bevy/examples/ui/grid.rs

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Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
//! Demonstrates how CSS Grid layout can be used to lay items out in a 2D grid
Migrate from `LegacyColor` to `bevy_color::Color` (#12163) # Objective - As part of the migration process we need to a) see the end effect of the migration on user ergonomics b) check for serious perf regressions c) actually migrate the code - To accomplish this, I'm going to attempt to migrate all of the remaining user-facing usages of `LegacyColor` in one PR, being careful to keep a clean commit history. - Fixes #12056. ## Solution I've chosen to use the polymorphic `Color` type as our standard user-facing API. - [x] Migrate `bevy_gizmos`. - [x] Take `impl Into<Color>` in all `bevy_gizmos` APIs - [x] Migrate sprites - [x] Migrate UI - [x] Migrate `ColorMaterial` - [x] Migrate `MaterialMesh2D` - [x] Migrate fog - [x] Migrate lights - [x] Migrate StandardMaterial - [x] Migrate wireframes - [x] Migrate clear color - [x] Migrate text - [x] Migrate gltf loader - [x] Register color types for reflection - [x] Remove `LegacyColor` - [x] Make sure CI passes Incidental improvements to ease migration: - added `Color::srgba_u8`, `Color::srgba_from_array` and friends - added `set_alpha`, `is_fully_transparent` and `is_fully_opaque` to the `Alpha` trait - add and immediately deprecate (lol) `Color::rgb` and friends in favor of more explicit and consistent `Color::srgb` - standardized on white and black for most example text colors - added vector field traits to `LinearRgba`: ~~`Add`, `Sub`, `AddAssign`, `SubAssign`,~~ `Mul<f32>` and `Div<f32>`. Multiplications and divisions do not scale alpha. `Add` and `Sub` have been cut from this PR. - added `LinearRgba` and `Srgba` `RED/GREEN/BLUE` - added `LinearRgba_to_f32_array` and `LinearRgba::to_u32` ## Migration Guide Bevy's color types have changed! Wherever you used a `bevy::render::Color`, a `bevy::color::Color` is used instead. These are quite similar! Both are enums storing a color in a specific color space (or to be more precise, using a specific color model). However, each of the different color models now has its own type. TODO... - `Color::rgba`, `Color::rgb`, `Color::rbga_u8`, `Color::rgb_u8`, `Color::rgb_from_array` are now `Color::srgba`, `Color::srgb`, `Color::srgba_u8`, `Color::srgb_u8` and `Color::srgb_from_array`. - `Color::set_a` and `Color::a` is now `Color::set_alpha` and `Color::alpha`. These are part of the `Alpha` trait in `bevy_color`. - `Color::is_fully_transparent` is now part of the `Alpha` trait in `bevy_color` - `Color::r`, `Color::set_r`, `Color::with_r` and the equivalents for `g`, `b` `h`, `s` and `l` have been removed due to causing silent relatively expensive conversions. Convert your `Color` into the desired color space, perform your operations there, and then convert it back into a polymorphic `Color` enum. - `Color::hex` is now `Srgba::hex`. Call `.into` or construct a `Color::Srgba` variant manually to convert it. - `WireframeMaterial`, `ExtractedUiNode`, `ExtractedDirectionalLight`, `ExtractedPointLight`, `ExtractedSpotLight` and `ExtractedSprite` now store a `LinearRgba`, rather than a polymorphic `Color` - `Color::rgb_linear` and `Color::rgba_linear` are now `Color::linear_rgb` and `Color::linear_rgba` - The various CSS color constants are no longer stored directly on `Color`. Instead, they're defined in the `Srgba` color space, and accessed via `bevy::color::palettes::css`. Call `.into()` on them to convert them into a `Color` for quick debugging use, and consider using the much prettier `tailwind` palette for prototyping. - The `LIME_GREEN` color has been renamed to `LIMEGREEN` to comply with the standard naming. - Vector field arithmetic operations on `Color` (add, subtract, multiply and divide by a f32) have been removed. Instead, convert your colors into `LinearRgba` space, and perform your operations explicitly there. This is particularly relevant when working with emissive or HDR colors, whose color channel values are routinely outside of the ordinary 0 to 1 range. - `Color::as_linear_rgba_f32` has been removed. Call `LinearRgba::to_f32_array` instead, converting if needed. - `Color::as_linear_rgba_u32` has been removed. Call `LinearRgba::to_u32` instead, converting if needed. - Several other color conversion methods to transform LCH or HSL colors into float arrays or `Vec` types have been removed. Please reimplement these externally or open a PR to re-add them if you found them particularly useful. - Various methods on `Color` such as `rgb` or `hsl` to convert the color into a specific color space have been removed. Convert into `LinearRgba`, then to the color space of your choice. - Various implicitly-converting color value methods on `Color` such as `r`, `g`, `b` or `h` have been removed. Please convert it into the color space of your choice, then check these properties. - `Color` no longer implements `AsBindGroup`. Store a `LinearRgba` internally instead to avoid conversion costs. --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com> Co-authored-by: Afonso Lage <lage.afonso@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2024-02-29 19:35:12 +00:00
use bevy::{color::palettes::css::*, prelude::*};
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
resolution: [800., 600.].into(),
title: "Bevy CSS Grid Layout Example".to_string(),
..default()
}),
..default()
}))
.add_systems(Startup, spawn_layout)
.run();
}
fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
commands.spawn(Camera2d);
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
// Top-level grid (app frame)
commands
Migrate UI bundles to required components (#15898) # Objective - Migrate UI bundles to required components, fixes #15889 ## Solution - deprecate `NodeBundle` in favor of `Node` - deprecate `ImageBundle` in favor of `UiImage` - deprecate `ButtonBundle` in favor of `Button` ## Testing CI. ## Migration Guide - Replace all uses of `NodeBundle` with `Node`. e.g. ```diff commands - .spawn(NodeBundle { - style: Style { + .spawn(( + Node::default(), + Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, - ..default() - }) + )) ``` - Replace all uses of `ButtonBundle` with `Button`. e.g. ```diff .spawn(( - ButtonBundle { - style: Style { - width: Val::Px(w), - height: Val::Px(h), - // horizontally center child text - justify_content: JustifyContent::Center, - // vertically center child text - align_items: AlignItems::Center, - margin: UiRect::all(Val::Px(20.0)), - ..default() - }, - image: image.clone().into(), + Button, + Style { + width: Val::Px(w), + height: Val::Px(h), + // horizontally center child text + justify_content: JustifyContent::Center, + // vertically center child text + align_items: AlignItems::Center, + margin: UiRect::all(Val::Px(20.0)), ..default() }, + UiImage::from(image.clone()), ImageScaleMode::Sliced(slicer.clone()), )) ``` - Replace all uses of `ImageBundle` with `UiImage`. e.g. ```diff - commands.spawn(ImageBundle { - image: UiImage { + commands.spawn(( + UiImage { texture: metering_mask, ..default() }, - style: Style { + Style { width: Val::Percent(100.0), height: Val::Percent(100.0), ..default() }, - ..default() - }); + )); ``` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00
.spawn((
Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) # Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
2024-10-18 22:25:33 +00:00
Node {
// Use the CSS Grid algorithm for laying out this node
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
display: Display::Grid,
// Make node fill the entirety of its parent (in this case the window)
width: Val::Percent(100.0),
height: Val::Percent(100.0),
// Set the grid to have 2 columns with sizes [min-content, minmax(0, 1fr)]
// - The first column will size to the size of its contents
// - The second column will take up the remaining available space
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
grid_template_columns: vec![GridTrack::min_content(), GridTrack::flex(1.0)],
// Set the grid to have 3 rows with sizes [auto, minmax(0, 1fr), 20px]
// - The first row will size to the size of its contents
// - The second row take up remaining available space (after rows 1 and 3 have both been sized)
// - The third row will be exactly 20px high
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
grid_template_rows: vec![
GridTrack::auto(),
GridTrack::flex(1.0),
GridTrack::px(20.),
],
..default()
},
Migrate UI bundles to required components (#15898) # Objective - Migrate UI bundles to required components, fixes #15889 ## Solution - deprecate `NodeBundle` in favor of `Node` - deprecate `ImageBundle` in favor of `UiImage` - deprecate `ButtonBundle` in favor of `Button` ## Testing CI. ## Migration Guide - Replace all uses of `NodeBundle` with `Node`. e.g. ```diff commands - .spawn(NodeBundle { - style: Style { + .spawn(( + Node::default(), + Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, - ..default() - }) + )) ``` - Replace all uses of `ButtonBundle` with `Button`. e.g. ```diff .spawn(( - ButtonBundle { - style: Style { - width: Val::Px(w), - height: Val::Px(h), - // horizontally center child text - justify_content: JustifyContent::Center, - // vertically center child text - align_items: AlignItems::Center, - margin: UiRect::all(Val::Px(20.0)), - ..default() - }, - image: image.clone().into(), + Button, + Style { + width: Val::Px(w), + height: Val::Px(h), + // horizontally center child text + justify_content: JustifyContent::Center, + // vertically center child text + align_items: AlignItems::Center, + margin: UiRect::all(Val::Px(20.0)), ..default() }, + UiImage::from(image.clone()), ImageScaleMode::Sliced(slicer.clone()), )) ``` - Replace all uses of `ImageBundle` with `UiImage`. e.g. ```diff - commands.spawn(ImageBundle { - image: UiImage { + commands.spawn(( + UiImage { texture: metering_mask, ..default() }, - style: Style { + Style { width: Val::Percent(100.0), height: Val::Percent(100.0), ..default() }, - ..default() - }); + )); ``` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00
BackgroundColor(Color::WHITE),
))
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
.with_children(|builder| {
// Header
builder
Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) # Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
2024-10-18 22:25:33 +00:00
.spawn(
Node {
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
display: Display::Grid,
// Make this node span two grid columns so that it takes up the entire top tow
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
grid_column: GridPlacement::span(2),
padding: UiRect::all(Val::Px(6.0)),
..default()
},
Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) # Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
2024-10-18 22:25:33 +00:00
)
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
.with_children(|builder| {
spawn_nested_text_bundle(builder, font.clone(), "Bevy CSS Grid Layout Example");
});
// Main content grid (auto placed in row 2, column 1)
builder
Migrate UI bundles to required components (#15898) # Objective - Migrate UI bundles to required components, fixes #15889 ## Solution - deprecate `NodeBundle` in favor of `Node` - deprecate `ImageBundle` in favor of `UiImage` - deprecate `ButtonBundle` in favor of `Button` ## Testing CI. ## Migration Guide - Replace all uses of `NodeBundle` with `Node`. e.g. ```diff commands - .spawn(NodeBundle { - style: Style { + .spawn(( + Node::default(), + Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, - ..default() - }) + )) ``` - Replace all uses of `ButtonBundle` with `Button`. e.g. ```diff .spawn(( - ButtonBundle { - style: Style { - width: Val::Px(w), - height: Val::Px(h), - // horizontally center child text - justify_content: JustifyContent::Center, - // vertically center child text - align_items: AlignItems::Center, - margin: UiRect::all(Val::Px(20.0)), - ..default() - }, - image: image.clone().into(), + Button, + Style { + width: Val::Px(w), + height: Val::Px(h), + // horizontally center child text + justify_content: JustifyContent::Center, + // vertically center child text + align_items: AlignItems::Center, + margin: UiRect::all(Val::Px(20.0)), ..default() }, + UiImage::from(image.clone()), ImageScaleMode::Sliced(slicer.clone()), )) ``` - Replace all uses of `ImageBundle` with `UiImage`. e.g. ```diff - commands.spawn(ImageBundle { - image: UiImage { + commands.spawn(( + UiImage { texture: metering_mask, ..default() }, - style: Style { + Style { width: Val::Percent(100.0), height: Val::Percent(100.0), ..default() }, - ..default() - }); + )); ``` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00
.spawn((
Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) # Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
2024-10-18 22:25:33 +00:00
Node {
// Make the height of the node fill its parent
height: Val::Percent(100.0),
// Make the grid have a 1:1 aspect ratio meaning it will scale as an exact square
// As the height is set explicitly, this means the width will adjust to match the height
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
aspect_ratio: Some(1.0),
// Use grid layout for this node
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
display: Display::Grid,
// Add 24px of padding around the grid
padding: UiRect::all(Val::Px(24.0)),
// Set the grid to have 4 columns all with sizes minmax(0, 1fr)
// This creates 4 exactly evenly sized columns
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
grid_template_columns: RepeatedGridTrack::flex(4, 1.0),
// Set the grid to have 4 rows all with sizes minmax(0, 1fr)
// This creates 4 exactly evenly sized rows
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
grid_template_rows: RepeatedGridTrack::flex(4, 1.0),
// Set a 12px gap/gutter between rows and columns
row_gap: Val::Px(12.0),
column_gap: Val::Px(12.0),
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
..default()
},
Migrate UI bundles to required components (#15898) # Objective - Migrate UI bundles to required components, fixes #15889 ## Solution - deprecate `NodeBundle` in favor of `Node` - deprecate `ImageBundle` in favor of `UiImage` - deprecate `ButtonBundle` in favor of `Button` ## Testing CI. ## Migration Guide - Replace all uses of `NodeBundle` with `Node`. e.g. ```diff commands - .spawn(NodeBundle { - style: Style { + .spawn(( + Node::default(), + Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, - ..default() - }) + )) ``` - Replace all uses of `ButtonBundle` with `Button`. e.g. ```diff .spawn(( - ButtonBundle { - style: Style { - width: Val::Px(w), - height: Val::Px(h), - // horizontally center child text - justify_content: JustifyContent::Center, - // vertically center child text - align_items: AlignItems::Center, - margin: UiRect::all(Val::Px(20.0)), - ..default() - }, - image: image.clone().into(), + Button, + Style { + width: Val::Px(w), + height: Val::Px(h), + // horizontally center child text + justify_content: JustifyContent::Center, + // vertically center child text + align_items: AlignItems::Center, + margin: UiRect::all(Val::Px(20.0)), ..default() }, + UiImage::from(image.clone()), ImageScaleMode::Sliced(slicer.clone()), )) ``` - Replace all uses of `ImageBundle` with `UiImage`. e.g. ```diff - commands.spawn(ImageBundle { - image: UiImage { + commands.spawn(( + UiImage { texture: metering_mask, ..default() }, - style: Style { + Style { width: Val::Percent(100.0), height: Val::Percent(100.0), ..default() }, - ..default() - }); + )); ``` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
))
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
.with_children(|builder| {
// Note there is no need to specify the position for each grid item. Grid items that are
// not given an explicit position will be automatically positioned into the next available
// grid cell. The order in which this is performed can be controlled using the grid_auto_flow
// style property.
Migrate from `LegacyColor` to `bevy_color::Color` (#12163) # Objective - As part of the migration process we need to a) see the end effect of the migration on user ergonomics b) check for serious perf regressions c) actually migrate the code - To accomplish this, I'm going to attempt to migrate all of the remaining user-facing usages of `LegacyColor` in one PR, being careful to keep a clean commit history. - Fixes #12056. ## Solution I've chosen to use the polymorphic `Color` type as our standard user-facing API. - [x] Migrate `bevy_gizmos`. - [x] Take `impl Into<Color>` in all `bevy_gizmos` APIs - [x] Migrate sprites - [x] Migrate UI - [x] Migrate `ColorMaterial` - [x] Migrate `MaterialMesh2D` - [x] Migrate fog - [x] Migrate lights - [x] Migrate StandardMaterial - [x] Migrate wireframes - [x] Migrate clear color - [x] Migrate text - [x] Migrate gltf loader - [x] Register color types for reflection - [x] Remove `LegacyColor` - [x] Make sure CI passes Incidental improvements to ease migration: - added `Color::srgba_u8`, `Color::srgba_from_array` and friends - added `set_alpha`, `is_fully_transparent` and `is_fully_opaque` to the `Alpha` trait - add and immediately deprecate (lol) `Color::rgb` and friends in favor of more explicit and consistent `Color::srgb` - standardized on white and black for most example text colors - added vector field traits to `LinearRgba`: ~~`Add`, `Sub`, `AddAssign`, `SubAssign`,~~ `Mul<f32>` and `Div<f32>`. Multiplications and divisions do not scale alpha. `Add` and `Sub` have been cut from this PR. - added `LinearRgba` and `Srgba` `RED/GREEN/BLUE` - added `LinearRgba_to_f32_array` and `LinearRgba::to_u32` ## Migration Guide Bevy's color types have changed! Wherever you used a `bevy::render::Color`, a `bevy::color::Color` is used instead. These are quite similar! Both are enums storing a color in a specific color space (or to be more precise, using a specific color model). However, each of the different color models now has its own type. TODO... - `Color::rgba`, `Color::rgb`, `Color::rbga_u8`, `Color::rgb_u8`, `Color::rgb_from_array` are now `Color::srgba`, `Color::srgb`, `Color::srgba_u8`, `Color::srgb_u8` and `Color::srgb_from_array`. - `Color::set_a` and `Color::a` is now `Color::set_alpha` and `Color::alpha`. These are part of the `Alpha` trait in `bevy_color`. - `Color::is_fully_transparent` is now part of the `Alpha` trait in `bevy_color` - `Color::r`, `Color::set_r`, `Color::with_r` and the equivalents for `g`, `b` `h`, `s` and `l` have been removed due to causing silent relatively expensive conversions. Convert your `Color` into the desired color space, perform your operations there, and then convert it back into a polymorphic `Color` enum. - `Color::hex` is now `Srgba::hex`. Call `.into` or construct a `Color::Srgba` variant manually to convert it. - `WireframeMaterial`, `ExtractedUiNode`, `ExtractedDirectionalLight`, `ExtractedPointLight`, `ExtractedSpotLight` and `ExtractedSprite` now store a `LinearRgba`, rather than a polymorphic `Color` - `Color::rgb_linear` and `Color::rgba_linear` are now `Color::linear_rgb` and `Color::linear_rgba` - The various CSS color constants are no longer stored directly on `Color`. Instead, they're defined in the `Srgba` color space, and accessed via `bevy::color::palettes::css`. Call `.into()` on them to convert them into a `Color` for quick debugging use, and consider using the much prettier `tailwind` palette for prototyping. - The `LIME_GREEN` color has been renamed to `LIMEGREEN` to comply with the standard naming. - Vector field arithmetic operations on `Color` (add, subtract, multiply and divide by a f32) have been removed. Instead, convert your colors into `LinearRgba` space, and perform your operations explicitly there. This is particularly relevant when working with emissive or HDR colors, whose color channel values are routinely outside of the ordinary 0 to 1 range. - `Color::as_linear_rgba_f32` has been removed. Call `LinearRgba::to_f32_array` instead, converting if needed. - `Color::as_linear_rgba_u32` has been removed. Call `LinearRgba::to_u32` instead, converting if needed. - Several other color conversion methods to transform LCH or HSL colors into float arrays or `Vec` types have been removed. Please reimplement these externally or open a PR to re-add them if you found them particularly useful. - Various methods on `Color` such as `rgb` or `hsl` to convert the color into a specific color space have been removed. Convert into `LinearRgba`, then to the color space of your choice. - Various implicitly-converting color value methods on `Color` such as `r`, `g`, `b` or `h` have been removed. Please convert it into the color space of your choice, then check these properties. - `Color` no longer implements `AsBindGroup`. Store a `LinearRgba` internally instead to avoid conversion costs. --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com> Co-authored-by: Afonso Lage <lage.afonso@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2024-02-29 19:35:12 +00:00
item_rect(builder, ORANGE);
item_rect(builder, BISQUE);
item_rect(builder, BLUE);
item_rect(builder, CRIMSON);
item_rect(builder, AQUA);
Migrate from `LegacyColor` to `bevy_color::Color` (#12163) # Objective - As part of the migration process we need to a) see the end effect of the migration on user ergonomics b) check for serious perf regressions c) actually migrate the code - To accomplish this, I'm going to attempt to migrate all of the remaining user-facing usages of `LegacyColor` in one PR, being careful to keep a clean commit history. - Fixes #12056. ## Solution I've chosen to use the polymorphic `Color` type as our standard user-facing API. - [x] Migrate `bevy_gizmos`. - [x] Take `impl Into<Color>` in all `bevy_gizmos` APIs - [x] Migrate sprites - [x] Migrate UI - [x] Migrate `ColorMaterial` - [x] Migrate `MaterialMesh2D` - [x] Migrate fog - [x] Migrate lights - [x] Migrate StandardMaterial - [x] Migrate wireframes - [x] Migrate clear color - [x] Migrate text - [x] Migrate gltf loader - [x] Register color types for reflection - [x] Remove `LegacyColor` - [x] Make sure CI passes Incidental improvements to ease migration: - added `Color::srgba_u8`, `Color::srgba_from_array` and friends - added `set_alpha`, `is_fully_transparent` and `is_fully_opaque` to the `Alpha` trait - add and immediately deprecate (lol) `Color::rgb` and friends in favor of more explicit and consistent `Color::srgb` - standardized on white and black for most example text colors - added vector field traits to `LinearRgba`: ~~`Add`, `Sub`, `AddAssign`, `SubAssign`,~~ `Mul<f32>` and `Div<f32>`. Multiplications and divisions do not scale alpha. `Add` and `Sub` have been cut from this PR. - added `LinearRgba` and `Srgba` `RED/GREEN/BLUE` - added `LinearRgba_to_f32_array` and `LinearRgba::to_u32` ## Migration Guide Bevy's color types have changed! Wherever you used a `bevy::render::Color`, a `bevy::color::Color` is used instead. These are quite similar! Both are enums storing a color in a specific color space (or to be more precise, using a specific color model). However, each of the different color models now has its own type. TODO... - `Color::rgba`, `Color::rgb`, `Color::rbga_u8`, `Color::rgb_u8`, `Color::rgb_from_array` are now `Color::srgba`, `Color::srgb`, `Color::srgba_u8`, `Color::srgb_u8` and `Color::srgb_from_array`. - `Color::set_a` and `Color::a` is now `Color::set_alpha` and `Color::alpha`. These are part of the `Alpha` trait in `bevy_color`. - `Color::is_fully_transparent` is now part of the `Alpha` trait in `bevy_color` - `Color::r`, `Color::set_r`, `Color::with_r` and the equivalents for `g`, `b` `h`, `s` and `l` have been removed due to causing silent relatively expensive conversions. Convert your `Color` into the desired color space, perform your operations there, and then convert it back into a polymorphic `Color` enum. - `Color::hex` is now `Srgba::hex`. Call `.into` or construct a `Color::Srgba` variant manually to convert it. - `WireframeMaterial`, `ExtractedUiNode`, `ExtractedDirectionalLight`, `ExtractedPointLight`, `ExtractedSpotLight` and `ExtractedSprite` now store a `LinearRgba`, rather than a polymorphic `Color` - `Color::rgb_linear` and `Color::rgba_linear` are now `Color::linear_rgb` and `Color::linear_rgba` - The various CSS color constants are no longer stored directly on `Color`. Instead, they're defined in the `Srgba` color space, and accessed via `bevy::color::palettes::css`. Call `.into()` on them to convert them into a `Color` for quick debugging use, and consider using the much prettier `tailwind` palette for prototyping. - The `LIME_GREEN` color has been renamed to `LIMEGREEN` to comply with the standard naming. - Vector field arithmetic operations on `Color` (add, subtract, multiply and divide by a f32) have been removed. Instead, convert your colors into `LinearRgba` space, and perform your operations explicitly there. This is particularly relevant when working with emissive or HDR colors, whose color channel values are routinely outside of the ordinary 0 to 1 range. - `Color::as_linear_rgba_f32` has been removed. Call `LinearRgba::to_f32_array` instead, converting if needed. - `Color::as_linear_rgba_u32` has been removed. Call `LinearRgba::to_u32` instead, converting if needed. - Several other color conversion methods to transform LCH or HSL colors into float arrays or `Vec` types have been removed. Please reimplement these externally or open a PR to re-add them if you found them particularly useful. - Various methods on `Color` such as `rgb` or `hsl` to convert the color into a specific color space have been removed. Convert into `LinearRgba`, then to the color space of your choice. - Various implicitly-converting color value methods on `Color` such as `r`, `g`, `b` or `h` have been removed. Please convert it into the color space of your choice, then check these properties. - `Color` no longer implements `AsBindGroup`. Store a `LinearRgba` internally instead to avoid conversion costs. --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com> Co-authored-by: Afonso Lage <lage.afonso@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2024-02-29 19:35:12 +00:00
item_rect(builder, ORANGE_RED);
item_rect(builder, DARK_GREEN);
item_rect(builder, FUCHSIA);
item_rect(builder, TEAL);
Migrate from `LegacyColor` to `bevy_color::Color` (#12163) # Objective - As part of the migration process we need to a) see the end effect of the migration on user ergonomics b) check for serious perf regressions c) actually migrate the code - To accomplish this, I'm going to attempt to migrate all of the remaining user-facing usages of `LegacyColor` in one PR, being careful to keep a clean commit history. - Fixes #12056. ## Solution I've chosen to use the polymorphic `Color` type as our standard user-facing API. - [x] Migrate `bevy_gizmos`. - [x] Take `impl Into<Color>` in all `bevy_gizmos` APIs - [x] Migrate sprites - [x] Migrate UI - [x] Migrate `ColorMaterial` - [x] Migrate `MaterialMesh2D` - [x] Migrate fog - [x] Migrate lights - [x] Migrate StandardMaterial - [x] Migrate wireframes - [x] Migrate clear color - [x] Migrate text - [x] Migrate gltf loader - [x] Register color types for reflection - [x] Remove `LegacyColor` - [x] Make sure CI passes Incidental improvements to ease migration: - added `Color::srgba_u8`, `Color::srgba_from_array` and friends - added `set_alpha`, `is_fully_transparent` and `is_fully_opaque` to the `Alpha` trait - add and immediately deprecate (lol) `Color::rgb` and friends in favor of more explicit and consistent `Color::srgb` - standardized on white and black for most example text colors - added vector field traits to `LinearRgba`: ~~`Add`, `Sub`, `AddAssign`, `SubAssign`,~~ `Mul<f32>` and `Div<f32>`. Multiplications and divisions do not scale alpha. `Add` and `Sub` have been cut from this PR. - added `LinearRgba` and `Srgba` `RED/GREEN/BLUE` - added `LinearRgba_to_f32_array` and `LinearRgba::to_u32` ## Migration Guide Bevy's color types have changed! Wherever you used a `bevy::render::Color`, a `bevy::color::Color` is used instead. These are quite similar! Both are enums storing a color in a specific color space (or to be more precise, using a specific color model). However, each of the different color models now has its own type. TODO... - `Color::rgba`, `Color::rgb`, `Color::rbga_u8`, `Color::rgb_u8`, `Color::rgb_from_array` are now `Color::srgba`, `Color::srgb`, `Color::srgba_u8`, `Color::srgb_u8` and `Color::srgb_from_array`. - `Color::set_a` and `Color::a` is now `Color::set_alpha` and `Color::alpha`. These are part of the `Alpha` trait in `bevy_color`. - `Color::is_fully_transparent` is now part of the `Alpha` trait in `bevy_color` - `Color::r`, `Color::set_r`, `Color::with_r` and the equivalents for `g`, `b` `h`, `s` and `l` have been removed due to causing silent relatively expensive conversions. Convert your `Color` into the desired color space, perform your operations there, and then convert it back into a polymorphic `Color` enum. - `Color::hex` is now `Srgba::hex`. Call `.into` or construct a `Color::Srgba` variant manually to convert it. - `WireframeMaterial`, `ExtractedUiNode`, `ExtractedDirectionalLight`, `ExtractedPointLight`, `ExtractedSpotLight` and `ExtractedSprite` now store a `LinearRgba`, rather than a polymorphic `Color` - `Color::rgb_linear` and `Color::rgba_linear` are now `Color::linear_rgb` and `Color::linear_rgba` - The various CSS color constants are no longer stored directly on `Color`. Instead, they're defined in the `Srgba` color space, and accessed via `bevy::color::palettes::css`. Call `.into()` on them to convert them into a `Color` for quick debugging use, and consider using the much prettier `tailwind` palette for prototyping. - The `LIME_GREEN` color has been renamed to `LIMEGREEN` to comply with the standard naming. - Vector field arithmetic operations on `Color` (add, subtract, multiply and divide by a f32) have been removed. Instead, convert your colors into `LinearRgba` space, and perform your operations explicitly there. This is particularly relevant when working with emissive or HDR colors, whose color channel values are routinely outside of the ordinary 0 to 1 range. - `Color::as_linear_rgba_f32` has been removed. Call `LinearRgba::to_f32_array` instead, converting if needed. - `Color::as_linear_rgba_u32` has been removed. Call `LinearRgba::to_u32` instead, converting if needed. - Several other color conversion methods to transform LCH or HSL colors into float arrays or `Vec` types have been removed. Please reimplement these externally or open a PR to re-add them if you found them particularly useful. - Various methods on `Color` such as `rgb` or `hsl` to convert the color into a specific color space have been removed. Convert into `LinearRgba`, then to the color space of your choice. - Various implicitly-converting color value methods on `Color` such as `r`, `g`, `b` or `h` have been removed. Please convert it into the color space of your choice, then check these properties. - `Color` no longer implements `AsBindGroup`. Store a `LinearRgba` internally instead to avoid conversion costs. --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com> Co-authored-by: Afonso Lage <lage.afonso@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2024-02-29 19:35:12 +00:00
item_rect(builder, ALICE_BLUE);
item_rect(builder, CRIMSON);
item_rect(builder, ANTIQUE_WHITE);
item_rect(builder, YELLOW);
item_rect(builder, DEEP_PINK);
Migrate from `LegacyColor` to `bevy_color::Color` (#12163) # Objective - As part of the migration process we need to a) see the end effect of the migration on user ergonomics b) check for serious perf regressions c) actually migrate the code - To accomplish this, I'm going to attempt to migrate all of the remaining user-facing usages of `LegacyColor` in one PR, being careful to keep a clean commit history. - Fixes #12056. ## Solution I've chosen to use the polymorphic `Color` type as our standard user-facing API. - [x] Migrate `bevy_gizmos`. - [x] Take `impl Into<Color>` in all `bevy_gizmos` APIs - [x] Migrate sprites - [x] Migrate UI - [x] Migrate `ColorMaterial` - [x] Migrate `MaterialMesh2D` - [x] Migrate fog - [x] Migrate lights - [x] Migrate StandardMaterial - [x] Migrate wireframes - [x] Migrate clear color - [x] Migrate text - [x] Migrate gltf loader - [x] Register color types for reflection - [x] Remove `LegacyColor` - [x] Make sure CI passes Incidental improvements to ease migration: - added `Color::srgba_u8`, `Color::srgba_from_array` and friends - added `set_alpha`, `is_fully_transparent` and `is_fully_opaque` to the `Alpha` trait - add and immediately deprecate (lol) `Color::rgb` and friends in favor of more explicit and consistent `Color::srgb` - standardized on white and black for most example text colors - added vector field traits to `LinearRgba`: ~~`Add`, `Sub`, `AddAssign`, `SubAssign`,~~ `Mul<f32>` and `Div<f32>`. Multiplications and divisions do not scale alpha. `Add` and `Sub` have been cut from this PR. - added `LinearRgba` and `Srgba` `RED/GREEN/BLUE` - added `LinearRgba_to_f32_array` and `LinearRgba::to_u32` ## Migration Guide Bevy's color types have changed! Wherever you used a `bevy::render::Color`, a `bevy::color::Color` is used instead. These are quite similar! Both are enums storing a color in a specific color space (or to be more precise, using a specific color model). However, each of the different color models now has its own type. TODO... - `Color::rgba`, `Color::rgb`, `Color::rbga_u8`, `Color::rgb_u8`, `Color::rgb_from_array` are now `Color::srgba`, `Color::srgb`, `Color::srgba_u8`, `Color::srgb_u8` and `Color::srgb_from_array`. - `Color::set_a` and `Color::a` is now `Color::set_alpha` and `Color::alpha`. These are part of the `Alpha` trait in `bevy_color`. - `Color::is_fully_transparent` is now part of the `Alpha` trait in `bevy_color` - `Color::r`, `Color::set_r`, `Color::with_r` and the equivalents for `g`, `b` `h`, `s` and `l` have been removed due to causing silent relatively expensive conversions. Convert your `Color` into the desired color space, perform your operations there, and then convert it back into a polymorphic `Color` enum. - `Color::hex` is now `Srgba::hex`. Call `.into` or construct a `Color::Srgba` variant manually to convert it. - `WireframeMaterial`, `ExtractedUiNode`, `ExtractedDirectionalLight`, `ExtractedPointLight`, `ExtractedSpotLight` and `ExtractedSprite` now store a `LinearRgba`, rather than a polymorphic `Color` - `Color::rgb_linear` and `Color::rgba_linear` are now `Color::linear_rgb` and `Color::linear_rgba` - The various CSS color constants are no longer stored directly on `Color`. Instead, they're defined in the `Srgba` color space, and accessed via `bevy::color::palettes::css`. Call `.into()` on them to convert them into a `Color` for quick debugging use, and consider using the much prettier `tailwind` palette for prototyping. - The `LIME_GREEN` color has been renamed to `LIMEGREEN` to comply with the standard naming. - Vector field arithmetic operations on `Color` (add, subtract, multiply and divide by a f32) have been removed. Instead, convert your colors into `LinearRgba` space, and perform your operations explicitly there. This is particularly relevant when working with emissive or HDR colors, whose color channel values are routinely outside of the ordinary 0 to 1 range. - `Color::as_linear_rgba_f32` has been removed. Call `LinearRgba::to_f32_array` instead, converting if needed. - `Color::as_linear_rgba_u32` has been removed. Call `LinearRgba::to_u32` instead, converting if needed. - Several other color conversion methods to transform LCH or HSL colors into float arrays or `Vec` types have been removed. Please reimplement these externally or open a PR to re-add them if you found them particularly useful. - Various methods on `Color` such as `rgb` or `hsl` to convert the color into a specific color space have been removed. Convert into `LinearRgba`, then to the color space of your choice. - Various implicitly-converting color value methods on `Color` such as `r`, `g`, `b` or `h` have been removed. Please convert it into the color space of your choice, then check these properties. - `Color` no longer implements `AsBindGroup`. Store a `LinearRgba` internally instead to avoid conversion costs. --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com> Co-authored-by: Afonso Lage <lage.afonso@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2024-02-29 19:35:12 +00:00
item_rect(builder, YELLOW_GREEN);
item_rect(builder, SALMON);
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
});
// Right side bar (auto placed in row 2, column 2)
builder
Migrate UI bundles to required components (#15898) # Objective - Migrate UI bundles to required components, fixes #15889 ## Solution - deprecate `NodeBundle` in favor of `Node` - deprecate `ImageBundle` in favor of `UiImage` - deprecate `ButtonBundle` in favor of `Button` ## Testing CI. ## Migration Guide - Replace all uses of `NodeBundle` with `Node`. e.g. ```diff commands - .spawn(NodeBundle { - style: Style { + .spawn(( + Node::default(), + Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, - ..default() - }) + )) ``` - Replace all uses of `ButtonBundle` with `Button`. e.g. ```diff .spawn(( - ButtonBundle { - style: Style { - width: Val::Px(w), - height: Val::Px(h), - // horizontally center child text - justify_content: JustifyContent::Center, - // vertically center child text - align_items: AlignItems::Center, - margin: UiRect::all(Val::Px(20.0)), - ..default() - }, - image: image.clone().into(), + Button, + Style { + width: Val::Px(w), + height: Val::Px(h), + // horizontally center child text + justify_content: JustifyContent::Center, + // vertically center child text + align_items: AlignItems::Center, + margin: UiRect::all(Val::Px(20.0)), ..default() }, + UiImage::from(image.clone()), ImageScaleMode::Sliced(slicer.clone()), )) ``` - Replace all uses of `ImageBundle` with `UiImage`. e.g. ```diff - commands.spawn(ImageBundle { - image: UiImage { + commands.spawn(( + UiImage { texture: metering_mask, ..default() }, - style: Style { + Style { width: Val::Percent(100.0), height: Val::Percent(100.0), ..default() }, - ..default() - }); + )); ``` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00
.spawn((
Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) # Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
2024-10-18 22:25:33 +00:00
Node {
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
display: Display::Grid,
// Align content towards the start (top) in the vertical axis
align_items: AlignItems::Start,
// Align content towards the center in the horizontal axis
justify_items: JustifyItems::Center,
// Add 10px padding
padding: UiRect::all(Val::Px(10.)),
// Add an fr track to take up all the available space at the bottom of the column so that the text nodes
// can be top-aligned. Normally you'd use flexbox for this, but this is the CSS Grid example so we're using grid.
grid_template_rows: vec![GridTrack::auto(), GridTrack::auto(), GridTrack::fr(1.0)],
// Add a 10px gap between rows
row_gap: Val::Px(10.),
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
..default()
},
Migrate UI bundles to required components (#15898) # Objective - Migrate UI bundles to required components, fixes #15889 ## Solution - deprecate `NodeBundle` in favor of `Node` - deprecate `ImageBundle` in favor of `UiImage` - deprecate `ButtonBundle` in favor of `Button` ## Testing CI. ## Migration Guide - Replace all uses of `NodeBundle` with `Node`. e.g. ```diff commands - .spawn(NodeBundle { - style: Style { + .spawn(( + Node::default(), + Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, - ..default() - }) + )) ``` - Replace all uses of `ButtonBundle` with `Button`. e.g. ```diff .spawn(( - ButtonBundle { - style: Style { - width: Val::Px(w), - height: Val::Px(h), - // horizontally center child text - justify_content: JustifyContent::Center, - // vertically center child text - align_items: AlignItems::Center, - margin: UiRect::all(Val::Px(20.0)), - ..default() - }, - image: image.clone().into(), + Button, + Style { + width: Val::Px(w), + height: Val::Px(h), + // horizontally center child text + justify_content: JustifyContent::Center, + // vertically center child text + align_items: AlignItems::Center, + margin: UiRect::all(Val::Px(20.0)), ..default() }, + UiImage::from(image.clone()), ImageScaleMode::Sliced(slicer.clone()), )) ``` - Replace all uses of `ImageBundle` with `UiImage`. e.g. ```diff - commands.spawn(ImageBundle { - image: UiImage { + commands.spawn(( + UiImage { texture: metering_mask, ..default() }, - style: Style { + Style { width: Val::Percent(100.0), height: Val::Percent(100.0), ..default() }, - ..default() - }); + )); ``` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00
BackgroundColor(BLACK.into()),
))
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
.with_children(|builder| {
Text rework (#15591) **Ready for review. Examples migration progress: 100%.** # Objective - Implement https://github.com/bevyengine/bevy/discussions/15014 ## Solution This implements [cart's proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459) faithfully except for one change. I separated `TextSpan` from `TextSpan2d` because `TextSpan` needs to require the `GhostNode` component, which is a `bevy_ui` component only usable by UI. Extra changes: - Added `EntityCommands::commands_mut` that returns a mutable reference. This is a blocker for extension methods that return something other than `self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable reference for this reason. ## Testing - [x] Text examples all work. --- ## Showcase TODO: showcase-worthy ## Migration Guide TODO: very breaking ### Accessing text spans by index Text sections are now text sections on different entities in a hierarchy, Use the new `TextReader` and `TextWriter` system parameters to access spans by index. Before: ```rust fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) { let text = query.single_mut(); text.sections[1].value = format_time(time.elapsed()); } ``` After: ```rust fn refresh_text( query: Query<Entity, With<TimeText>>, mut writer: UiTextWriter, time: Res<Time> ) { let entity = query.single(); *writer.text(entity, 1) = format_time(time.elapsed()); } ``` ### Iterating text spans Text spans are now entities in a hierarchy, so the new `UiTextReader` and `UiTextWriter` system parameters provide ways to iterate that hierarchy. The `UiTextReader::iter` method will give you a normal iterator over spans, and `UiTextWriter::for_each` lets you visit each of the spans. --------- Co-authored-by: ickshonpe <david.curthoys@googlemail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00
builder.spawn((Text::new("Sidebar"),
TextFont {
font: font.clone(),
..default()
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
},
));
Text rework (#15591) **Ready for review. Examples migration progress: 100%.** # Objective - Implement https://github.com/bevyengine/bevy/discussions/15014 ## Solution This implements [cart's proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459) faithfully except for one change. I separated `TextSpan` from `TextSpan2d` because `TextSpan` needs to require the `GhostNode` component, which is a `bevy_ui` component only usable by UI. Extra changes: - Added `EntityCommands::commands_mut` that returns a mutable reference. This is a blocker for extension methods that return something other than `self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable reference for this reason. ## Testing - [x] Text examples all work. --- ## Showcase TODO: showcase-worthy ## Migration Guide TODO: very breaking ### Accessing text spans by index Text sections are now text sections on different entities in a hierarchy, Use the new `TextReader` and `TextWriter` system parameters to access spans by index. Before: ```rust fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) { let text = query.single_mut(); text.sections[1].value = format_time(time.elapsed()); } ``` After: ```rust fn refresh_text( query: Query<Entity, With<TimeText>>, mut writer: UiTextWriter, time: Res<Time> ) { let entity = query.single(); *writer.text(entity, 1) = format_time(time.elapsed()); } ``` ### Iterating text spans Text spans are now entities in a hierarchy, so the new `UiTextReader` and `UiTextWriter` system parameters provide ways to iterate that hierarchy. The `UiTextReader::iter` method will give you a normal iterator over spans, and `UiTextWriter::for_each` lets you visit each of the spans. --------- Co-authored-by: ickshonpe <david.curthoys@googlemail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00
builder.spawn((Text::new("A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely."),
TextFont {
font: font.clone(),
font_size: 13.0,
..default()
},
));
Migrate UI bundles to required components (#15898) # Objective - Migrate UI bundles to required components, fixes #15889 ## Solution - deprecate `NodeBundle` in favor of `Node` - deprecate `ImageBundle` in favor of `UiImage` - deprecate `ButtonBundle` in favor of `Button` ## Testing CI. ## Migration Guide - Replace all uses of `NodeBundle` with `Node`. e.g. ```diff commands - .spawn(NodeBundle { - style: Style { + .spawn(( + Node::default(), + Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, - ..default() - }) + )) ``` - Replace all uses of `ButtonBundle` with `Button`. e.g. ```diff .spawn(( - ButtonBundle { - style: Style { - width: Val::Px(w), - height: Val::Px(h), - // horizontally center child text - justify_content: JustifyContent::Center, - // vertically center child text - align_items: AlignItems::Center, - margin: UiRect::all(Val::Px(20.0)), - ..default() - }, - image: image.clone().into(), + Button, + Style { + width: Val::Px(w), + height: Val::Px(h), + // horizontally center child text + justify_content: JustifyContent::Center, + // vertically center child text + align_items: AlignItems::Center, + margin: UiRect::all(Val::Px(20.0)), ..default() }, + UiImage::from(image.clone()), ImageScaleMode::Sliced(slicer.clone()), )) ``` - Replace all uses of `ImageBundle` with `UiImage`. e.g. ```diff - commands.spawn(ImageBundle { - image: UiImage { + commands.spawn(( + UiImage { texture: metering_mask, ..default() }, - style: Style { + Style { width: Val::Percent(100.0), height: Val::Percent(100.0), ..default() }, - ..default() - }); + )); ``` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00
builder.spawn(Node::default());
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
});
// Footer / status bar
Migrate UI bundles to required components (#15898) # Objective - Migrate UI bundles to required components, fixes #15889 ## Solution - deprecate `NodeBundle` in favor of `Node` - deprecate `ImageBundle` in favor of `UiImage` - deprecate `ButtonBundle` in favor of `Button` ## Testing CI. ## Migration Guide - Replace all uses of `NodeBundle` with `Node`. e.g. ```diff commands - .spawn(NodeBundle { - style: Style { + .spawn(( + Node::default(), + Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, - ..default() - }) + )) ``` - Replace all uses of `ButtonBundle` with `Button`. e.g. ```diff .spawn(( - ButtonBundle { - style: Style { - width: Val::Px(w), - height: Val::Px(h), - // horizontally center child text - justify_content: JustifyContent::Center, - // vertically center child text - align_items: AlignItems::Center, - margin: UiRect::all(Val::Px(20.0)), - ..default() - }, - image: image.clone().into(), + Button, + Style { + width: Val::Px(w), + height: Val::Px(h), + // horizontally center child text + justify_content: JustifyContent::Center, + // vertically center child text + align_items: AlignItems::Center, + margin: UiRect::all(Val::Px(20.0)), ..default() }, + UiImage::from(image.clone()), ImageScaleMode::Sliced(slicer.clone()), )) ``` - Replace all uses of `ImageBundle` with `UiImage`. e.g. ```diff - commands.spawn(ImageBundle { - image: UiImage { + commands.spawn(( + UiImage { texture: metering_mask, ..default() }, - style: Style { + Style { width: Val::Percent(100.0), height: Val::Percent(100.0), ..default() }, - ..default() - }); + )); ``` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00
builder.spawn((
Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) # Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
2024-10-18 22:25:33 +00:00
Node {
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
// Make this node span two grid column so that it takes up the entire bottom row
grid_column: GridPlacement::span(2),
..default()
},
Migrate UI bundles to required components (#15898) # Objective - Migrate UI bundles to required components, fixes #15889 ## Solution - deprecate `NodeBundle` in favor of `Node` - deprecate `ImageBundle` in favor of `UiImage` - deprecate `ButtonBundle` in favor of `Button` ## Testing CI. ## Migration Guide - Replace all uses of `NodeBundle` with `Node`. e.g. ```diff commands - .spawn(NodeBundle { - style: Style { + .spawn(( + Node::default(), + Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, - ..default() - }) + )) ``` - Replace all uses of `ButtonBundle` with `Button`. e.g. ```diff .spawn(( - ButtonBundle { - style: Style { - width: Val::Px(w), - height: Val::Px(h), - // horizontally center child text - justify_content: JustifyContent::Center, - // vertically center child text - align_items: AlignItems::Center, - margin: UiRect::all(Val::Px(20.0)), - ..default() - }, - image: image.clone().into(), + Button, + Style { + width: Val::Px(w), + height: Val::Px(h), + // horizontally center child text + justify_content: JustifyContent::Center, + // vertically center child text + align_items: AlignItems::Center, + margin: UiRect::all(Val::Px(20.0)), ..default() }, + UiImage::from(image.clone()), ImageScaleMode::Sliced(slicer.clone()), )) ``` - Replace all uses of `ImageBundle` with `UiImage`. e.g. ```diff - commands.spawn(ImageBundle { - image: UiImage { + commands.spawn(( + UiImage { texture: metering_mask, ..default() }, - style: Style { + Style { width: Val::Percent(100.0), height: Val::Percent(100.0), ..default() }, - ..default() - }); + )); ``` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00
BackgroundColor(WHITE.into()),
));
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
// Modal (absolutely positioned on top of content - currently hidden: to view it, change its visibility)
Migrate UI bundles to required components (#15898) # Objective - Migrate UI bundles to required components, fixes #15889 ## Solution - deprecate `NodeBundle` in favor of `Node` - deprecate `ImageBundle` in favor of `UiImage` - deprecate `ButtonBundle` in favor of `Button` ## Testing CI. ## Migration Guide - Replace all uses of `NodeBundle` with `Node`. e.g. ```diff commands - .spawn(NodeBundle { - style: Style { + .spawn(( + Node::default(), + Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, - ..default() - }) + )) ``` - Replace all uses of `ButtonBundle` with `Button`. e.g. ```diff .spawn(( - ButtonBundle { - style: Style { - width: Val::Px(w), - height: Val::Px(h), - // horizontally center child text - justify_content: JustifyContent::Center, - // vertically center child text - align_items: AlignItems::Center, - margin: UiRect::all(Val::Px(20.0)), - ..default() - }, - image: image.clone().into(), + Button, + Style { + width: Val::Px(w), + height: Val::Px(h), + // horizontally center child text + justify_content: JustifyContent::Center, + // vertically center child text + align_items: AlignItems::Center, + margin: UiRect::all(Val::Px(20.0)), ..default() }, + UiImage::from(image.clone()), ImageScaleMode::Sliced(slicer.clone()), )) ``` - Replace all uses of `ImageBundle` with `UiImage`. e.g. ```diff - commands.spawn(ImageBundle { - image: UiImage { + commands.spawn(( + UiImage { texture: metering_mask, ..default() }, - style: Style { + Style { width: Val::Percent(100.0), height: Val::Percent(100.0), ..default() }, - ..default() - }); + )); ``` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00
builder.spawn((
Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) # Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
2024-10-18 22:25:33 +00:00
Node {
position_type: PositionType::Absolute,
margin: UiRect {
top: Val::Px(100.),
bottom: Val::Auto,
left: Val::Auto,
right: Val::Auto,
},
width: Val::Percent(60.),
height: Val::Px(300.),
max_width: Val::Px(600.),
..default()
},
Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) # Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
2024-10-18 22:25:33 +00:00
Visibility::Hidden,
Migrate UI bundles to required components (#15898) # Objective - Migrate UI bundles to required components, fixes #15889 ## Solution - deprecate `NodeBundle` in favor of `Node` - deprecate `ImageBundle` in favor of `UiImage` - deprecate `ButtonBundle` in favor of `Button` ## Testing CI. ## Migration Guide - Replace all uses of `NodeBundle` with `Node`. e.g. ```diff commands - .spawn(NodeBundle { - style: Style { + .spawn(( + Node::default(), + Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, - ..default() - }) + )) ``` - Replace all uses of `ButtonBundle` with `Button`. e.g. ```diff .spawn(( - ButtonBundle { - style: Style { - width: Val::Px(w), - height: Val::Px(h), - // horizontally center child text - justify_content: JustifyContent::Center, - // vertically center child text - align_items: AlignItems::Center, - margin: UiRect::all(Val::Px(20.0)), - ..default() - }, - image: image.clone().into(), + Button, + Style { + width: Val::Px(w), + height: Val::Px(h), + // horizontally center child text + justify_content: JustifyContent::Center, + // vertically center child text + align_items: AlignItems::Center, + margin: UiRect::all(Val::Px(20.0)), ..default() }, + UiImage::from(image.clone()), ImageScaleMode::Sliced(slicer.clone()), )) ``` - Replace all uses of `ImageBundle` with `UiImage`. e.g. ```diff - commands.spawn(ImageBundle { - image: UiImage { + commands.spawn(( + UiImage { texture: metering_mask, ..default() }, - style: Style { + Style { width: Val::Percent(100.0), height: Val::Percent(100.0), ..default() }, - ..default() - }); + )); ``` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00
BackgroundColor(Color::WHITE.with_alpha(0.8)),
));
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
});
}
/// Create a colored rectangle node. The node has size as it is assumed that it will be
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
/// spawned as a child of a Grid container with `AlignItems::Stretch` and `JustifyItems::Stretch`
/// which will allow it to take its size from the size of the grid area it occupies.
Migrate from `LegacyColor` to `bevy_color::Color` (#12163) # Objective - As part of the migration process we need to a) see the end effect of the migration on user ergonomics b) check for serious perf regressions c) actually migrate the code - To accomplish this, I'm going to attempt to migrate all of the remaining user-facing usages of `LegacyColor` in one PR, being careful to keep a clean commit history. - Fixes #12056. ## Solution I've chosen to use the polymorphic `Color` type as our standard user-facing API. - [x] Migrate `bevy_gizmos`. - [x] Take `impl Into<Color>` in all `bevy_gizmos` APIs - [x] Migrate sprites - [x] Migrate UI - [x] Migrate `ColorMaterial` - [x] Migrate `MaterialMesh2D` - [x] Migrate fog - [x] Migrate lights - [x] Migrate StandardMaterial - [x] Migrate wireframes - [x] Migrate clear color - [x] Migrate text - [x] Migrate gltf loader - [x] Register color types for reflection - [x] Remove `LegacyColor` - [x] Make sure CI passes Incidental improvements to ease migration: - added `Color::srgba_u8`, `Color::srgba_from_array` and friends - added `set_alpha`, `is_fully_transparent` and `is_fully_opaque` to the `Alpha` trait - add and immediately deprecate (lol) `Color::rgb` and friends in favor of more explicit and consistent `Color::srgb` - standardized on white and black for most example text colors - added vector field traits to `LinearRgba`: ~~`Add`, `Sub`, `AddAssign`, `SubAssign`,~~ `Mul<f32>` and `Div<f32>`. Multiplications and divisions do not scale alpha. `Add` and `Sub` have been cut from this PR. - added `LinearRgba` and `Srgba` `RED/GREEN/BLUE` - added `LinearRgba_to_f32_array` and `LinearRgba::to_u32` ## Migration Guide Bevy's color types have changed! Wherever you used a `bevy::render::Color`, a `bevy::color::Color` is used instead. These are quite similar! Both are enums storing a color in a specific color space (or to be more precise, using a specific color model). However, each of the different color models now has its own type. TODO... - `Color::rgba`, `Color::rgb`, `Color::rbga_u8`, `Color::rgb_u8`, `Color::rgb_from_array` are now `Color::srgba`, `Color::srgb`, `Color::srgba_u8`, `Color::srgb_u8` and `Color::srgb_from_array`. - `Color::set_a` and `Color::a` is now `Color::set_alpha` and `Color::alpha`. These are part of the `Alpha` trait in `bevy_color`. - `Color::is_fully_transparent` is now part of the `Alpha` trait in `bevy_color` - `Color::r`, `Color::set_r`, `Color::with_r` and the equivalents for `g`, `b` `h`, `s` and `l` have been removed due to causing silent relatively expensive conversions. Convert your `Color` into the desired color space, perform your operations there, and then convert it back into a polymorphic `Color` enum. - `Color::hex` is now `Srgba::hex`. Call `.into` or construct a `Color::Srgba` variant manually to convert it. - `WireframeMaterial`, `ExtractedUiNode`, `ExtractedDirectionalLight`, `ExtractedPointLight`, `ExtractedSpotLight` and `ExtractedSprite` now store a `LinearRgba`, rather than a polymorphic `Color` - `Color::rgb_linear` and `Color::rgba_linear` are now `Color::linear_rgb` and `Color::linear_rgba` - The various CSS color constants are no longer stored directly on `Color`. Instead, they're defined in the `Srgba` color space, and accessed via `bevy::color::palettes::css`. Call `.into()` on them to convert them into a `Color` for quick debugging use, and consider using the much prettier `tailwind` palette for prototyping. - The `LIME_GREEN` color has been renamed to `LIMEGREEN` to comply with the standard naming. - Vector field arithmetic operations on `Color` (add, subtract, multiply and divide by a f32) have been removed. Instead, convert your colors into `LinearRgba` space, and perform your operations explicitly there. This is particularly relevant when working with emissive or HDR colors, whose color channel values are routinely outside of the ordinary 0 to 1 range. - `Color::as_linear_rgba_f32` has been removed. Call `LinearRgba::to_f32_array` instead, converting if needed. - `Color::as_linear_rgba_u32` has been removed. Call `LinearRgba::to_u32` instead, converting if needed. - Several other color conversion methods to transform LCH or HSL colors into float arrays or `Vec` types have been removed. Please reimplement these externally or open a PR to re-add them if you found them particularly useful. - Various methods on `Color` such as `rgb` or `hsl` to convert the color into a specific color space have been removed. Convert into `LinearRgba`, then to the color space of your choice. - Various implicitly-converting color value methods on `Color` such as `r`, `g`, `b` or `h` have been removed. Please convert it into the color space of your choice, then check these properties. - `Color` no longer implements `AsBindGroup`. Store a `LinearRgba` internally instead to avoid conversion costs. --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com> Co-authored-by: Afonso Lage <lage.afonso@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2024-02-29 19:35:12 +00:00
fn item_rect(builder: &mut ChildBuilder, color: Srgba) {
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
builder
Migrate UI bundles to required components (#15898) # Objective - Migrate UI bundles to required components, fixes #15889 ## Solution - deprecate `NodeBundle` in favor of `Node` - deprecate `ImageBundle` in favor of `UiImage` - deprecate `ButtonBundle` in favor of `Button` ## Testing CI. ## Migration Guide - Replace all uses of `NodeBundle` with `Node`. e.g. ```diff commands - .spawn(NodeBundle { - style: Style { + .spawn(( + Node::default(), + Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, - ..default() - }) + )) ``` - Replace all uses of `ButtonBundle` with `Button`. e.g. ```diff .spawn(( - ButtonBundle { - style: Style { - width: Val::Px(w), - height: Val::Px(h), - // horizontally center child text - justify_content: JustifyContent::Center, - // vertically center child text - align_items: AlignItems::Center, - margin: UiRect::all(Val::Px(20.0)), - ..default() - }, - image: image.clone().into(), + Button, + Style { + width: Val::Px(w), + height: Val::Px(h), + // horizontally center child text + justify_content: JustifyContent::Center, + // vertically center child text + align_items: AlignItems::Center, + margin: UiRect::all(Val::Px(20.0)), ..default() }, + UiImage::from(image.clone()), ImageScaleMode::Sliced(slicer.clone()), )) ``` - Replace all uses of `ImageBundle` with `UiImage`. e.g. ```diff - commands.spawn(ImageBundle { - image: UiImage { + commands.spawn(( + UiImage { texture: metering_mask, ..default() }, - style: Style { + Style { width: Val::Percent(100.0), height: Val::Percent(100.0), ..default() }, - ..default() - }); + )); ``` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00
.spawn((
Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) # Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
2024-10-18 22:25:33 +00:00
Node {
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
display: Display::Grid,
padding: UiRect::all(Val::Px(3.0)),
..default()
},
Migrate UI bundles to required components (#15898) # Objective - Migrate UI bundles to required components, fixes #15889 ## Solution - deprecate `NodeBundle` in favor of `Node` - deprecate `ImageBundle` in favor of `UiImage` - deprecate `ButtonBundle` in favor of `Button` ## Testing CI. ## Migration Guide - Replace all uses of `NodeBundle` with `Node`. e.g. ```diff commands - .spawn(NodeBundle { - style: Style { + .spawn(( + Node::default(), + Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, - ..default() - }) + )) ``` - Replace all uses of `ButtonBundle` with `Button`. e.g. ```diff .spawn(( - ButtonBundle { - style: Style { - width: Val::Px(w), - height: Val::Px(h), - // horizontally center child text - justify_content: JustifyContent::Center, - // vertically center child text - align_items: AlignItems::Center, - margin: UiRect::all(Val::Px(20.0)), - ..default() - }, - image: image.clone().into(), + Button, + Style { + width: Val::Px(w), + height: Val::Px(h), + // horizontally center child text + justify_content: JustifyContent::Center, + // vertically center child text + align_items: AlignItems::Center, + margin: UiRect::all(Val::Px(20.0)), ..default() }, + UiImage::from(image.clone()), ImageScaleMode::Sliced(slicer.clone()), )) ``` - Replace all uses of `ImageBundle` with `UiImage`. e.g. ```diff - commands.spawn(ImageBundle { - image: UiImage { + commands.spawn(( + UiImage { texture: metering_mask, ..default() }, - style: Style { + Style { width: Val::Percent(100.0), height: Val::Percent(100.0), ..default() }, - ..default() - }); + )); ``` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00
BackgroundColor(BLACK.into()),
))
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
.with_children(|builder| {
Migrate UI bundles to required components (#15898) # Objective - Migrate UI bundles to required components, fixes #15889 ## Solution - deprecate `NodeBundle` in favor of `Node` - deprecate `ImageBundle` in favor of `UiImage` - deprecate `ButtonBundle` in favor of `Button` ## Testing CI. ## Migration Guide - Replace all uses of `NodeBundle` with `Node`. e.g. ```diff commands - .spawn(NodeBundle { - style: Style { + .spawn(( + Node::default(), + Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, - ..default() - }) + )) ``` - Replace all uses of `ButtonBundle` with `Button`. e.g. ```diff .spawn(( - ButtonBundle { - style: Style { - width: Val::Px(w), - height: Val::Px(h), - // horizontally center child text - justify_content: JustifyContent::Center, - // vertically center child text - align_items: AlignItems::Center, - margin: UiRect::all(Val::Px(20.0)), - ..default() - }, - image: image.clone().into(), + Button, + Style { + width: Val::Px(w), + height: Val::Px(h), + // horizontally center child text + justify_content: JustifyContent::Center, + // vertically center child text + align_items: AlignItems::Center, + margin: UiRect::all(Val::Px(20.0)), ..default() }, + UiImage::from(image.clone()), ImageScaleMode::Sliced(slicer.clone()), )) ``` - Replace all uses of `ImageBundle` with `UiImage`. e.g. ```diff - commands.spawn(ImageBundle { - image: UiImage { + commands.spawn(( + UiImage { texture: metering_mask, ..default() }, - style: Style { + Style { width: Val::Percent(100.0), height: Val::Percent(100.0), ..default() }, - ..default() - }); + )); ``` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00
builder.spawn((Node::default(), BackgroundColor(color.into())));
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
});
}
fn spawn_nested_text_bundle(builder: &mut ChildBuilder, font: Handle<Font>, text: &str) {
Text rework (#15591) **Ready for review. Examples migration progress: 100%.** # Objective - Implement https://github.com/bevyengine/bevy/discussions/15014 ## Solution This implements [cart's proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459) faithfully except for one change. I separated `TextSpan` from `TextSpan2d` because `TextSpan` needs to require the `GhostNode` component, which is a `bevy_ui` component only usable by UI. Extra changes: - Added `EntityCommands::commands_mut` that returns a mutable reference. This is a blocker for extension methods that return something other than `self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable reference for this reason. ## Testing - [x] Text examples all work. --- ## Showcase TODO: showcase-worthy ## Migration Guide TODO: very breaking ### Accessing text spans by index Text sections are now text sections on different entities in a hierarchy, Use the new `TextReader` and `TextWriter` system parameters to access spans by index. Before: ```rust fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) { let text = query.single_mut(); text.sections[1].value = format_time(time.elapsed()); } ``` After: ```rust fn refresh_text( query: Query<Entity, With<TimeText>>, mut writer: UiTextWriter, time: Res<Time> ) { let entity = query.single(); *writer.text(entity, 1) = format_time(time.elapsed()); } ``` ### Iterating text spans Text spans are now entities in a hierarchy, so the new `UiTextReader` and `UiTextWriter` system parameters provide ways to iterate that hierarchy. The `UiTextReader::iter` method will give you a normal iterator over spans, and `UiTextWriter::for_each` lets you visit each of the spans. --------- Co-authored-by: ickshonpe <david.curthoys@googlemail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00
builder.spawn((
Text::new(text),
TextFont { font, ..default() },
TextColor::BLACK,
Add CSS Grid support to `bevy_ui` (#8026) # Objective An easy way to create 2D grid layouts ## Solution Enable the `grid` feature in Taffy and add new style types for defining grids. ## Notes - ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work properly. Help with that would be appreciated (EDIT: got it to compile by ignoring the problematic fields, but this presumably can't be merged).~ This is now fixed - ~The alignment types now have a `Normal` variant because I couldn't get reflect to work with `Option`.~ I've decided to stick with the flattened variant, as it saves a level of wrapping when authoring styles. But I've renamed the variants from `Normal` to `Default`. - ~This currently exposes a simplified API on top of grid. In particular the following is not currently supported:~ - ~Negative grid indices~ Now supported. - ~Custom `end` values for grid placement (you can only use `start` and `span`)~ Now supported - ~`minmax()` track sizing functions~ minmax is now support through a `GridTrack::minmax()` constructor - ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack` - ~Documentation still needs to be improved.~ An initial pass over the documentation has been completed. ## Screenshot <img width="846" alt="Screenshot 2023-03-10 at 17 56 21" src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png"> --- ## Changelog - Support for CSS Grid layout added to `bevy_ui` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
2023-04-17 16:21:38 +00:00
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