bevy/crates/bevy_ui/src/update.rs

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use super::Node;
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use bevy_ecs::{Entity, Query, With, Without};
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use bevy_transform::{
hierarchy,
prelude::{Children, LocalTransform, Parent},
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};
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pub const UI_Z_STEP: f32 = 0.001;
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pub fn ui_z_system(
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mut root_node_query: Query<With<Node, Without<Parent, Entity>>>,
mut node_query: Query<(Entity, &Node, &mut LocalTransform)>,
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children_query: Query<&Children>,
) {
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let mut window_z = 0.0;
// PERF: we can probably avoid an allocation here by making root_node_query and node_query non-overlapping
let root_nodes = (&mut root_node_query.iter())
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.iter()
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.collect::<Vec<Entity>>();
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for entity in root_nodes {
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if let Some(result) = hierarchy::run_on_hierarchy(
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&children_query,
&mut node_query,
entity,
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Some(window_z),
Some(window_z),
&mut update_node_entity,
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) {
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window_z = result;
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}
}
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}
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fn update_node_entity(
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node_query: &mut Query<(Entity, &Node, &mut LocalTransform)>,
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entity: Entity,
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_parent_result: Option<f32>,
previous_result: Option<f32>,
) -> Option<f32> {
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let mut transform = node_query.get_mut::<LocalTransform>(entity).unwrap();
let mut z = UI_Z_STEP;
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if let Some(previous_z) = previous_result {
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z += previous_z;
};
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let mut position = transform.w_axis();
position.set_z(z);
transform.set_w_axis(position);
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return Some(z);
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}