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Carter Anderson 2020-07-22 19:07:28 -07:00
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## Design Goals
* Provide a first class developer experience for both 2D and 3D games.
* Easy for newbies to pick up, but infinitely flexible for power users.
* Fast iterative compile times. Ideally less than 1 second for small to medium sized projects.
* Data-first game development using ECS (Entity Component System)
* Modular design: use only what you need ... replace what you don't like
* High performance and parallel architecture
* Use the latest and greatest rendering technologies and techniques
* **Capable**: Offer a complete 2D _and_ 3D feature set
* **Simple**: Easy for newbies to pick up, but infinitely flexible for power users
* **Data Focused**: Data-oriented architecture using the Entity Component System paradigm
* **Modular**: Use only what you need ... replace what you don't like
* **Fast**: App logic should run quickly, and when possible, in parallel
* **Productive**: Changes should compile quickly ... waiting isn't fun
## About