bevy/examples/scene.rs

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Rust
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use bevy::prelude::*;
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fn main() {
App::build()
.add_default_plugins()
.add_startup_system(setup)
.run();
}
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/// set up a simple scene
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fn setup(world: &mut World, resources: &mut Resources) {
env_logger::init();
// create a cube and a plane mesh
let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
let cube_handle = mesh_storage.add(Mesh::from(shape::Cube));
let plane_handle = mesh_storage.add(Mesh::from(shape::Plane { size: 10.0 }));
// create materials for our cube and plane
let mut material_storage = resources
.get_mut::<AssetStorage<StandardMaterial>>()
.unwrap();
let cube_material_handle = material_storage.add(StandardMaterial {
albedo: Color::rgb(0.5, 0.4, 0.3),
..Default::default()
});
let plane_material_handle = material_storage.add(StandardMaterial {
albedo: Color::rgb(0.1, 0.2, 0.1),
..Default::default()
});
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// add entities to the world
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world
.build()
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// plane
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.add_entity(MeshEntity {
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mesh: plane_handle,
material: plane_material_handle,
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..Default::default()
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})
// cube
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.add_entity(MeshEntity {
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mesh: cube_handle,
material: cube_material_handle,
translation: Translation::new(0.0, 0.0, 1.0),
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..Default::default()
})
// cube
.add_entity(MeshEntity {
mesh: cube_handle,
material: cube_material_handle,
translation: Translation::new(2.0, 0.0, 1.0),
..Default::default()
})
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// light
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.add_entity(LightEntity {
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translation: Translation::new(4.0, -4.0, 5.0),
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..Default::default()
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})
// camera
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.add_entity(CameraEntity {
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local_to_world: LocalToWorld(Mat4::look_at_rh(
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Vec3::new(3.0, 8.0, 5.0),
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, 0.0, 1.0),
)),
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..Default::default()
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});
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}