Commit graph

236 commits

Author SHA1 Message Date
ZestyTS
5d4bbe5225 Added .jpeg to be accepted 2021-12-17 14:01:43 -08:00
ZestyTS
7799604b39 Some images may cause the project to crash, so I'm adding a try/catch
This picture in particular made some one's break, and it instantly broke on mine.
https://images.nintendolife.com/bb8d95346dab4/1280x720.jpg
2021-12-16 21:28:25 -08:00
NicoAICP
5439cde320
Merge pull request #17 from ZestyTS/GBA-DarkFilter
Added the beginning stuff of GBA DarkFilter
2021-11-06 00:29:03 +01:00
ZestyTS
2341a162a2 Added the beginning stuff of GBA DarkFilter 2021-11-02 18:10:31 -07:00
ZestyTS
cd9228d576
Merge pull request #16 from ZestyTS/N64-WideScreen-and-DarkFilter-Fixes
N64 widescreen and dark filter fixes
2021-11-02 14:45:58 -07:00
ZestyTS
c69177fc03 Merge branch 'N64-WideScreen-and-DarkFilter-Fixes' of https://github.com/ZestyTS/UWUVCI-AIO-WPF into N64-WideScreen-and-DarkFilter-Fixes 2021-10-31 13:07:52 -07:00
ZestyTS
4aa18148d5 Last attempt didn't work, but I was right about the bytes being wrong
I tried to do all of this myself, but I kept running into issues, so I just looked at PhacoxsInjector to see what they were doing. Based on what they have, my code looked like it was going down the wrong path so I based a lot of this code off of theirs and changed up some lines to work with ours and change some of the names.

I got this to work once, but my UWUVCI is borked af so I can't check against different roms or bases.
2021-10-31 13:06:20 -07:00
ZestyTS
94c55618b9
Merge branch 'stuff-by-3-random-dudes:master' into N64-WideScreen-and-DarkFilter-Fixes 2021-10-29 21:52:23 -07:00
ZestyTS
8dc295e974 Should fix WideScreen and Dark Filter issues
I checked the bytes of my FrameLayout.rsc file and compared it to what  UWUVCI was creating and noticed that the bytes were a bit different, so I just had them write the bytes in my file.
2021-10-29 21:51:35 -07:00
ZestyTS
a422f66172 Sanitized exported config filenames 2021-04-15 16:07:12 -07:00
NicoAICP
159a49dd35 Revert Delete Nincfg.bin 2021-04-15 22:52:25 +02:00
NicoAICP
5dd0696451
Merge pull request #15 from stuff-by-3-random-dudes/dev
Fixes nincfg problem & ImageCreator not having the right template
2021-04-15 22:49:28 +02:00
ZestyTS
cf7a30ae30 Fixed to check for when Players are equal to 1 2021-04-14 22:55:21 -07:00
ZestyTS
c1e024b666 Simplified playerCount 2021-04-14 15:33:38 -07:00
ZestyTS
72fdbcef6b Wasn't setting values before calling SetTemplate() 2021-04-14 15:33:17 -07:00
ZestyTS
771a2cd147 Merge branch 'master' of https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF into dev 2021-02-12 11:03:42 -08:00
ZestyTS
4a79592556 Delete nincfg file if it exists 2021-02-12 10:57:45 -08:00
NicoAICP
41fb49e6e1
Merge pull request #14 from stuff-by-3-random-dudes/dev
Changes to reduce crashing
2021-01-27 12:30:07 +01:00
ZestyTS
299be6c281 Merge branch 'dev' of https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF into dev 2021-01-03 14:25:33 -08:00
NicoAICP
f88ac278dc
Merge pull request #13 from stuff-by-3-random-dudes/dev
Dev
2020-12-27 14:58:09 +01:00
NicoAICP
8cf8338c89 Fixed issues with some tools
Added beta version to settings
Help button doesnt crash the app now
2020-12-27 14:53:41 +01:00
NicoAICP
44c38dec03 Fixed packing for all systems 32 bit users have to use java 2020-12-13 22:19:21 +01:00
ZestyTS
bc0f706bcb Added try/catch to remove abrupt closure 2020-10-27 17:16:20 -07:00
ZestyTS
4502f9b7b9 Updated packages and set them to target 46 instead of 472 2020-10-27 16:08:38 -07:00
ZestyTS
9474d786f1 Switched NetFramework from 4.7.2 to 4.6
Looks like not all of our dependencies and packages are set to run as high as 4.7.2, so I'm dropping them down to the highest version to increase compatibility
2020-10-27 16:07:13 -07:00
ZestyTS
a72c86ca6a Update SettingsFrame.xaml.cs
Added myself into the credits
2020-10-27 15:52:28 -07:00
ZestyTS
227cb89f30 Update ImageCreator - Kopieren.xaml.cs
Updated Messagebox to use the Custom Messages that are used everywhere else
2020-10-27 15:51:32 -07:00
NicoAICP
83c9778698 Wii Injector button done 2020-10-17 16:36:11 +02:00
NicoAICP
49f1c491ea Fixed Needed Data wont download, Updated Teaser 2020-10-17 14:54:24 +02:00
NicoAICP
df2bc0b76f Added vwii mode stuff 2020-10-05 22:11:10 +02:00
NicoAICP
222560ed50
Merge pull request #9 from ZestyTS/ZestyTS-QoL
Refactor
2020-10-02 22:51:28 +02:00
ZestyTS
b76699669e Removed unnecessary code 2020-10-01 23:47:35 -07:00
ZestyTS
94242023a3 Removed redudant code 2020-10-01 23:43:07 -07:00
ZestyTS
dac0f387fd Simplified using a ternary 2020-10-01 23:42:32 -07:00
ZestyTS
3d04b1b673 Simplified code using ternaries 2020-10-01 23:36:15 -07:00
ZestyTS
ed3463e26d Removed unnecessary code and simplifed where applicable 2020-10-01 23:35:10 -07:00
ZestyTS
3a3cea81ad Used Reflection to reduce code 2020-10-01 22:19:57 -07:00
ZestyTS
84a9080c59 Converted ternary to try/catch 2020-10-01 22:07:26 -07:00
ZestyTS
5971cf617a Used Reflection to figure out which rectangle should be drawn 2020-10-01 21:59:29 -07:00
ZestyTS
5ff070c24e Closing pointed to an empty function so I removed the call to it 2020-10-01 17:40:29 -07:00
ZestyTS
0786fdc317 Removed unnecessary code 2020-10-01 17:39:56 -07:00
ZestyTS
25b43a09a8 Removed unnecessary code and cleaned up code where applicable 2020-10-01 17:39:35 -07:00
ZestyTS
1955468813 Shortened System.IO.Path to Path 2020-10-01 17:38:48 -07:00
ZestyTS
0e4be84818 Simplified and refactored
There was a decent amount of code that was copy/pasted around, extra code that wasn't necessary, and some formatting.
2020-09-30 17:21:38 -07:00
ZestyTS
3f2e32756c Added Null Propagation to this.Owner.GetType()
On the rare occassion when downloading different bases, the whole application would crash out. I've been able to figure out that it's in the DownloadWait.xaml.cs specifically on the "this.Owner.GetType()" check. After adding the null propgation, I haven't received the issue since, so I've gone ahead and applied the fix everywhere for consistency and to err on the side of caution.
2020-09-30 08:32:34 -07:00
ZestyTS
9822f00382 Added try/catch on creating a new bitmap
Wrapped creating a new bitmap in a try/catch since the whole program would crash if the bitmap could not be created.

I only found one picture that gave me this issue can be found here:
https://images.nintendolife.com/news/2011/07/rune_factory_3_sprouts_in_europe_in_september/large.jpg
2020-09-30 08:06:10 -07:00
NicoAICP
eed408df52 buhc of stuff, updated nitnendont download to garys fixed version 2020-09-12 13:21:40 +02:00
NicoAICP
e4dc3a17bb message chagne, fixed the most annoying bug 2020-08-26 05:02:21 +02:00
NicoAICP
9b15105111 fixed an issue that wouldnt even exist if i wouldnt be a moron 2020-08-21 03:52:13 +02:00
NicoAICP
a3370a99fa 32 bit support 2020-08-11 21:35:17 +02:00