2020-01-14 03:20:58 +00:00
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pub use crate::{
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app::{App, AppBuilder},
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2020-03-14 19:56:37 +00:00
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asset::{Asset, AssetStorage, Handle},
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2020-01-14 03:20:58 +00:00
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core::Time,
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ecs,
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2020-02-12 03:39:10 +00:00
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ecs::{default_archetypes::*, EntityArchetype, WorldBuilder, WorldBuilderSource},
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2020-01-15 06:23:00 +00:00
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render::{
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2020-03-14 19:56:37 +00:00
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mesh::{Mesh, MeshType},
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2020-03-10 06:08:09 +00:00
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pipeline::PipelineDescriptor,
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render_resource::{resource_name, resource_providers::UniformResourceProvider},
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shader::{uniforms::StandardMaterial, Shader, ShaderDefSuffixProvider, ShaderStage},
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2020-03-14 19:56:37 +00:00
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texture::{Texture, TextureType},
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2020-03-10 06:43:40 +00:00
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ActiveCamera, ActiveCamera2d, Camera, CameraType, Color, ColorSource, Instanced, Light,
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2020-03-10 06:08:09 +00:00
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Renderable,
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2020-01-15 06:23:00 +00:00
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},
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ui::{Anchors, Margins, Node},
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2020-01-14 03:20:58 +00:00
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};
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2020-02-08 07:17:51 +00:00
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pub use bevy_transform::prelude::*;
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2020-01-14 03:20:58 +00:00
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pub use glam as math;
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pub use legion::{
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prelude::*,
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2020-03-09 06:19:07 +00:00
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systems::{
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schedule::{Builder, Schedulable},
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SubWorld, SystemBuilder,
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},
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2020-01-14 03:20:58 +00:00
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};
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2020-01-15 06:23:00 +00:00
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pub use math::{Mat3, Mat4, Quat, Vec2, Vec3, Vec4};
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