bevy/examples/simple.rs

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Rust
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use bevy::prelude::*;
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fn main() {
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AppBuilder::new().add_defaults().setup_world(setup).run();
}
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fn setup(world: &mut World, resources: &mut Resources) {
let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
let plane_handle = mesh_storage.add(Mesh::load(MeshType::Plane { size: 10.0 }));
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world
.build()
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// plane
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.add_entity(MeshEntity {
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mesh: plane_handle,
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material: StandardMaterial {
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albedo: Color::rgb(0.1, 0.2, 0.1).into(),
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},
..Default::default()
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})
// cube
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.add_entity(MeshEntity {
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mesh: cube_handle,
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material: StandardMaterial {
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albedo: Color::rgb(0.5, 0.4, 0.3).into(),
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},
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translation: Translation::new(0.0, 0.0, 1.0),
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..Default::default()
})
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// light
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.add_entity(LightEntity {
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translation: Translation::new(4.0, -4.0, 5.0),
rotation: Rotation::from_euler_angles(0.0, 0.0, 0.0),
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..Default::default()
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})
// camera
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.add_entity(CameraEntity {
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camera: Camera::new(CameraType::Projection {
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fov: std::f32::consts::PI / 4.0,
near: 1.0,
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far: 1000.0,
aspect_ratio: 1.0,
}),
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active_camera: ActiveCamera,
local_to_world: LocalToWorld(Mat4::look_at_rh(
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Vec3::new(3.0, 8.0, 5.0),
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, 0.0, 1.0),
)),
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})
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.build();
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}