush_layout also supports breaking lines at any character by setting the linebreaker to `BuiltInLineBreaker::AnyChar`. Having text wrap character-by-character instead of at word boundaries is desirable in some cases - consider that consoles/terminals usually wrap this way. As a side note, the default Unicode linebreaker does not seem to handle emergency cases, where there is no word boundary on a line to break at. In that case, the text runs out of bounds. Issue #1867 shows an example of this. ## Solution Basically just copies how TextAlignment is exposed, but for a new enum TextLineBreakBehaviour. This PR exposes glyph_brush_layout's two simple linebreaking options (Unicode, AnyChar) to users of Text via the enum TextLineBreakBehaviour (which just translates those 2 aforementioned options), plus a method 'with_linebreak_behaviour' on Text and TextBundle. ## Changelog Added `Text::with_linebreak_behaviour` Added `TextBundle::with_linebreak_behaviour` `TextPipeline::queue_text` and `GlyphBrush::compute_glyphs` now need a TextLineBreakBehaviour argument, in order to pass through the new field. Modified the `text2d` example to show both linebreaking behaviours. ## Example Here's what the modified example looks like ![image](https://user-images.githubusercontent.com/117271367/213589184-b1a54bf3-116c-4721-8cb6-1cb69edb3070.png)
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let lbb: BuiltInLineBreaker = linebreak_behaviour.into();
let section_glyphs = Layout::default()
Remove VerticalAlign from TextAlignment (#6807) # Objective Remove the `VerticalAlign` enum. Text's alignment field should only affect the text's internal text alignment, not its position. The only way to control a `TextBundle`'s position and bounds should be through the manipulation of the constraints in the `Style` components of the nodes in the Bevy UI's layout tree. `Text2dBundle` should have a separate `Anchor` component that sets its position relative to its transform. Related issues: #676, #1490, #5502, #5513, #5834, #6717, #6724, #6741, #6748 ## Changelog * Changed `TextAlignment` into an enum with `Left`, `Center`, and `Right` variants. * Removed the `HorizontalAlign` and `VerticalAlign` types. * Added an `Anchor` component to `Text2dBundle` * Added `Component` derive to `Anchor` * Use `f32::INFINITY` instead of `f32::MAX` to represent unbounded text in Text2dBounds ## Migration Guide The `alignment` field of `Text` now only affects the text's internal alignment. ### Change `TextAlignment` to TextAlignment` which is now an enum. Replace: * `TextAlignment::TOP_LEFT`, `TextAlignment::CENTER_LEFT`, `TextAlignment::BOTTOM_LEFT` with `TextAlignment::Left` * `TextAlignment::TOP_CENTER`, `TextAlignment::CENTER_LEFT`, `TextAlignment::BOTTOM_CENTER` with `TextAlignment::Center` * `TextAlignment::TOP_RIGHT`, `TextAlignment::CENTER_RIGHT`, `TextAlignment::BOTTOM_RIGHT` with `TextAlignment::Right` ### Changes for `Text2dBundle` `Text2dBundle` has a new field 'text_anchor' that takes an `Anchor` component that controls its position relative to its transform.
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.h_align(text_alignment.into())
Allow users of Text/TextBundle to choose from glyph_brush_layout's BuiltInLineBreaker options. (#7283) # Objective Currently, Text always uses the default linebreaking behaviour in glyph_brush_layout `BuiltInLineBreaker::Unicode` which breaks lines at word boundaries. However, glyph_brush_layout also supports breaking lines at any character by setting the linebreaker to `BuiltInLineBreaker::AnyChar`. Having text wrap character-by-character instead of at word boundaries is desirable in some cases - consider that consoles/terminals usually wrap this way. As a side note, the default Unicode linebreaker does not seem to handle emergency cases, where there is no word boundary on a line to break at. In that case, the text runs out of bounds. Issue #1867 shows an example of this. ## Solution Basically just copies how TextAlignment is exposed, but for a new enum TextLineBreakBehaviour. This PR exposes glyph_brush_layout's two simple linebreaking options (Unicode, AnyChar) to users of Text via the enum TextLineBreakBehaviour (which just translates those 2 aforementioned options), plus a method 'with_linebreak_behaviour' on Text and TextBundle. ## Changelog Added `Text::with_linebreak_behaviour` Added `TextBundle::with_linebreak_behaviour` `TextPipeline::queue_text` and `GlyphBrush::compute_glyphs` now need a TextLineBreakBehaviour argument, in order to pass through the new field. Modified the `text2d` example to show both linebreaking behaviours. ## Example Here's what the modified example looks like ![image](https://user-images.githubusercontent.com/117271367/213589184-b1a54bf3-116c-4721-8cb6-1cb69edb3070.png)
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.line_breaker(lbb)
.calculate_glyphs(&self.fonts, &geom, sections);
Ok(section_glyphs)
}
#[allow(clippy::too_many_arguments)]
pub fn process_glyphs(
&self,
glyphs: Vec<SectionGlyph>,
sections: &[SectionText],
font_atlas_set_storage: &mut Assets<FontAtlasSet>,
fonts: &Assets<Font>,
texture_atlases: &mut Assets<TextureAtlas>,
textures: &mut Assets<Image>,
text_settings: &TextSettings,
font_atlas_warning: &mut FontAtlasWarning,
y_axis_orientation: YAxisOrientation,
) -> Result<Vec<PositionedGlyph>, TextError> {
if glyphs.is_empty() {
return Ok(Vec::new());
}
let sections_data = sections
.iter()
.map(|section| {
let handle = &self.handles[section.font_id.0];
let font = fonts.get(handle).ok_or(TextError::NoSuchFont)?;
let font_size = section.scale.y;
Ok((
handle,
font,
font_size,
ab_glyph::Font::as_scaled(&font.font, font_size),
))
})
.collect::<Result<Vec<_>, _>>()?;
let mut min_x = std::f32::MAX;
Change UI coordinate system to have origin at top left corner (#6000) # Objective Fixes #5572 ## Solution Approach is to invert the Y-axis of the UI Camera by changing the UI projection matrix to render the UI upside down. After that I'm trying to fix all issues, that pop up: - interaction expected the "old" position - images and text were displayed upside-down - baseline of text was based on the top of the glyph instead of bottom ... probably a lot more. --- Result when running examples: <details> <summary>Button example</summary> main branch: ![button main](https://user-images.githubusercontent.com/4232644/190856087-61dd1d98-42b5-4238-bd97-149744ddfeba.png) this pr: ![button pr](https://user-images.githubusercontent.com/4232644/190856097-3f4bc97a-ed15-4e97-b7f1-2b2dd6bb8b14.png) </details> <details> <summary>Text example</summary> m ![text main](https://user-images.githubusercontent.com/4232644/192142831-4cf19aa1-f49a-485e-af7b-374d6f5c396c.png) ain branch: this pr: ![text pr fixed](https://user-images.githubusercontent.com/4232644/192142829-c433db3b-32e1-4ee8-b493-0b4a4d9c8e70.png) </details> <details> <summary>Text debug example</summary> main branch: ![text_debug main](https://user-images.githubusercontent.com/4232644/192142822-940aefa6-e502-410b-8da4-5570f77b5df2.png) this pr: ![text_debug pr fixed](https://user-images.githubusercontent.com/4232644/194547010-8c968f5c-5a71-4ffc-871d-790c06d48016.png) </details> <details> <summary>Transparency UI example</summary> main branch: ![transparency_ui main](https://user-images.githubusercontent.com/4232644/190856172-328c60fe-3622-4598-97d5-2f1595db13b3.png) this pr: ![transperency_ui pr](https://user-images.githubusercontent.com/4232644/190856179-a2dafb99-41ea-45a9-9dd6-400fa3ef24b9.png) </details> <details> <summary>UI example</summary> **ui example** main branch: ![ui main](https://user-images.githubusercontent.com/4232644/192142812-e20ba31a-6841-46d9-a785-4198cf22dc99.png) this pr: ![ui pr fixed](https://user-images.githubusercontent.com/4232644/192142788-cc0b74e0-7710-4faa-b5a2-60270a5da77c.png) </details> ## Changelog UI coordinate system and cursor position was changed from bottom left origin, y+ up to top left origin, y+ down. ## Migration Guide All flex layout should be inverted (ColumnReverse => Column, FlexStart => FlexEnd, WrapReverse => Wrap) System where dealing with cursor position should be changed to account for cursor position being based on the top left instead of bottom left
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let mut min_y = std::f32::MAX;
let mut max_y = std::f32::MIN;
for sg in &glyphs {
let glyph = &sg.glyph;
Change UI coordinate system to have origin at top left corner (#6000) # Objective Fixes #5572 ## Solution Approach is to invert the Y-axis of the UI Camera by changing the UI projection matrix to render the UI upside down. After that I'm trying to fix all issues, that pop up: - interaction expected the "old" position - images and text were displayed upside-down - baseline of text was based on the top of the glyph instead of bottom ... probably a lot more. --- Result when running examples: <details> <summary>Button example</summary> main branch: ![button main](https://user-images.githubusercontent.com/4232644/190856087-61dd1d98-42b5-4238-bd97-149744ddfeba.png) this pr: ![button pr](https://user-images.githubusercontent.com/4232644/190856097-3f4bc97a-ed15-4e97-b7f1-2b2dd6bb8b14.png) </details> <details> <summary>Text example</summary> m ![text main](https://user-images.githubusercontent.com/4232644/192142831-4cf19aa1-f49a-485e-af7b-374d6f5c396c.png) ain branch: this pr: ![text pr fixed](https://user-images.githubusercontent.com/4232644/192142829-c433db3b-32e1-4ee8-b493-0b4a4d9c8e70.png) </details> <details> <summary>Text debug example</summary> main branch: ![text_debug main](https://user-images.githubusercontent.com/4232644/192142822-940aefa6-e502-410b-8da4-5570f77b5df2.png) this pr: ![text_debug pr fixed](https://user-images.githubusercontent.com/4232644/194547010-8c968f5c-5a71-4ffc-871d-790c06d48016.png) </details> <details> <summary>Transparency UI example</summary> main branch: ![transparency_ui main](https://user-images.githubusercontent.com/4232644/190856172-328c60fe-3622-4598-97d5-2f1595db13b3.png) this pr: ![transperency_ui pr](https://user-images.githubusercontent.com/4232644/190856179-a2dafb99-41ea-45a9-9dd6-400fa3ef24b9.png) </details> <details> <summary>UI example</summary> **ui example** main branch: ![ui main](https://user-images.githubusercontent.com/4232644/192142812-e20ba31a-6841-46d9-a785-4198cf22dc99.png) this pr: ![ui pr fixed](https://user-images.githubusercontent.com/4232644/192142788-cc0b74e0-7710-4faa-b5a2-60270a5da77c.png) </details> ## Changelog UI coordinate system and cursor position was changed from bottom left origin, y+ up to top left origin, y+ down. ## Migration Guide All flex layout should be inverted (ColumnReverse => Column, FlexStart => FlexEnd, WrapReverse => Wrap) System where dealing with cursor position should be changed to account for cursor position being based on the top left instead of bottom left
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let scaled_font = sections_data[sg.section_index].3;
min_x = min_x.min(glyph.position.x);
Change UI coordinate system to have origin at top left corner (#6000) # Objective Fixes #5572 ## Solution Approach is to invert the Y-axis of the UI Camera by changing the UI projection matrix to render the UI upside down. After that I'm trying to fix all issues, that pop up: - interaction expected the "old" position - images and text were displayed upside-down - baseline of text was based on the top of the glyph instead of bottom ... probably a lot more. --- Result when running examples: <details> <summary>Button example</summary> main branch: ![button main](https://user-images.githubusercontent.com/4232644/190856087-61dd1d98-42b5-4238-bd97-149744ddfeba.png) this pr: ![button pr](https://user-images.githubusercontent.com/4232644/190856097-3f4bc97a-ed15-4e97-b7f1-2b2dd6bb8b14.png) </details> <details> <summary>Text example</summary> m ![text main](https://user-images.githubusercontent.com/4232644/192142831-4cf19aa1-f49a-485e-af7b-374d6f5c396c.png) ain branch: this pr: ![text pr fixed](https://user-images.githubusercontent.com/4232644/192142829-c433db3b-32e1-4ee8-b493-0b4a4d9c8e70.png) </details> <details> <summary>Text debug example</summary> main branch: ![text_debug main](https://user-images.githubusercontent.com/4232644/192142822-940aefa6-e502-410b-8da4-5570f77b5df2.png) this pr: ![text_debug pr fixed](https://user-images.githubusercontent.com/4232644/194547010-8c968f5c-5a71-4ffc-871d-790c06d48016.png) </details> <details> <summary>Transparency UI example</summary> main branch: ![transparency_ui main](https://user-images.githubusercontent.com/4232644/190856172-328c60fe-3622-4598-97d5-2f1595db13b3.png) this pr: ![transperency_ui pr](https://user-images.githubusercontent.com/4232644/190856179-a2dafb99-41ea-45a9-9dd6-400fa3ef24b9.png) </details> <details> <summary>UI example</summary> **ui example** main branch: ![ui main](https://user-images.githubusercontent.com/4232644/192142812-e20ba31a-6841-46d9-a785-4198cf22dc99.png) this pr: ![ui pr fixed](https://user-images.githubusercontent.com/4232644/192142788-cc0b74e0-7710-4faa-b5a2-60270a5da77c.png) </details> ## Changelog UI coordinate system and cursor position was changed from bottom left origin, y+ up to top left origin, y+ down. ## Migration Guide All flex layout should be inverted (ColumnReverse => Column, FlexStart => FlexEnd, WrapReverse => Wrap) System where dealing with cursor position should be changed to account for cursor position being based on the top left instead of bottom left
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min_y = min_y.min(glyph.position.y - scaled_font.ascent());
max_y = max_y.max(glyph.position.y - scaled_font.descent());
}
min_x = min_x.floor();
Change UI coordinate system to have origin at top left corner (#6000) # Objective Fixes #5572 ## Solution Approach is to invert the Y-axis of the UI Camera by changing the UI projection matrix to render the UI upside down. After that I'm trying to fix all issues, that pop up: - interaction expected the "old" position - images and text were displayed upside-down - baseline of text was based on the top of the glyph instead of bottom ... probably a lot more. --- Result when running examples: <details> <summary>Button example</summary> main branch: ![button main](https://user-images.githubusercontent.com/4232644/190856087-61dd1d98-42b5-4238-bd97-149744ddfeba.png) this pr: ![button pr](https://user-images.githubusercontent.com/4232644/190856097-3f4bc97a-ed15-4e97-b7f1-2b2dd6bb8b14.png) </details> <details> <summary>Text example</summary> m ![text main](https://user-images.githubusercontent.com/4232644/192142831-4cf19aa1-f49a-485e-af7b-374d6f5c396c.png) ain branch: this pr: ![text pr fixed](https://user-images.githubusercontent.com/4232644/192142829-c433db3b-32e1-4ee8-b493-0b4a4d9c8e70.png) </details> <details> <summary>Text debug example</summary> main branch: ![text_debug main](https://user-images.githubusercontent.com/4232644/192142822-940aefa6-e502-410b-8da4-5570f77b5df2.png) this pr: ![text_debug pr fixed](https://user-images.githubusercontent.com/4232644/194547010-8c968f5c-5a71-4ffc-871d-790c06d48016.png) </details> <details> <summary>Transparency UI example</summary> main branch: ![transparency_ui main](https://user-images.githubusercontent.com/4232644/190856172-328c60fe-3622-4598-97d5-2f1595db13b3.png) this pr: ![transperency_ui pr](https://user-images.githubusercontent.com/4232644/190856179-a2dafb99-41ea-45a9-9dd6-400fa3ef24b9.png) </details> <details> <summary>UI example</summary> **ui example** main branch: ![ui main](https://user-images.githubusercontent.com/4232644/192142812-e20ba31a-6841-46d9-a785-4198cf22dc99.png) this pr: ![ui pr fixed](https://user-images.githubusercontent.com/4232644/192142788-cc0b74e0-7710-4faa-b5a2-60270a5da77c.png) </details> ## Changelog UI coordinate system and cursor position was changed from bottom left origin, y+ up to top left origin, y+ down. ## Migration Guide All flex layout should be inverted (ColumnReverse => Column, FlexStart => FlexEnd, WrapReverse => Wrap) System where dealing with cursor position should be changed to account for cursor position being based on the top left instead of bottom left
2022-10-11 12:51:44 +00:00
min_y = min_y.floor();
max_y = max_y.floor();
let mut positioned_glyphs = Vec::new();
for sg in glyphs {
let SectionGlyph {
section_index: _,
byte_index,
mut glyph,
font_id: _,
} = sg;
let glyph_id = glyph.id;
let glyph_position = glyph.position;
let adjust = GlyphPlacementAdjuster::new(&mut glyph);
let section_data = sections_data[sg.section_index];
if let Some(outlined_glyph) = section_data.1.font.outline_glyph(glyph) {
let bounds = outlined_glyph.px_bounds();
let handle_font_atlas: Handle<FontAtlasSet> = section_data.0.cast_weak();
let font_atlas_set = font_atlas_set_storage
.get_or_insert_with(handle_font_atlas, FontAtlasSet::default);
let atlas_info = font_atlas_set
.get_glyph_atlas_info(section_data.2, glyph_id, glyph_position)
.map(Ok)
.unwrap_or_else(|| {
font_atlas_set.add_glyph_to_atlas(texture_atlases, textures, outlined_glyph)
})?;
if !text_settings.allow_dynamic_font_size
&& !font_atlas_warning.warned
&& font_atlas_set.num_font_atlases() > text_settings.max_font_atlases.get()
{
warn!("warning[B0005]: Number of font atlases has exceeded the maximum of {}. Performance and memory usage may suffer.", text_settings.max_font_atlases.get());
font_atlas_warning.warned = true;
}
let texture_atlas = texture_atlases.get(&atlas_info.texture_atlas).unwrap();
let glyph_rect = texture_atlas.textures[atlas_info.glyph_index];
let size = Vec2::new(glyph_rect.width(), glyph_rect.height());
let x = bounds.min.x + size.x / 2.0 - min_x;
let y = match y_axis_orientation {
YAxisOrientation::BottomToTop => max_y - bounds.max.y + size.y / 2.0,
YAxisOrientation::TopToBottom => bounds.min.y + size.y / 2.0 - min_y,
};
let position = adjust.position(Vec2::new(x, y));
positioned_glyphs.push(PositionedGlyph {
position,
size,
atlas_info,
section_index: sg.section_index,
byte_index,
});
}
}
Ok(positioned_glyphs)
}
pub fn add_font(&mut self, handle: Handle<Font>, font: FontArc) -> FontId {
self.fonts.push(font);
self.handles.push(handle);
let font_id = self.latest_font_id;
self.latest_font_id = FontId(font_id.0 + 1);
font_id
}
}
#[derive(Debug, Clone)]
pub struct PositionedGlyph {
pub position: Vec2,
pub size: Vec2,
pub atlas_info: GlyphAtlasInfo,
pub section_index: usize,
pub byte_index: usize,
}
#[cfg(feature = "subpixel_glyph_atlas")]
struct GlyphPlacementAdjuster;
#[cfg(feature = "subpixel_glyph_atlas")]
impl GlyphPlacementAdjuster {
#[inline(always)]
pub fn new(_: &mut Glyph) -> Self {
Self
}
#[inline(always)]
pub fn position(&self, p: Vec2) -> Vec2 {
p
}
}
#[cfg(not(feature = "subpixel_glyph_atlas"))]
struct GlyphPlacementAdjuster(f32);
#[cfg(not(feature = "subpixel_glyph_atlas"))]
impl GlyphPlacementAdjuster {
#[inline(always)]
pub fn new(glyph: &mut Glyph) -> Self {
let v = glyph.position.x.round();
glyph.position.x = 0.;
glyph.position.y = glyph.position.y.ceil();
Self(v)
}
#[inline(always)]
pub fn position(&self, v: Vec2) -> Vec2 {
Vec2::new(self.0, 0.) + v
}
}