mirror of
https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2024-11-25 12:30:18 +00:00
Configs now work
This commit is contained in:
parent
76464b6bd4
commit
457e32cb2f
16 changed files with 315 additions and 62 deletions
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@ -9,7 +9,7 @@ using UWUVCI_AIO_WPF.Classes;
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namespace UWUVCI_AIO_WPF
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namespace UWUVCI_AIO_WPF
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{
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{
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[Serializable]
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[Serializable]
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class GameConfig : BaseModel
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class GameConfig
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{
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{
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public GameConsoles Console { get; set; }
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public GameConsoles Console { get; set; }
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public GameBases BaseRom { get; set; }
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public GameBases BaseRom { get; set; }
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@ -20,7 +20,7 @@ namespace UWUVCI_AIO_WPF
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{
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{
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get { return cBasePath; }
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get { return cBasePath; }
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set { cBasePath = value;
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set { cBasePath = value;
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OnPropertyChanged();
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}
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}
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}
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}
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@ -401,17 +401,26 @@ namespace UWUVCI_AIO_WPF
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n64convert.Start();
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n64convert.Start();
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n64convert.WaitForExit();
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n64convert.WaitForExit();
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}
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}
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if(config.INIBin == null)
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if (config.INIPath == null)
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{
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{
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File.Delete(mainIni);
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if (config.INIPath == null)
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File.Copy(Path.Combine(toolsPath, "blank.ini"), mainIni);
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{
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File.Delete(mainIni);
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File.Copy(Path.Combine(toolsPath, "blank.ini"), mainIni);
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}
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else
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{
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File.Delete(mainIni);
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File.Copy(config.INIPath, mainIni);
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}
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}
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}
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else
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else
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{
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{
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ReadFileFromBin(config.INIBin, "custom.ini");
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File.Delete(mainIni);
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File.Delete(mainIni);
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File.Copy(config.INIPath, mainIni);
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File.Move("custom.ini", mainIni);
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}
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}
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if (config.DarkFilter)
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if (config.DarkFilter)
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{
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{
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@ -5,8 +5,10 @@ using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace UWUVCI_AIO_WPF.Classes
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namespace UWUVCI_AIO_WPF.Classes
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{
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{
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class N64Conf : BaseModel
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[Serializable]
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class N64Conf
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{
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{
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private string iniPath = null;
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private string iniPath = null;
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@ -14,7 +16,6 @@ namespace UWUVCI_AIO_WPF.Classes
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{
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{
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get { return iniPath; }
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get { return iniPath; }
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set { iniPath = value;
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set { iniPath = value;
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OnPropertyChanged();
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}
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}
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}
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}
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private bool darkFilter;
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private bool darkFilter;
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@ -23,7 +24,6 @@ namespace UWUVCI_AIO_WPF.Classes
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{
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{
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get { return darkFilter; }
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get { return darkFilter; }
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set { darkFilter = value;
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set { darkFilter = value;
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OnPropertyChanged();
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}
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}
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}
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}
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@ -6,7 +6,8 @@ using System.Threading.Tasks;
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namespace UWUVCI_AIO_WPF.Classes
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namespace UWUVCI_AIO_WPF.Classes
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{
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{
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class PNGTGA : BaseModel
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[Serializable]
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class PNGTGA
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{
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{
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private string imgPath = null;
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private string imgPath = null;
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@ -14,7 +15,6 @@ namespace UWUVCI_AIO_WPF.Classes
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{
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{
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get { return imgPath; }
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get { return imgPath; }
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set { imgPath = value;
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set { imgPath = value;
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OnPropertyChanged();
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}
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}
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}
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}
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@ -7,6 +7,7 @@ using System.Text;
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namespace UWUVCI_AIO_WPF
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namespace UWUVCI_AIO_WPF
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{
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{
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[Serializable]
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public class BaseModel : INotifyPropertyChanged
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public class BaseModel : INotifyPropertyChanged
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{
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{
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// Declare the PropertyChanged event
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// Declare the PropertyChanged event
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@ -3,15 +3,20 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Configuration;
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using System.IO;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Linq;
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using System.Net;
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using System.Net;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using System.Windows.Controls;
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using System.Windows.Forms;
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using System.Windows.Forms;
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using UWUVCI_AIO_WPF.Classes;
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using UWUVCI_AIO_WPF.Classes;
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using UWUVCI_AIO_WPF.Properties;
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using UWUVCI_AIO_WPF.Properties;
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using UWUVCI_AIO_WPF.UI;
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using UWUVCI_AIO_WPF.UI;
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using UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Bases;
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using UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Bases;
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using UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Configurations;
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using UWUVCI_AIO_WPF.UI.Windows;
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using UWUVCI_AIO_WPF.UI.Windows;
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namespace UWUVCI_AIO_WPF
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namespace UWUVCI_AIO_WPF
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@ -21,7 +26,7 @@ namespace UWUVCI_AIO_WPF
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//public GameConfig GameConfiguration { get; set; }
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//public GameConfig GameConfiguration { get; set; }
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private GameConfig gameConfiguration = new GameConfig();
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private GameConfig gameConfiguration = new GameConfig();
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public GameConfig GameConfiguration
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public GameConfig GameConfiguration
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{
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{
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get { return gameConfiguration; }
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get { return gameConfiguration; }
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@ -112,6 +117,14 @@ namespace UWUVCI_AIO_WPF
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}
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}
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}
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}
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private Page thing;
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public Page Thing
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{
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get { return thing; }
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set { thing = value; }
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}
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public int OldIndex { get; set; }
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public int OldIndex { get; set; }
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public bool RomSet { get; set; }
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public bool RomSet { get; set; }
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@ -144,7 +157,7 @@ namespace UWUVCI_AIO_WPF
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}
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}
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private List<GameBases> lNES = new List<GameBases>();
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private List<GameBases> lNES = new List<GameBases>();
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public List<GameBases> LNES
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public List<GameBases> LNES
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{
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{
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get { return lNES; }
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get { return lNES; }
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@ -200,6 +213,20 @@ namespace UWUVCI_AIO_WPF
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}
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}
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}
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}
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private string cBasePath;
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public string CBasePath
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{
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get { return cBasePath; }
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set { cBasePath = value;
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OnPropertyChanged();
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}
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}
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private MainWindow mw;
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private MainWindow mw;
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private CustomBaseFrame cb = null;
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private CustomBaseFrame cb = null;
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@ -207,9 +234,9 @@ namespace UWUVCI_AIO_WPF
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{
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{
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toolCheck();
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toolCheck();
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BaseCheck();
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BaseCheck();
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GameConfiguration = new GameConfig();
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GameConfiguration = new GameConfig();
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if (!ValidatePathsStillExist() && Settings.Default.SetBaseOnce && Settings.Default.SetOutOnce)
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if (!ValidatePathsStillExist() && Settings.Default.SetBaseOnce && Settings.Default.SetOutOnce)
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{
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{
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MessageBox.Show("One of your added Paths seems to not exist anymore. Please check the paths in the Path menu!", "Issue", MessageBoxButtons.OK, MessageBoxIcon.Warning);
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MessageBox.Show("One of your added Paths seems to not exist anymore. Please check the paths in the Path menu!", "Issue", MessageBoxButtons.OK, MessageBoxIcon.Warning);
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}
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}
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@ -219,12 +246,16 @@ namespace UWUVCI_AIO_WPF
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}
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}
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public void resetCBASE()
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public void resetCBASE()
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{
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{
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if(cb != null) cb.Reset();
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if (cb != null) cb.Reset();
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}
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}
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public void removeCBASE()
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public void removeCBASE()
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{
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{
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cb = null;
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cb = null;
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}
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}
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public void setThing(Page T)
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{
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Thing = T;
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}
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public void SetCBASE(CustomBaseFrame cbs)
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public void SetCBASE(CustomBaseFrame cbs)
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{
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{
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cb = cbs;
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cb = cbs;
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@ -233,6 +264,122 @@ namespace UWUVCI_AIO_WPF
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{
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{
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mw = mwi;
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mw = mwi;
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}
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}
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public void ExportFile()
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{
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ReadImagesIntoConfig();
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if (GameConfiguration.Console == GameConsoles.N64)
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{
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ReadIniIntoConfig();
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}
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CheckAndFixConfigFolder();
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Stream createConfigStream = new FileStream($@"configs\{GameConfiguration.GameName}.uwuvci", FileMode.Create, FileAccess.Write);
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GZipStream compressedStream = new GZipStream(createConfigStream, CompressionMode.Compress);
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IFormatter formatter = new BinaryFormatter();
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formatter.Serialize(compressedStream, GameConfiguration);
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compressedStream.Close();
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createConfigStream.Close();
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}
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public void ImportConfig(string configPath)
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{
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FileInfo fn = new FileInfo(configPath);
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if (fn.Extension.Contains("uwuvci"))
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{
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FileStream inputConfigStream = new FileStream(configPath, FileMode.Open, FileAccess.Read);
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GZipStream decompressedConfigStream = new GZipStream(inputConfigStream, CompressionMode.Decompress);
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IFormatter formatter = new BinaryFormatter();
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GameConfiguration = (GameConfig)formatter.Deserialize(decompressedConfigStream);
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}
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if(GameConfiguration.Console == GameConsoles.N64)
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{
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(thing as N64Config).getInfoFromConfig();
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}
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else
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{
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(thing as OtherConfigs).getInfoFromConfig();
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}
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}
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public void ReadImagesIntoConfig()
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{
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ReadFileAsBin(GameConfiguration, GameConfiguration.TGAIco.ImgPath, 1);
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ReadFileAsBin(GameConfiguration, GameConfiguration.TGADrc.ImgPath, 2);
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ReadFileAsBin(GameConfiguration, GameConfiguration.TGATv.ImgPath, 3);
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ReadFileAsBin(GameConfiguration, GameConfiguration.TGALog.ImgPath, 4);
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}
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public void ReadIniIntoConfig()
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{
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ReadFileAsBin(GameConfiguration, GameConfiguration.N64Stuff.INIPath, 5);
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}
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private void ReadFileAsBin(GameConfig file, string FilePath, int scase)
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{
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if(FilePath != null)
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{
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try
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{
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var filedata = new FileStream(FilePath, FileMode.Open);
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var len = (int)filedata.Length;
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switch (scase)
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{
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case 1:
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file.TGAIco.ImgBin = new byte[len];
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filedata.Read(file.TGAIco.ImgBin, 0, len);
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break;
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case 2:
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file.TGADrc.ImgBin = new byte[len];
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filedata.Read(file.TGADrc.ImgBin, 0, len);
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break;
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case 3:
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file.TGATv.ImgBin = new byte[len];
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filedata.Read(file.TGATv.ImgBin, 0, len);
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break;
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case 4:
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file.TGALog.ImgBin = new byte[len];
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filedata.Read(file.TGALog.ImgBin, 0, len);
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break;
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case 5:
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file.N64Stuff.INIBin = new byte[len];
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filedata.Read(file.N64Stuff.INIBin, 0, len);
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break;
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}
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filedata.Close();
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}
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catch (Exception)
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{
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switch (scase)
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{
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case 1:
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file.TGAIco.ImgBin = null;
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break;
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case 2:
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file.TGADrc.ImgBin = null;
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break;
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case 3:
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file.TGATv.ImgBin = null;
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break;
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case 4:
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file.TGALog.ImgBin = null;
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break;
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case 5:
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file.N64Stuff.INIBin = null;
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break;
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}
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}
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}
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}
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private static void CheckAndFixConfigFolder()
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{
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if (!Directory.Exists(@"configs"))
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{
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Directory.CreateDirectory(@"configs");
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}
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}
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public void Pack(bool loadiine)
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public void Pack(bool loadiine)
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{
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{
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if (loadiine)
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if (loadiine)
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@ -319,6 +466,34 @@ namespace UWUVCI_AIO_WPF
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Environment.Exit(0);
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Environment.Exit(0);
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}
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}
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public bool GetConsoleOfConfig(string configPath, GameConsoles console)
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{
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FileInfo fn = new FileInfo(configPath);
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if (fn.Extension.Contains("uwuvci"))
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{
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FileStream inputConfigStream = new FileStream(configPath, FileMode.Open, FileAccess.Read);
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GZipStream decompressedConfigStream = new GZipStream(inputConfigStream, CompressionMode.Decompress);
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IFormatter formatter = new BinaryFormatter();
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GameConfig check = (GameConfig)formatter.Deserialize(decompressedConfigStream);
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if (check.Console == console) return true;
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}
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return false;
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}
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public string selectConfig()
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{
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string ret = string.Empty;
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using (var dialog = new System.Windows.Forms.OpenFileDialog())
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{
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dialog.Filter = "UWUVCI Config (*.uwuvci) | *.uwuvci";
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DialogResult res = dialog.ShowDialog();
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if (res == DialogResult.OK)
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{
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ret = dialog.FileName;
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}
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}
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return ret;
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}
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|
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public string GetFilePath(bool ROM, bool INI)
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public string GetFilePath(bool ROM, bool INI)
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{
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{
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|
|
|
@ -44,11 +44,23 @@ namespace UWUVCI_AIO_WPF.UI.Frames
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private void Button_Click(object sender, RoutedEventArgs e)
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private void Button_Click(object sender, RoutedEventArgs e)
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{
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{
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//import config
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//import config
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string s = mvm.selectConfig();
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|
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if (s != null)
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{
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if (mvm.GetConsoleOfConfig(s, mvm.GameConfiguration.Console))
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{
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mvm.ImportConfig(s);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
MessageBox.Show("Please re-select a base!");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Button_Click_1(object sender, RoutedEventArgs e)
|
private void Button_Click_1(object sender, RoutedEventArgs e)
|
||||||
{
|
{
|
||||||
//Export config
|
//Export config
|
||||||
|
mvm.ExportFile();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Button_Click_2(object sender, RoutedEventArgs e)
|
private void Button_Click_2(object sender, RoutedEventArgs e)
|
||||||
|
|
|
@ -60,6 +60,7 @@ namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Bases
|
||||||
if (cbCombo.SelectedIndex == 0)
|
if (cbCombo.SelectedIndex == 0)
|
||||||
|
|
||||||
{
|
{
|
||||||
|
|
||||||
fLoadFrame.Content = new CustomBaseFrame(mvm.LBases[cbCombo.SelectedIndex], console, insertedConfig);
|
fLoadFrame.Content = new CustomBaseFrame(mvm.LBases[cbCombo.SelectedIndex], console, insertedConfig);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -10,7 +10,7 @@
|
||||||
Title="CustomBaseFrame">
|
Title="CustomBaseFrame">
|
||||||
|
|
||||||
<Grid DataContext="{StaticResource mvm}">
|
<Grid DataContext="{StaticResource mvm}">
|
||||||
<TextBox materialDesign:HintAssist.Hint="BASE PATH" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="0,5,108,145" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" Text="{Binding GameConfiguration.CBasePath}" IsReadOnly="True" Focusable="False" />
|
<TextBox materialDesign:HintAssist.Hint="BASE PATH" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="0,5,108,145" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" Text="{Binding CBasePath}" IsReadOnly="True" Focusable="False" />
|
||||||
<Button Content="Set Path" HorizontalAlignment="Left" Margin="280,21,0,0" VerticalAlignment="Top" Width="103" Height="26" Click="Button_Click"/>
|
<Button Content="Set Path" HorizontalAlignment="Left" Margin="280,21,0,0" VerticalAlignment="Top" Width="103" Height="26" Click="Button_Click"/>
|
||||||
<TextBlock x:Name="tbCode" HorizontalAlignment="Center" Margin="10,84,10,0" TextWrapping="Wrap" Text="Code folder not found" VerticalAlignment="Top" TextAlignment="Center" Width="363" FontSize="20" Foreground="DarkRed"/>
|
<TextBlock x:Name="tbCode" HorizontalAlignment="Center" Margin="10,84,10,0" TextWrapping="Wrap" Text="Code folder not found" VerticalAlignment="Top" TextAlignment="Center" Width="363" FontSize="20" Foreground="DarkRed"/>
|
||||||
<TextBlock x:Name="tbContent" HorizontalAlignment="Center" Margin="10,119,10,0" TextWrapping="Wrap" Text="Content folder not found" VerticalAlignment="Top" TextAlignment="Center" Width="363" FontSize="20" Foreground="DarkRed"/>
|
<TextBlock x:Name="tbContent" HorizontalAlignment="Center" Margin="10,119,10,0" TextWrapping="Wrap" Text="Content folder not found" VerticalAlignment="Top" TextAlignment="Center" Width="363" FontSize="20" Foreground="DarkRed"/>
|
||||||
|
|
|
@ -45,17 +45,7 @@ namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Bases
|
||||||
this.console = console;
|
this.console = console;
|
||||||
mvm.SetCBASE(this);
|
mvm.SetCBASE(this);
|
||||||
}
|
}
|
||||||
private void CreateConfig(GameBases Base, GameConsoles console, bool existing)
|
|
||||||
{
|
|
||||||
if (!existing)
|
|
||||||
{
|
|
||||||
mvm.GameConfiguration = new GameConfig();
|
|
||||||
mvm.GameConfiguration.Console = console;
|
|
||||||
}
|
|
||||||
|
|
||||||
mvm.GameConfiguration.BaseRom = Base;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void Button_Click(object sender, RoutedEventArgs e)
|
private void Button_Click(object sender, RoutedEventArgs e)
|
||||||
|
@ -67,8 +57,9 @@ namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Bases
|
||||||
tbMeta.Text = "Meta Folder not found";
|
tbMeta.Text = "Meta Folder not found";
|
||||||
tbMeta.Foreground = new SolidColorBrush(Color.FromRgb(205, 50, 50));
|
tbMeta.Foreground = new SolidColorBrush(Color.FromRgb(205, 50, 50));
|
||||||
mvm.BaseDownloaded = false;
|
mvm.BaseDownloaded = false;
|
||||||
//warning if using custom bases programm may crash
|
mvm.CBasePath = null;
|
||||||
DialogResult res = System.Windows.Forms.MessageBox.Show("If using Custom Bases there will be a chance that the programm crashes if adding a wrong base (example: a normal wiiu game instead of a nds vc game).\nIf you add a wrong base, we will not assist you fixing it, other than telling you to use another base.\nIf you agree to this please select Yes", "Custom base Warning", MessageBoxButtons.YesNo, MessageBoxIcon.Information);
|
//warning if using custom bases programm may crash
|
||||||
|
DialogResult res = System.Windows.Forms.MessageBox.Show("If using Custom Bases there will be a chance that the programm crashes if adding a wrong base (example: a normal wiiu game instead of a nds vc game).\nIf you add a wrong base, we will not assist you fixing it, other than telling you to use another base.\nIf you agree to this please select Yes", "Custom base Warning", MessageBoxButtons.YesNo, MessageBoxIcon.Information);
|
||||||
if(res == DialogResult.Yes)
|
if(res == DialogResult.Yes)
|
||||||
{ //get folder
|
{ //get folder
|
||||||
using (var dialog = new System.Windows.Forms.FolderBrowserDialog())
|
using (var dialog = new System.Windows.Forms.FolderBrowserDialog())
|
||||||
|
@ -96,7 +87,6 @@ namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Bases
|
||||||
if (Directory.Exists(System.IO.Path.Combine(dialog.SelectedPath, "content")) && Directory.Exists(System.IO.Path.Combine(dialog.SelectedPath, "code")) && Directory.Exists(System.IO.Path.Combine(dialog.SelectedPath, "meta")))
|
if (Directory.Exists(System.IO.Path.Combine(dialog.SelectedPath, "content")) && Directory.Exists(System.IO.Path.Combine(dialog.SelectedPath, "code")) && Directory.Exists(System.IO.Path.Combine(dialog.SelectedPath, "meta")))
|
||||||
{
|
{
|
||||||
//create new Game Config
|
//create new Game Config
|
||||||
mvm.GameConfiguration = new GameConfig();
|
|
||||||
mvm.GameConfiguration.Console = console;
|
mvm.GameConfiguration.Console = console;
|
||||||
mvm.GameConfiguration.CBasePath = dialog.SelectedPath;
|
mvm.GameConfiguration.CBasePath = dialog.SelectedPath;
|
||||||
GameBases gb = new GameBases();
|
GameBases gb = new GameBases();
|
||||||
|
@ -133,6 +123,7 @@ namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Bases
|
||||||
gb.Name = "Custom";
|
gb.Name = "Custom";
|
||||||
gb.Region = Regions.EU;
|
gb.Region = Regions.EU;
|
||||||
gb.Path = mvm.GameConfiguration.CBasePath;
|
gb.Path = mvm.GameConfiguration.CBasePath;
|
||||||
|
mvm.CBasePath = mvm.GameConfiguration.CBasePath;
|
||||||
mvm.GameConfiguration.BaseRom = gb;
|
mvm.GameConfiguration.BaseRom = gb;
|
||||||
tbCode.Text = "Code Folder exists";
|
tbCode.Text = "Code Folder exists";
|
||||||
tbCode.Foreground = new SolidColorBrush(Color.FromRgb(50, 205, 50));
|
tbCode.Foreground = new SolidColorBrush(Color.FromRgb(50, 205, 50));
|
||||||
|
|
|
@ -29,11 +29,9 @@ namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Bases
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
mvm = (MainViewModel)FindResource("mvm");
|
mvm = (MainViewModel)FindResource("mvm");
|
||||||
if (!existing)
|
|
||||||
{
|
|
||||||
createConfig(Base, console);
|
|
||||||
}
|
|
||||||
this.Base = Base;
|
this.Base = Base;
|
||||||
|
createConfig(Base, console);
|
||||||
checkStuff(mvm.getInfoOfBase(Base));
|
checkStuff(mvm.getInfoOfBase(Base));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -45,7 +43,7 @@ namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Bases
|
||||||
}
|
}
|
||||||
private void createConfig(GameBases Base, GameConsoles console)
|
private void createConfig(GameBases Base, GameConsoles console)
|
||||||
{
|
{
|
||||||
mvm.GameConfiguration = new GameConfig();
|
|
||||||
mvm.GameConfiguration.BaseRom = Base;
|
mvm.GameConfiguration.BaseRom = Base;
|
||||||
mvm.GameConfiguration.Console = console;
|
mvm.GameConfiguration.Console = console;
|
||||||
|
|
||||||
|
|
|
@ -12,11 +12,11 @@
|
||||||
<Grid DataContext="{StaticResource mvm}">
|
<Grid DataContext="{StaticResource mvm}">
|
||||||
|
|
||||||
<TextBox materialDesign:HintAssist.Hint="ROM PATH" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,8,157,355" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding RomPath}"/>
|
<TextBox materialDesign:HintAssist.Hint="ROM PATH" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,8,157,355" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding RomPath}"/>
|
||||||
<TextBox materialDesign:HintAssist.Hint="ICONTEX" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,128,157,235" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.TGAIco.ImgPath}"/>
|
<TextBox materialDesign:HintAssist.Hint="ICONTEX" Name="ic" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,128,157,235" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.TGAIco.ImgPath}"/>
|
||||||
<TextBox materialDesign:HintAssist.Hint="BOOTDRCTEX" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,174,157,189" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.TGADrc.ImgPath}"/>
|
<TextBox materialDesign:HintAssist.Hint="BOOTDRCTEX" Name="drc" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,174,157,189" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.TGADrc.ImgPath}"/>
|
||||||
<TextBox materialDesign:HintAssist.Hint="BOOTTVTEX" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,219,157,144" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.TGATv.ImgPath}"/>
|
<TextBox materialDesign:HintAssist.Hint="BOOTTVTEX" Name="tv" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,219,157,144" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.TGATv.ImgPath}"/>
|
||||||
<TextBox materialDesign:HintAssist.Hint="BOOTLOGOTEX" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,264,157,99" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.TGALog.ImgPath}"/>
|
<TextBox materialDesign:HintAssist.Hint="BOOTLOGOTEX" Name="log" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,264,157,99" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.TGALog.ImgPath}"/>
|
||||||
<TextBox materialDesign:HintAssist.Hint="GAME NAME" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,317,157,46" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" Text="{Binding GameConfiguration.GameName}"/>
|
<TextBox materialDesign:HintAssist.Hint="GAME NAME" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,317,157,46" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" Text="{Binding GameConfiguration.GameName}" Name="gn"/>
|
||||||
<Button Content="Inject" HorizontalAlignment="Left" Margin="506,357,0,0" VerticalAlignment="Top" Width="127" Click="InjectGame" IsEnabled="{Binding CanInject}"/>
|
<Button Content="Inject" HorizontalAlignment="Left" Margin="506,357,0,0" VerticalAlignment="Top" Width="127" Click="InjectGame" IsEnabled="{Binding CanInject}"/>
|
||||||
<Button Content="Set Path" HorizontalAlignment="Left" Margin="506,277,0,0" VerticalAlignment="Top" Width="127" Click="Set_LogoTex"/>
|
<Button Content="Set Path" HorizontalAlignment="Left" Margin="506,277,0,0" VerticalAlignment="Top" Width="127" Click="Set_LogoTex"/>
|
||||||
<Button Content="Set Path" HorizontalAlignment="Left" Margin="506,232,0,0" VerticalAlignment="Top" Width="127" Click="Set_TvTex"/>
|
<Button Content="Set Path" HorizontalAlignment="Left" Margin="506,232,0,0" VerticalAlignment="Top" Width="127" Click="Set_TvTex"/>
|
||||||
|
@ -25,7 +25,7 @@
|
||||||
<Button Content="Set Path" HorizontalAlignment="Left" Margin="506,21,0,0" VerticalAlignment="Top" Width="127" Click="Set_Rom_Path"/>
|
<Button Content="Set Path" HorizontalAlignment="Left" Margin="506,21,0,0" VerticalAlignment="Top" Width="127" Click="Set_Rom_Path"/>
|
||||||
<RadioButton x:Name="rbRDF" Content="Remove DarkFilter" HorizontalAlignment="Left" Margin="11,369,0,0" VerticalAlignment="Top" GroupName="df" IsChecked="{Binding GameConfiguration.N64Stuff.DarkFilter}"/>
|
<RadioButton x:Name="rbRDF" Content="Remove DarkFilter" HorizontalAlignment="Left" Margin="11,369,0,0" VerticalAlignment="Top" GroupName="df" IsChecked="{Binding GameConfiguration.N64Stuff.DarkFilter}"/>
|
||||||
<RadioButton Content="Keep DarkFilter" HorizontalAlignment="Left" Margin="151,369,0,0" VerticalAlignment="Top" GroupName="df" IsChecked="True"/>
|
<RadioButton Content="Keep DarkFilter" HorizontalAlignment="Left" Margin="151,369,0,0" VerticalAlignment="Top" GroupName="df" IsChecked="True"/>
|
||||||
<TextBox materialDesign:HintAssist.Hint="INI PATH (LEAVE EMPTY FOR BLANK INI)" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,58,157,305" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.N64Stuff.INIPath}"/>
|
<TextBox Name="ini" materialDesign:HintAssist.Hint="INI PATH (LEAVE EMPTY FOR BLANK INI)" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,58,157,305" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.N64Stuff.INIPath}"/>
|
||||||
<Button Content="Set Path" HorizontalAlignment="Left" Margin="506,72,0,0" VerticalAlignment="Top" Width="127" Click="Set_IniPath"/>
|
<Button Content="Set Path" HorizontalAlignment="Left" Margin="506,72,0,0" VerticalAlignment="Top" Width="127" Click="Set_IniPath"/>
|
||||||
</Grid>
|
</Grid>
|
||||||
</Page>
|
</Page>
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
@ -27,9 +28,11 @@ namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Configurations
|
||||||
mvm = (MainViewModel)FindResource("mvm");
|
mvm = (MainViewModel)FindResource("mvm");
|
||||||
mvm.GameConfiguration.N64Stuff = new N64Conf();
|
mvm.GameConfiguration.N64Stuff = new N64Conf();
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
mvm.setThing(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void Set_Rom_Path(object sender, RoutedEventArgs e)
|
private void Set_Rom_Path(object sender, RoutedEventArgs e)
|
||||||
{
|
{
|
||||||
string path = mvm.GetFilePath(true, false);
|
string path = mvm.GetFilePath(true, false);
|
||||||
|
@ -50,13 +53,26 @@ namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Configurations
|
||||||
mvm.Inject();
|
mvm.Inject();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
public void getInfoFromConfig()
|
||||||
|
{
|
||||||
|
tv.Text = mvm.GameConfiguration.TGATv.ImgPath;
|
||||||
|
ic.Text = mvm.GameConfiguration.TGAIco.ImgPath;
|
||||||
|
drc.Text = mvm.GameConfiguration.TGADrc.ImgPath;
|
||||||
|
log.Text = mvm.GameConfiguration.TGALog.ImgPath;
|
||||||
|
gn.Text = mvm.GameConfiguration.GameName;
|
||||||
|
ini.Text = mvm.GameConfiguration.N64Stuff.INIPath;
|
||||||
|
|
||||||
|
}
|
||||||
private void Set_TvTex(object sender, RoutedEventArgs e)
|
private void Set_TvTex(object sender, RoutedEventArgs e)
|
||||||
{
|
{
|
||||||
mvm.ImageWarning();
|
mvm.ImageWarning();
|
||||||
string path = mvm.GetFilePath(false, false);
|
string path = mvm.GetFilePath(false, false);
|
||||||
if (!CheckIfNull(path)) mvm.GameConfiguration.TGATv.ImgPath = path;
|
if (!CheckIfNull(path))
|
||||||
|
{
|
||||||
|
mvm.GameConfiguration.TGATv.ImgPath = path;
|
||||||
|
mvm.GameConfiguration.TGATv.extension = new FileInfo(path).Extension;
|
||||||
|
tv.Text = path;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -64,21 +80,37 @@ namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Configurations
|
||||||
{
|
{
|
||||||
mvm.ImageWarning();
|
mvm.ImageWarning();
|
||||||
string path = mvm.GetFilePath(false, false);
|
string path = mvm.GetFilePath(false, false);
|
||||||
if (!CheckIfNull(path)) mvm.GameConfiguration.TGADrc.ImgPath = path;
|
if (!CheckIfNull(path))
|
||||||
|
{
|
||||||
|
mvm.GameConfiguration.TGADrc.ImgPath = path;
|
||||||
|
mvm.GameConfiguration.TGADrc.extension = new FileInfo(path).Extension;
|
||||||
|
drc.Text = path;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Set_IconTex(object sender, RoutedEventArgs e)
|
private void Set_IconTex(object sender, RoutedEventArgs e)
|
||||||
{
|
{
|
||||||
mvm.ImageWarning();
|
mvm.ImageWarning();
|
||||||
string path = mvm.GetFilePath(false, false);
|
string path = mvm.GetFilePath(false, false);
|
||||||
if (!CheckIfNull(path)) mvm.GameConfiguration.TGAIco.ImgPath = path;
|
if (!CheckIfNull(path))
|
||||||
|
{
|
||||||
|
mvm.GameConfiguration.TGAIco.ImgPath = path;
|
||||||
|
mvm.GameConfiguration.TGAIco.extension = new FileInfo(path).Extension;
|
||||||
|
ic.Text = path;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Set_LogoTex(object sender, RoutedEventArgs e)
|
private void Set_LogoTex(object sender, RoutedEventArgs e)
|
||||||
{
|
{
|
||||||
mvm.ImageWarning();
|
mvm.ImageWarning();
|
||||||
string path = mvm.GetFilePath(false, false);
|
string path = mvm.GetFilePath(false, false);
|
||||||
if (!CheckIfNull(path)) mvm.GameConfiguration.TGALog.ImgPath = path;
|
if (!CheckIfNull(path))
|
||||||
|
{
|
||||||
|
mvm.GameConfiguration.TGALog.ImgPath = path;
|
||||||
|
mvm.GameConfiguration.TGALog.extension = new FileInfo(path).Extension;
|
||||||
|
log.Text = path;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool CheckIfNull(string s)
|
private bool CheckIfNull(string s)
|
||||||
|
@ -93,7 +125,11 @@ namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Configurations
|
||||||
private void Set_IniPath(object sender, RoutedEventArgs e)
|
private void Set_IniPath(object sender, RoutedEventArgs e)
|
||||||
{
|
{
|
||||||
string path = mvm.GetFilePath(false, true);
|
string path = mvm.GetFilePath(false, true);
|
||||||
if (!CheckIfNull(path)) mvm.GameConfiguration.N64Stuff.INIPath = path;
|
if (!CheckIfNull(path))
|
||||||
|
{
|
||||||
|
mvm.GameConfiguration.N64Stuff.INIPath = path;
|
||||||
|
ini.Text = path;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,11 +12,11 @@
|
||||||
<Grid DataContext="{StaticResource mvm}">
|
<Grid DataContext="{StaticResource mvm}">
|
||||||
|
|
||||||
<TextBox materialDesign:HintAssist.Hint="ROM PATH" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,38,157,325" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding RomPath}"/>
|
<TextBox materialDesign:HintAssist.Hint="ROM PATH" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,38,157,325" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding RomPath}"/>
|
||||||
<TextBox materialDesign:HintAssist.Hint="ICONTEX" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,111,157,252" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.TGAIco.ImgPath}"/>
|
<TextBox materialDesign:HintAssist.Hint="ICONTEX" Name="ic" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,111,157,252" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.TGAIco.ImgPath}"/>
|
||||||
<TextBox materialDesign:HintAssist.Hint="BOOTDRCTEX" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,157,157,206" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.TGADrc.ImgPath}"/>
|
<TextBox materialDesign:HintAssist.Hint="BOOTDRCTEX" Name="drc" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,157,157,206" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.TGADrc.ImgPath}"/>
|
||||||
<TextBox materialDesign:HintAssist.Hint="BOOTTVTEX" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,202,157,161" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.TGATv.ImgPath}"/>
|
<TextBox materialDesign:HintAssist.Hint="BOOTTVTEX" Name="tv" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,202,157,161" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.TGATv.ImgPath}"/>
|
||||||
<TextBox materialDesign:HintAssist.Hint="BOOTLOGOTEX" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,247,157,116" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.TGALog.ImgPath}"/>
|
<TextBox materialDesign:HintAssist.Hint="BOOTLOGOTEX" Name="log" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,247,157,116" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" IsReadOnly="True" Focusable="False" Text="{Binding GameConfiguration.TGALog.ImgPath}"/>
|
||||||
<TextBox materialDesign:HintAssist.Hint="GAME NAME" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,316,157,47" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" Text="{Binding GameConfiguration.GameName}"/>
|
<TextBox materialDesign:HintAssist.Hint="GAME NAME" Style="{StaticResource MaterialDesignFloatingHintTextBox}" Margin="10,316,157,47" Background="{x:Null}" Foreground="Black" SelectionBrush="#FF00C3D7" CaretBrush="#FF21C3F3" FontSize="18" Text="{Binding GameConfiguration.GameName}" Name="gn"/>
|
||||||
<Button Content="Inject" HorizontalAlignment="Left" Margin="506,340,0,0" VerticalAlignment="Top" Width="127" IsEnabled="{Binding CanInject}" Click="InjectGame"/>
|
<Button Content="Inject" HorizontalAlignment="Left" Margin="506,340,0,0" VerticalAlignment="Top" Width="127" IsEnabled="{Binding CanInject}" Click="InjectGame"/>
|
||||||
<Button Content="Set Path" HorizontalAlignment="Left" Margin="506,260,0,0" VerticalAlignment="Top" Width="127" Click="Set_LogoTex"/>
|
<Button Content="Set Path" HorizontalAlignment="Left" Margin="506,260,0,0" VerticalAlignment="Top" Width="127" Click="Set_LogoTex"/>
|
||||||
<Button Content="Set Path" HorizontalAlignment="Left" Margin="506,215,0,0" VerticalAlignment="Top" Width="127" Click="Set_TvTex"/>
|
<Button Content="Set Path" HorizontalAlignment="Left" Margin="506,215,0,0" VerticalAlignment="Top" Width="127" Click="Set_TvTex"/>
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
@ -26,6 +27,7 @@ namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Configurations
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
mvm = FindResource("mvm") as MainViewModel;
|
mvm = FindResource("mvm") as MainViewModel;
|
||||||
|
mvm.setThing(this);
|
||||||
}
|
}
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
|
@ -56,8 +58,12 @@ namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Configurations
|
||||||
{
|
{
|
||||||
mvm.ImageWarning();
|
mvm.ImageWarning();
|
||||||
string path = mvm.GetFilePath(false, false);
|
string path = mvm.GetFilePath(false, false);
|
||||||
if (!CheckIfNull(path)) mvm.GameConfiguration.TGATv.ImgPath = path;
|
if (!CheckIfNull(path))
|
||||||
|
{
|
||||||
|
mvm.GameConfiguration.TGATv.ImgPath = path;
|
||||||
|
mvm.GameConfiguration.TGATv.extension = new FileInfo(path).Extension;
|
||||||
|
tv.Text = path;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -65,23 +71,45 @@ namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Configurations
|
||||||
{
|
{
|
||||||
mvm.ImageWarning();
|
mvm.ImageWarning();
|
||||||
string path = mvm.GetFilePath(false, false);
|
string path = mvm.GetFilePath(false, false);
|
||||||
if (!CheckIfNull(path)) mvm.GameConfiguration.TGADrc.ImgPath = path;
|
if (!CheckIfNull(path))
|
||||||
}
|
{
|
||||||
|
mvm.GameConfiguration.TGADrc.ImgPath = path;
|
||||||
|
mvm.GameConfiguration.TGADrc.extension = new FileInfo(path).Extension;
|
||||||
|
drc.Text = path;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
private void Set_IconTex(object sender, RoutedEventArgs e)
|
private void Set_IconTex(object sender, RoutedEventArgs e)
|
||||||
{
|
{
|
||||||
mvm.ImageWarning();
|
mvm.ImageWarning();
|
||||||
string path = mvm.GetFilePath(false, false);
|
string path = mvm.GetFilePath(false, false);
|
||||||
if (!CheckIfNull(path)) mvm.GameConfiguration.TGAIco.ImgPath = path;
|
if (!CheckIfNull(path)) {
|
||||||
|
mvm.GameConfiguration.TGAIco.ImgPath = path;
|
||||||
|
mvm.GameConfiguration.TGAIco.extension = new FileInfo(path).Extension;
|
||||||
|
ic.Text = path;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Set_LogoTex(object sender, RoutedEventArgs e)
|
private void Set_LogoTex(object sender, RoutedEventArgs e)
|
||||||
{
|
{
|
||||||
mvm.ImageWarning();
|
mvm.ImageWarning();
|
||||||
string path = mvm.GetFilePath(false, false);
|
string path = mvm.GetFilePath(false, false);
|
||||||
if (!CheckIfNull(path)) mvm.GameConfiguration.TGALog.ImgPath = path;
|
if (!CheckIfNull(path)) {
|
||||||
|
mvm.GameConfiguration.TGALog.ImgPath = path;
|
||||||
|
mvm.GameConfiguration.TGALog.extension = new FileInfo(path).Extension;
|
||||||
|
log.Text = path;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
public void getInfoFromConfig()
|
||||||
|
{
|
||||||
|
tv.Text = mvm.GameConfiguration.TGATv.ImgPath;
|
||||||
|
ic.Text = mvm.GameConfiguration.TGAIco.ImgPath;
|
||||||
|
drc.Text = mvm.GameConfiguration.TGADrc.ImgPath;
|
||||||
|
log.Text = mvm.GameConfiguration.TGALog.ImgPath;
|
||||||
|
gn.Text = mvm.GameConfiguration.GameName;
|
||||||
|
|
||||||
|
}
|
||||||
private bool CheckIfNull(string s)
|
private bool CheckIfNull(string s)
|
||||||
{
|
{
|
||||||
if(s == null || s.Equals(string.Empty))
|
if(s == null || s.Equals(string.Empty))
|
||||||
|
|
|
@ -69,6 +69,8 @@ namespace UWUVCI_AIO_WPF
|
||||||
mvm.RomSet = false;
|
mvm.RomSet = false;
|
||||||
mvm.RomPath = null;
|
mvm.RomPath = null;
|
||||||
mvm.Injected = false;
|
mvm.Injected = false;
|
||||||
|
mvm.CBasePath = null;
|
||||||
|
mvm.setThing(null);
|
||||||
switch ((sender as ListView).SelectedIndex)
|
switch ((sender as ListView).SelectedIndex)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
|
|
Loading…
Reference in a new issue