Bevy is still in the _very_ early stages of development. APIs can and will change (now is the time to make suggestions!). Important features are missing. Documentation is sparse. Please don't build any serious projects in Bevy unless you are prepared to be broken by API changes constantly.
Before contributing or participating in discussions with the community, you should familiarize yourself with our **[Code of Conduct](https://github.com/bevyengine/bevy/blob/master/CODE_OF_CONDUCT.md)**
Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should enable the "fast compiles" setup by [following the instructions here](http://bevyengine.org/learn/book/getting-started/setup/).
Bevy has the following [Focus Areas](https://github.com/bevyengine/bevy/labels/focus-area). We are currently focusing our development efforts in these areas, and they will receive priority for Bevy developers' time. If you would like to contribute to Bevy, you are heavily encouraged to join in on these efforts:
This [list][cargo_features] outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case.
Additionally, we would like to thank the [Amethyst](https://github.com/amethyst/amethyst), [macroquad](https://github.com/not-fl3/macroquad), [coffee](https://github.com/hecrj/coffee), [ggez](https://github.com/ggez/ggez), [rg3d](https://github.com/mrDIMAS/rg3d), and [Piston](https://github.com/PistonDevelopers/piston) projects for providing solid examples of game engine development in Rust. If you are looking for a Rust game engine, it is worth considering all of your options. Each engine has different design goals, and some will likely resonate with you more than others.