ZestyTS
5e65f3f4bb
Merge pull request #27 from ZestyTS/C2W
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Moving my changes out of my repo into the parent repo
2022-06-19 12:10:00 -07:00
ZestyTS
583143dd67
Merge branch 'stuff-by-3-random-dudes:master' into C2W
2022-06-19 12:08:29 -07:00
ZestyTS
ecb0783eb5
Merge pull request #26 from stuff-by-3-random-dudes/dev
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Merging 3.0.1 to Master
2022-06-19 12:07:20 -07:00
ZestyTS
b2d82c670e
Updated to version 3.0.1
2022-06-15 20:19:56 -07:00
ZestyTS
d52aedb22d
Added me as a credit
2022-06-15 20:19:26 -07:00
ZestyTS
2078c585fa
Merge pull request #23 from danny8376/gc_romcode_fix
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Modify reserved_flag2 for GC injections
2022-06-15 20:11:29 -07:00
ZestyTS
4aceb9e947
Merge pull request #24 from stuff-by-3-random-dudes/dependabot/nuget/UWUVCI-AIO-WPF/SharpZipLib-1.3.3
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Bump SharpZipLib from 1.2.0 to 1.3.3 in /UWUVCI AIO WPF
2022-06-15 20:10:21 -07:00
ZestyTS
efaa2c0577
Added something, idk pls advise
2022-06-15 20:06:43 -07:00
dependabot[bot]
6f0539bb77
Bump SharpZipLib from 1.2.0 to 1.3.3 in /UWUVCI AIO WPF
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Bumps [SharpZipLib](https://github.com/icsharpcode/SharpZipLib ) from 1.2.0 to 1.3.3.
- [Release notes](https://github.com/icsharpcode/SharpZipLib/releases )
- [Changelog](https://github.com/icsharpcode/SharpZipLib/blob/master/docs/Changes.txt )
- [Commits](https://github.com/icsharpcode/SharpZipLib/compare/v1.2.0...v1.3.3 )
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updated-dependencies:
- dependency-name: SharpZipLib
dependency-type: direct:production
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Signed-off-by: dependabot[bot] <support@github.com>
2022-05-16 20:44:52 +00:00
DannyAAM
a655047808
fix for using correct iso file for rom code
2022-04-25 10:34:17 +08:00
DannyAAM
01b3c562b6
also replace romcode for gc injections
2022-04-25 10:14:50 +08:00
ZestyTS
f9c3cc2db5
Create README.md
2022-04-09 12:19:17 -07:00
ZestyTS
4e72a78490
Update AssemblyInfo.cs
2022-03-08 23:58:16 -08:00
ZestyTS
5ccd8988aa
Removing code that would force crash UWUVCI if using tga
2022-03-08 23:50:52 -08:00
ZestyTS
c336c0b4bc
Merge pull request #21 from stuff-by-3-random-dudes/dev
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Dev
2022-03-06 08:06:09 -08:00
ZestyTS
e7a43fda9f
Added check to not get stuck in a bootloop
2022-03-04 12:01:55 -08:00
ZestyTS
ea48e60e37
Added support for GBA required files
2022-03-04 12:01:43 -08:00
ZestyTS
5432f4f6a5
Cleaning up merge
2022-03-04 10:50:39 -08:00
ZestyTS
d2a834e634
Merge pull request #20 from ZestyTS/GBA-DarkFilter-Overhaul
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Gba dark filter overhaul
2022-03-04 10:46:37 -08:00
ZestyTS
04e1050cf4
Removed Beta from name
2022-03-04 10:43:13 -08:00
ZestyTS
0b4ff0f638
Added Coffee
2022-03-04 10:41:07 -08:00
ZestyTS
e8caa778ab
Order of operations matter, gdi
2022-03-04 10:15:56 -08:00
ZestyTS
b7f48c25ca
Uses the exe of mArchive to attempt remove darkFilter
2022-03-04 03:37:27 -08:00
ZestyTS
2e10935ba5
Update SettingsFrame.xaml.cs
2022-03-04 01:26:24 -08:00
ZestyTS
bca4845a60
Cleaned up code, added better error handling, attempted to fix darkFilter
2022-03-04 01:13:26 -08:00
ZestyTS
30fa141738
Update SettingsFrame.xaml.cs
2022-03-04 01:12:54 -08:00
ZestyTS
e107f024ee
Added some var names so it's easier to read directories
2022-02-10 15:22:41 -08:00
ZestyTS
f7330e1e2f
Grabbed the images first, and edited them before passing them BitMapImage
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In a try/catch, downloaded the images and put them into an Images type. Then I push that over to graphics, and redraw everything.
2022-02-10 14:51:09 -08:00
NicoAICP
ef12988957
A cup of coffee
2022-02-10 22:59:36 +01:00
NicoAICP
320d0e9228
i stg if this does not work i am throwing hands
2022-02-10 22:34:01 +01:00
NicoAICP
087b2c0b53
i hope this shit works and its my pc acting up
2022-02-10 21:12:21 +01:00
ZestyTS
6d008cca23
Added more extensions to try when pulling down images from UWUVCI-Images
2022-01-19 20:04:56 -08:00
ZestyTS
c766431d31
Fixed file names, and order
2022-01-10 15:17:27 -08:00
ZestyTS
50277193a4
Added fix for cnuspacker
2022-01-10 15:07:54 -08:00
ZestyTS
c7a647d098
Setting DarkFilter to be true to match the default
2022-01-10 14:46:25 -08:00
ZestyTS
3f5cbbb65d
Attempted to fix the base bug when using DarkFilter
2022-01-10 14:46:09 -08:00
ZestyTS
c6cb5bb3b9
Added in code to delete all of the extra stuff generated when disabling darkFilter
2022-01-10 11:17:49 -08:00
ZestyTS
78ddb6c8f5
Added + fixed when the darkFilter should be enabled/disabled
2022-01-10 11:17:21 -08:00
ZestyTS
5556a1ed6f
Fixed the layout for the DarkFilter
2022-01-10 11:16:57 -08:00
ZestyTS
c6ace10600
wip gba darkFilter removal
2022-01-10 00:32:52 -08:00
ZestyTS
5e4d117989
Bumped to 4.8 and installed GMWare.M2
2022-01-09 23:29:09 -08:00
ZestyTS
5d4bbe5225
Added .jpeg to be accepted
2021-12-17 14:01:43 -08:00
ZestyTS
7799604b39
Some images may cause the project to crash, so I'm adding a try/catch
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This picture in particular made some one's break, and it instantly broke on mine.
https://images.nintendolife.com/bb8d95346dab4/1280x720.jpg
2021-12-16 21:28:25 -08:00
NicoAICP
5439cde320
Merge pull request #17 from ZestyTS/GBA-DarkFilter
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Added the beginning stuff of GBA DarkFilter
2021-11-06 00:29:03 +01:00
ZestyTS
2341a162a2
Added the beginning stuff of GBA DarkFilter
2021-11-02 18:10:31 -07:00
ZestyTS
cd9228d576
Merge pull request #16 from ZestyTS/N64-WideScreen-and-DarkFilter-Fixes
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N64 widescreen and dark filter fixes
2021-11-02 14:45:58 -07:00
ZestyTS
c69177fc03
Merge branch 'N64-WideScreen-and-DarkFilter-Fixes' of https://github.com/ZestyTS/UWUVCI-AIO-WPF into N64-WideScreen-and-DarkFilter-Fixes
2021-10-31 13:07:52 -07:00
ZestyTS
4aa18148d5
Last attempt didn't work, but I was right about the bytes being wrong
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I tried to do all of this myself, but I kept running into issues, so I just looked at PhacoxsInjector to see what they were doing. Based on what they have, my code looked like it was going down the wrong path so I based a lot of this code off of theirs and changed up some lines to work with ours and change some of the names.
I got this to work once, but my UWUVCI is borked af so I can't check against different roms or bases.
2021-10-31 13:06:20 -07:00
ZestyTS
94c55618b9
Merge branch 'stuff-by-3-random-dudes:master' into N64-WideScreen-and-DarkFilter-Fixes
2021-10-29 21:52:23 -07:00
ZestyTS
8dc295e974
Should fix WideScreen and Dark Filter issues
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I checked the bytes of my FrameLayout.rsc file and compared it to what UWUVCI was creating and noticed that the bytes were a bit different, so I just had them write the bytes in my file.
2021-10-29 21:51:35 -07:00