UWUVCI-AIO-WPF/UWUVCI AIO WPF/UI/Frames/InjectFrame.xaml.cs
2020-04-06 21:30:31 +02:00

78 lines
2 KiB
C#

using GameBaseClassLibrary;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace UWUVCI_AIO_WPF.UI.Frames
{
/// <summary>
/// Interaktionslogik für NDSFrame.xaml
/// </summary>
public partial class INJECTFRAME : Page, IDisposable
{
MainViewModel mvm;
public INJECTFRAME(GameConsoles console)
{
mvm = FindResource("mvm") as MainViewModel;
InitializeComponent();
if(console == GameConsoles.N64)
{
fLoadConfig.Content = new InjectFrames.Configurations.N64Config();
}
else
{
fLoadConfig.Content = new InjectFrames.Configurations.OtherConfigs();
}
fBaseFrame.Content = new InjectFrames.Bases.BaseContainerFrame(console);
}
public void Dispose()
{
}
private void Button_Click(object sender, RoutedEventArgs e)
{
//import config
string s = mvm.selectConfig();
if (s != null)
{
if (mvm.GetConsoleOfConfig(s, mvm.GameConfiguration.Console))
{
mvm.ImportConfig(s);
}
}
MessageBox.Show("Please re-select a base!");
}
private void Button_Click_1(object sender, RoutedEventArgs e)
{
//Export config
mvm.ExportFile();
}
private void Button_Click_2(object sender, RoutedEventArgs e)
{
mvm.Pack(true);
mvm.resetCBASE();
}
private void Button_Click_3(object sender, RoutedEventArgs e)
{
mvm.Pack(false);
mvm.resetCBASE();
}
}
}