Bevy is still in the _very_ early stages of development. APIs can and will change (now is the time to make suggestions!). Important features are missing. Documentation is sparse. Please don't build any serious projects in Bevy unless you are prepared to be broken by API changes constantly.
* **[Official Examples](https://github.com/bevyengine/bevy/tree/latest/examples):** Bevy's dedicated, runnable examples, which are great for digging into specific concepts.
* **[Community-Made Learning Resources](https://bevyengine.org/assets/#learning)**: More tutorials, documentation, and examples made by the Bevy community.
Before contributing or participating in discussions with the community, you should familiarize yourself with our [**Code of Conduct**](./CODE_OF_CONDUCT.md).
* **[GitHub Discussions](https://github.com/bevyengine/bevy/discussions):** The best place for questions about Bevy, answered right here!
* **[Bevy Assets](https://bevyengine.org/assets/):** A collection of awesome Bevy projects, tools, plugins and learning materials.
If you'd like to help build Bevy, check out the **[Contributor's Guide](https://github.com/bevyengine/bevy/blob/main/CONTRIBUTING.md)**.
For simple problems, feel free to open an issue or PR and tackle it yourself!
For more complex architecture decisions and experimental mad science, please open an [RFC](https://github.com/bevyengine/rfcs) (Request For Comments) so we can brainstorm together effectively!
Once set up, you can quickly try out the [examples](https://github.com/bevyengine/bevy/tree/latest/examples) by cloning this repo and running the following commands:
Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should enable the "fast compiles" setup by [following the instructions here](http://bevyengine.org/learn/book/getting-started/setup/).
This [list][cargo_features] outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case.
Additionally, we would like to thank the [Amethyst](https://github.com/amethyst/amethyst), [macroquad](https://github.com/not-fl3/macroquad), [coffee](https://github.com/hecrj/coffee), [ggez](https://github.com/ggez/ggez), [Fyrox](https://github.com/FyroxEngine/Fyrox), and [Piston](https://github.com/PistonDevelopers/piston) projects for providing solid examples of game engine development in Rust. If you are looking for a Rust game engine, it is worth considering all of your options. Each engine has different design goals, and some will likely resonate with you more than others.
* MIT License ([LICENSE-MIT](LICENSE-MIT) or [http://opensource.org/licenses/MIT](http://opensource.org/licenses/MIT))
* Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or [http://www.apache.org/licenses/LICENSE-2.0](http://www.apache.org/licenses/LICENSE-2.0))
at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are [very good reasons](https://github.com/bevyengine/bevy/issues/2373) to include both.
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any