Bevy is still in the _very_ early stages of development. APIs can and will change. Important features are missing. Documentation is non-existent. Please don't build any serious projects in Bevy unless you are prepared to be broken by api changes constantly.
We recommend checking out [The Bevy Book](https://bevyengine.org/learn/book/introduction) for a full tutorial. You can quickly try out the [examples](/examples) by cloning this repo and running the following command:
Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should use nightly Rust and rename [.cargo/config_fast_builds](.cargo/config_fast_builds) to `.cargo/config`. This enables the following:
* Shared Generics: This feature shares generic monomorphization between crates, which significantly reduces the amount of redundant code generated (which gives a nice speed boost).
* LLD linker: Rust spends a lot of time linking, and LLD is _much_ faster. This config swaps in LLD as the linker on Windows and Linux (sorry MacOS users ... LLD currently does not support MacOS). You must have lld installed, which is part of llvm distributions:
* Ubuntu: `sudo apt-get install lld`
* Arch: `sudo pacman -S lld`
* Windows (using scoop package manager): `scoop install llvm`
Additionally, we would like to thank the [Amethyst](https://github.com/amethyst/amethyst), [coffee](https://github.com/hecrj/coffee), [ggez](https://github.com/ggez/ggez), and [Piston](https://github.com/PistonDevelopers/piston) projects for providing solid examples of game engine development in Rust. If you are looking for a Rust game engine, it is worth considering all of your options. Each engine has different design goals and some will likely resonate with you more than others.