2020-11-13 00:21:48 +00:00
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use ab_glyph::{Font as _, FontArc, ScaleFont as _};
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use bevy_asset::{Assets, Handle};
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use bevy_math::{Size, Vec2};
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use bevy_render::prelude::Texture;
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use bevy_sprite::TextureAtlas;
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use glyph_brush_layout::{
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FontId, GlyphPositioner, Layout, SectionGeometry, SectionGlyph, ToSectionText,
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};
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use crate::{error::TextError, Font, FontAtlasSet, GlyphAtlasInfo, TextAlignment};
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pub struct GlyphBrush {
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fonts: Vec<FontArc>,
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handles: Vec<Handle<Font>>,
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latest_font_id: FontId,
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}
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impl Default for GlyphBrush {
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fn default() -> Self {
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GlyphBrush {
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fonts: Vec::new(),
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handles: Vec::new(),
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latest_font_id: FontId(0),
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}
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}
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}
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impl GlyphBrush {
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pub fn compute_glyphs<S: ToSectionText>(
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&self,
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sections: &[S],
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bounds: Size,
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text_alignment: TextAlignment,
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) -> Result<Vec<SectionGlyph>, TextError> {
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let geom = SectionGeometry {
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bounds: (bounds.width, bounds.height),
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..Default::default()
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};
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let section_glyphs = Layout::default()
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.h_align(text_alignment.horizontal)
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.v_align(text_alignment.vertical)
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.calculate_glyphs(&self.fonts, &geom, sections);
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Ok(section_glyphs)
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}
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pub fn process_glyphs(
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&self,
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glyphs: Vec<SectionGlyph>,
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font_atlas_set_storage: &mut Assets<FontAtlasSet>,
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fonts: &Assets<Font>,
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texture_atlases: &mut Assets<TextureAtlas>,
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textures: &mut Assets<Texture>,
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) -> Result<Vec<PositionedGlyph>, TextError> {
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if glyphs.is_empty() {
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return Ok(Vec::new());
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}
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2020-12-02 19:31:16 +00:00
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let first_glyph = glyphs.first().expect("Must have at least one glyph.");
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2020-11-13 00:21:48 +00:00
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let font_id = first_glyph.font_id.0;
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let handle = &self.handles[font_id];
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let font = fonts.get(handle).ok_or(TextError::NoSuchFont)?;
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let font_size = first_glyph.glyph.scale.y;
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let scaled_font = ab_glyph::Font::as_scaled(&font.font, font_size);
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let mut max_y = std::f32::MIN;
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let mut min_x = std::f32::MAX;
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for section_glyph in glyphs.iter() {
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let glyph = §ion_glyph.glyph;
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max_y = max_y.max(glyph.position.y - scaled_font.descent());
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min_x = min_x.min(glyph.position.x);
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}
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max_y = max_y.floor();
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min_x = min_x.floor();
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let mut positioned_glyphs = Vec::new();
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for sg in glyphs {
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let glyph_id = sg.glyph.id;
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if let Some(outlined_glyph) = font.font.outline_glyph(sg.glyph) {
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let bounds = outlined_glyph.px_bounds();
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let handle_font_atlas: Handle<FontAtlasSet> = handle.as_weak();
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let font_atlas_set = font_atlas_set_storage
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.get_or_insert_with(handle_font_atlas, FontAtlasSet::default);
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let atlas_info = font_atlas_set
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.get_glyph_atlas_info(font_size, glyph_id)
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.map(Ok)
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.unwrap_or_else(|| {
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font_atlas_set.add_glyph_to_atlas(texture_atlases, textures, outlined_glyph)
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})?;
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let texture_atlas = texture_atlases.get(&atlas_info.texture_atlas).unwrap();
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let glyph_rect = texture_atlas.textures[atlas_info.glyph_index as usize];
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let glyph_width = glyph_rect.width();
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let glyph_height = glyph_rect.height();
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let x = bounds.min.x + glyph_width / 2.0 - min_x;
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// the 0.5 accounts for odd-numbered heights (bump up by 1 pixel)
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// max_y = text block height, and up is negative (whereas for transform, up is positive)
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let y = max_y - bounds.max.y + glyph_height / 2.0 + 0.5;
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let position = Vec2::new(x, y);
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positioned_glyphs.push(PositionedGlyph {
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position,
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atlas_info,
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});
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}
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}
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Ok(positioned_glyphs)
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}
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pub fn add_font(&mut self, handle: Handle<Font>, font: FontArc) -> FontId {
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self.fonts.push(font);
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self.handles.push(handle);
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let font_id = self.latest_font_id;
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self.latest_font_id = FontId(font_id.0 + 1);
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font_id
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}
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}
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#[derive(Debug, Clone)]
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pub struct PositionedGlyph {
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pub position: Vec2,
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pub atlas_info: GlyphAtlasInfo,
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}
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