mirror of
https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2024-11-24 03:53:03 +00:00
1145 lines
37 KiB
C#
1145 lines
37 KiB
C#
using GameBaseClassLibrary;
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Net;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Controls;
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using System.Windows.Forms;
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using UWUVCI_AIO_WPF.Classes;
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using UWUVCI_AIO_WPF.Properties;
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using UWUVCI_AIO_WPF.UI;
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using UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Bases;
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using UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Configurations;
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using UWUVCI_AIO_WPF.UI.Windows;
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namespace UWUVCI_AIO_WPF
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{
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class MainViewModel : BaseModel
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{
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//public GameConfig GameConfiguration { get; set; }
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private GameConfig gameConfiguration = new GameConfig();
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public GameConfig GameConfiguration
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{
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get { return gameConfiguration; }
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set
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{
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gameConfiguration = value;
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OnPropertyChanged();
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}
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}
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private string romPath;
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public string RomPath
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{
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get { return romPath; }
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set { romPath = value;
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OnPropertyChanged();
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}
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}
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private GameBases gbTemp;
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public GameBases GbTemp
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{
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get { return gbTemp; }
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set { gbTemp = value; }
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}
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private string selectedBaseAsString;
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public string SelectedBaseAsString
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{
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get { return selectedBaseAsString; }
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set { selectedBaseAsString = value; }
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}
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private List<string> lGameBasesString = new List<string>();
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public List<string> LGameBasesString
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{
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get { return lGameBasesString; }
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set
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{
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lGameBasesString = value;
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OnPropertyChanged();
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}
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}
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private bool pathsSet { get; set; } = false;
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public bool PathsSet
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{
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get { return pathsSet; }
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set
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{
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pathsSet = value;
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OnPropertyChanged();
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}
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}
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private string baseStore;
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public string BaseStore
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{
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get { return baseStore; }
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set { baseStore = value;
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OnPropertyChanged();
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}
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}
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private string injectStore;
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public string InjectStore
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{
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get { return injectStore; }
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set { injectStore = value;
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OnPropertyChanged();
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}
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}
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private bool injected = false;
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public bool Injected
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{
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get { return injected; }
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set { injected = value;
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OnPropertyChanged();
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}
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}
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private Page thing;
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public Page Thing
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{
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get { return thing; }
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set { thing = value; }
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}
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public int OldIndex { get; set; }
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public bool RomSet { get; set; }
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private List<GameBases> lBases = new List<GameBases>();
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public List<GameBases> LBases
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{
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get { return lBases; }
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set { lBases = value;
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OnPropertyChanged();
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}
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}
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#region TKLIST
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private List<GameBases> lNDS = new List<GameBases>();
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public List<GameBases> LNDS
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{
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get { return lNDS; }
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set { lNDS = value; OnPropertyChanged(); }
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}
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private List<GameBases> lN64 = new List<GameBases>();
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public List<GameBases> LN64
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{
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get { return lN64; }
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set { lN64 = value; OnPropertyChanged(); }
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}
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private List<GameBases> lNES = new List<GameBases>();
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public List<GameBases> LNES
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{
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get { return lNES; }
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set { lNES = value; OnPropertyChanged(); }
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}
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private List<GameBases> lGBA = new List<GameBases>();
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public List<GameBases> LGBA
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{
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get { return lGBA; }
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set { lGBA = value; OnPropertyChanged(); }
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}
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private List<GameBases> lSNES = new List<GameBases>();
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public List<GameBases> LSNES
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{
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get { return lSNES; }
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set { lSNES = value; OnPropertyChanged(); }
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}
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private List<GameBases> lTG16 = new List<GameBases>();
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public List<GameBases> LTG16
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{
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get { return lTG16; }
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set { lTG16 = value; OnPropertyChanged(); }
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}
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private List<GameBases> ltemp = new List<GameBases>();
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public List<GameBases> Ltemp
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{
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get { return ltemp; }
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set { ltemp = value; OnPropertyChanged(); }
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}
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#endregion
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public bool BaseDownloaded { get; set; } = false;
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private bool canInject = false;
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public bool CanInject
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{
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get { return canInject; }
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set { canInject = value;
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OnPropertyChanged();
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}
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}
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private string cBasePath;
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public string CBasePath
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{
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get { return cBasePath; }
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set { cBasePath = value;
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OnPropertyChanged();
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}
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}
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private MainWindow mw;
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private CustomBaseFrame cb = null;
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public MainViewModel()
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{
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toolCheck();
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BaseCheck();
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GameConfiguration = new GameConfig();
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if (!ValidatePathsStillExist() && Settings.Default.SetBaseOnce && Settings.Default.SetOutOnce)
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{
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MessageBox.Show("One of your added Paths seems to not exist anymore. Please check the paths in the Path menu!", "Issue", MessageBoxButtons.OK, MessageBoxIcon.Warning);
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}
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UpdatePathSet();
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GetAllBases();
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}
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public void resetCBASE()
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{
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if (cb != null) cb.Reset();
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}
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public void removeCBASE()
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{
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cb = null;
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}
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public void setThing(Page T)
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{
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Thing = T;
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}
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public void SetCBASE(CustomBaseFrame cbs)
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{
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cb = cbs;
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}
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public void setMW(MainWindow mwi)
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{
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mw = mwi;
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}
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public void ExportFile()
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{
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ReadImagesIntoConfig();
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if (GameConfiguration.Console == GameConsoles.N64)
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{
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ReadIniIntoConfig();
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}
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CheckAndFixConfigFolder();
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Stream createConfigStream = new FileStream($@"configs\{GameConfiguration.GameName}.uwuvci", FileMode.Create, FileAccess.Write);
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GZipStream compressedStream = new GZipStream(createConfigStream, CompressionMode.Compress);
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IFormatter formatter = new BinaryFormatter();
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formatter.Serialize(compressedStream, GameConfiguration);
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compressedStream.Close();
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createConfigStream.Close();
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}
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public void ImportConfig(string configPath)
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{
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FileInfo fn = new FileInfo(configPath);
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if (fn.Extension.Contains("uwuvci"))
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{
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FileStream inputConfigStream = new FileStream(configPath, FileMode.Open, FileAccess.Read);
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GZipStream decompressedConfigStream = new GZipStream(inputConfigStream, CompressionMode.Decompress);
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IFormatter formatter = new BinaryFormatter();
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GameConfiguration = (GameConfig)formatter.Deserialize(decompressedConfigStream);
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}
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if(GameConfiguration.Console == GameConsoles.N64)
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{
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(thing as N64Config).getInfoFromConfig();
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}
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else
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{
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(thing as OtherConfigs).getInfoFromConfig();
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}
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}
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public void ReadImagesIntoConfig()
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{
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ReadFileAsBin(GameConfiguration, GameConfiguration.TGAIco.ImgPath, 1);
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ReadFileAsBin(GameConfiguration, GameConfiguration.TGADrc.ImgPath, 2);
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ReadFileAsBin(GameConfiguration, GameConfiguration.TGATv.ImgPath, 3);
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ReadFileAsBin(GameConfiguration, GameConfiguration.TGALog.ImgPath, 4);
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}
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public void ReadIniIntoConfig()
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{
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ReadFileAsBin(GameConfiguration, GameConfiguration.N64Stuff.INIPath, 5);
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}
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private void ReadFileAsBin(GameConfig file, string FilePath, int scase)
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{
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if(FilePath != null)
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{
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try
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{
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var filedata = new FileStream(FilePath, FileMode.Open);
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var len = (int)filedata.Length;
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switch (scase)
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{
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case 1:
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file.TGAIco.ImgBin = new byte[len];
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filedata.Read(file.TGAIco.ImgBin, 0, len);
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break;
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case 2:
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file.TGADrc.ImgBin = new byte[len];
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filedata.Read(file.TGADrc.ImgBin, 0, len);
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break;
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case 3:
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file.TGATv.ImgBin = new byte[len];
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filedata.Read(file.TGATv.ImgBin, 0, len);
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break;
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case 4:
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file.TGALog.ImgBin = new byte[len];
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filedata.Read(file.TGALog.ImgBin, 0, len);
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break;
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case 5:
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file.N64Stuff.INIBin = new byte[len];
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filedata.Read(file.N64Stuff.INIBin, 0, len);
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break;
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}
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filedata.Close();
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}
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catch (Exception)
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{
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switch (scase)
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{
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case 1:
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file.TGAIco.ImgBin = null;
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break;
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case 2:
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file.TGADrc.ImgBin = null;
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break;
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case 3:
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file.TGATv.ImgBin = null;
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break;
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case 4:
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file.TGALog.ImgBin = null;
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break;
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case 5:
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file.N64Stuff.INIBin = null;
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break;
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}
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}
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}
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}
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private static void CheckAndFixConfigFolder()
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{
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if (!Directory.Exists(@"configs"))
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{
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Directory.CreateDirectory(@"configs");
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}
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}
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public void Pack(bool loadiine)
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{
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if (loadiine)
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{
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Injection.Loadiine(GameConfiguration.GameName);
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}
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else
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{
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Injection.Packing(GameConfiguration.GameName);
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}
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LGameBasesString.Clear();
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CanInject = false;
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RomSet = false;
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RomPath = null;
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Injected = false;
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GameConfiguration.CBasePath = null;
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}
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public void Inject()
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{
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if (Injection.Inject(GameConfiguration, RomPath)) Injected = true;
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else Injected = false;
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}
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private void BaseCheck()
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{
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if (Directory.Exists(@"bases"))
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{
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var test = GetMissingVCBs();
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if(test.Count > 0)
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{
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DialogResult res = MessageBox.Show("There are vcb Base files missing in the bases folder. Would you like to download the missing base files?", "Error 004: \"Missing VCB Bases\"", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
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if(res == DialogResult.Yes)
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{
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foreach(string s in test)
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{
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DownloadBase(s);
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}
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BaseCheck();
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}
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else if(res == DialogResult.No)
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{
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MessageBox.Show("The Programm will now terminate.");
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Environment.Exit(1);
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}
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}
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}
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else
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{
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DialogResult res = MessageBox.Show("No bases folder found.\nShould a bases folder be created and the missing vcb bases downloaded?", "Error 003: \"Missing VCB Bases Folder\"", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
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if (res == DialogResult.Yes)
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{
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Directory.CreateDirectory(@"bases");
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var test = GetMissingVCBs();
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foreach (string s in test)
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{
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DownloadBase(s);
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}
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BaseCheck();
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}
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else
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{
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MessageBox.Show("The Programm will now terminate.");
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Environment.Exit(1);
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}
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}
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}
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public void UpdateBases()
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{
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string[] bases = { "bases.vcbnds", "bases.vcbn64", "bases.vcbgba", "bases.vcbsnes", "bases.vcbnes", "bases.vcbtg16" };
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foreach(string s in bases)
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{
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DownloadBase(s);
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DeleteBase(s);
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CopyBase(s);
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}
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MessageBox.Show("Finished Updating! Restarting UWUVCI AIO");
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System.Diagnostics.Process.Start(System.Windows.Application.ResourceAssembly.Location);
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Environment.Exit(0);
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}
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public bool GetConsoleOfConfig(string configPath, GameConsoles console)
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{
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FileInfo fn = new FileInfo(configPath);
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if (fn.Extension.Contains("uwuvci"))
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{
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FileStream inputConfigStream = new FileStream(configPath, FileMode.Open, FileAccess.Read);
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GZipStream decompressedConfigStream = new GZipStream(inputConfigStream, CompressionMode.Decompress);
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IFormatter formatter = new BinaryFormatter();
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GameConfig check = (GameConfig)formatter.Deserialize(decompressedConfigStream);
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if (check.Console == console) return true;
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}
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return false;
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}
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public string selectConfig()
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{
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string ret = string.Empty;
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using (var dialog = new System.Windows.Forms.OpenFileDialog())
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{
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dialog.Filter = "UWUVCI Config (*.uwuvci) | *.uwuvci";
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DialogResult res = dialog.ShowDialog();
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if (res == DialogResult.OK)
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{
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ret = dialog.FileName;
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}
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}
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return ret;
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}
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public string GetFilePath(bool ROM, bool INI)
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{
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string ret = string.Empty;
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using (var dialog = new System.Windows.Forms.OpenFileDialog())
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{
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if (ROM)
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{
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switch (GameConfiguration.Console)
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{
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case GameConsoles.NDS:
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dialog.Filter = "Nintendo DS ROM (*.nds; *.srl) | *.nds;*.srl";
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break;
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case GameConsoles.N64:
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dialog.Filter = "Nintendo 64 ROM (*.n64; *.v64; *.z64) | *.n64;*.v64;*.z64";
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break;
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case GameConsoles.GBA:
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dialog.Filter = "GameBoy Advance ROM (*.gba) | *.gba";
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break;
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case GameConsoles.NES:
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dialog.Filter = "Nintendo Entertainment System ROM (*.nes) | *.nes";
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break;
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case GameConsoles.SNES:
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dialog.Filter = "Super Nintendo Entertainment System ROM (*.sfc; *.smc) | *.sfc;*.smc";
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break;
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case GameConsoles.TG16:
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dialog.Filter = "TurboGrafX-16 ROM (*.pce) | *.pce";
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break;
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}
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}
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else if(!INI)
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{
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dialog.Filter = "BootImages (*.png; *.tga) | *.png;*.tga";
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}
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else
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{
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dialog.Filter = "N64 VC Configuration (*.ini) | *.ini";
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}
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DialogResult res = dialog.ShowDialog();
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if(res == DialogResult.OK)
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{
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ret = dialog.FileName;
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}
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}
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return ret;
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}
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private static void CopyBase(string console)
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{
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File.Copy(console, $@"bases\{console}");
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File.Delete(console);
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}
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private static void DeleteBase(string console)
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{
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File.Delete($@"bases\{console}");
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}
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public static List<string> GetMissingVCBs()
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{
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List<string> ret = new List<string>();
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string path = @"bases\bases.vcb";
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if (!File.Exists(path + "nds"))
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{
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ret.Add(path + "nds");
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}
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if (!File.Exists(path + "nes"))
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{
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ret.Add(path + "nes");
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}
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if (!File.Exists(path + "n64"))
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{
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ret.Add(path + "n64");
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}
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if (!File.Exists(path + "snes"))
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{
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ret.Add(path + "snes");
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}
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if (!File.Exists(path + "gba"))
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{
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ret.Add(path + "gba");
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}
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if (!File.Exists(path + "tg16"))
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{
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ret.Add(path + "tg16");
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}
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return ret;
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}
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public static void DownloadBase(string name)
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{
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try
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{
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string basePath = $@"\bases\{name}";
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using (var client = new WebClient())
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{
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client.DownloadFile(getDownloadLink(name), name);
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}
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}catch(Exception e)
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{
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Console.WriteLine(e.Message);
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MessageBox.Show("There was an Error downloading the VCB Base File.\nThe Programm will now terminate.", "Error 005: \"Unable to Download VCB Base\"", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
Environment.Exit(1);
|
|
}
|
|
|
|
}
|
|
private static string getDownloadLink(string basefile)
|
|
{
|
|
try
|
|
{
|
|
//get download link from uwuvciapi
|
|
WebRequest request = WebRequest.Create("https://uwuvciapi.azurewebsites.net/GetVCBLink?vcb=" + basefile);
|
|
var response = request.GetResponse();
|
|
using (Stream dataStream = response.GetResponseStream())
|
|
{
|
|
// Open the stream using a StreamReader for easy access.
|
|
StreamReader reader = new StreamReader(dataStream);
|
|
// Read the content.
|
|
string responseFromServer = reader.ReadToEnd();
|
|
// Display the content.
|
|
return responseFromServer;
|
|
}
|
|
|
|
}
|
|
catch (Exception)
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
|
|
private void toolCheck()
|
|
{
|
|
if (ToolCheck.DoesToolsFolderExist())
|
|
{
|
|
List<MissingTool> missingTools = new List<MissingTool>();
|
|
missingTools = ToolCheck.CheckForMissingTools();
|
|
if(missingTools.Count > 0)
|
|
{
|
|
string errorMessage = "Error 002:\nFollowing Tools seem to be missing:\n\n";
|
|
foreach(MissingTool m in missingTools)
|
|
{
|
|
errorMessage += $"{m.Name} not found under {m.Path}\n\n";
|
|
}
|
|
errorMessage += "Please add listed files to their corresponding Path.\nThe Programm will be terminated";
|
|
MessageBox.Show(errorMessage, "Error 002: \"Missing Tools\"", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
System.Windows.Application.Current.Shutdown();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
string path = $@"{Directory.GetCurrentDirectory()}\Tools";
|
|
MessageBox.Show($"Error: 001\nThe Tools folder seems to be missing.\nPlease make sure that the Tools Folder exists at this location:\n\n{path} \n\nThe Programm will be terminated.", "Error 001: \"Missing Tools folder\"", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
System.Windows.Application.Current.Shutdown();
|
|
}
|
|
}
|
|
|
|
public void UpdatePathSet()
|
|
{
|
|
PathsSet = Settings.Default.PathsSet;
|
|
if(BaseStore != Settings.Default.BasePath)
|
|
{
|
|
BaseStore = Settings.Default.BasePath;
|
|
}
|
|
if (InjectStore != Settings.Default.BasePath)
|
|
{
|
|
InjectStore = Settings.Default.OutPath;
|
|
}
|
|
}
|
|
|
|
public bool ValidatePathsStillExist()
|
|
{
|
|
bool ret = false;
|
|
bool basep = false;
|
|
try
|
|
{
|
|
if (Directory.Exists(Settings.Default.BasePath))
|
|
{
|
|
basep = true;
|
|
}
|
|
else
|
|
{
|
|
Settings.Default.BasePath = string.Empty;
|
|
Settings.Default.PathsSet = false;
|
|
Settings.Default.Save();
|
|
}
|
|
if (Directory.Exists(Settings.Default.OutPath))
|
|
{
|
|
if (basep)
|
|
{
|
|
ret = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Settings.Default.OutPath = string.Empty;
|
|
Settings.Default.PathsSet = false;
|
|
Settings.Default.Save();
|
|
}
|
|
}
|
|
catch (Exception)
|
|
{
|
|
ret = false;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
public void GetBases(GameConsoles Console)
|
|
{
|
|
List<GameBases> lTemp = new List<GameBases>();
|
|
string vcbpath = $@"bases/bases.vcb{Console.ToString().ToLower()}";
|
|
lTemp = VCBTool.ReadBasesFromVCB(vcbpath);
|
|
LBases.Clear();
|
|
GameBases custom = new GameBases();
|
|
custom.Name = "Custom";
|
|
custom.Region = Regions.EU;
|
|
LBases.Add(custom);
|
|
foreach(GameBases gb in lTemp)
|
|
{
|
|
LBases.Add(gb);
|
|
}
|
|
lGameBasesString.Clear();
|
|
foreach(GameBases gb in LBases)
|
|
{
|
|
LGameBasesString.Add($"{gb.Name} {gb.Region}");
|
|
}
|
|
}
|
|
|
|
public GameBases getBasefromName(string Name)
|
|
{
|
|
string NameWORegion = Name.Remove(Name.Length - 3, 3);
|
|
string Region = Name.Remove(0, Name.Length - 2);
|
|
foreach(GameBases b in LNDS)
|
|
{
|
|
if(b.Name == NameWORegion && b.Region.ToString() == Region)
|
|
{
|
|
return b;
|
|
}
|
|
}
|
|
foreach (GameBases b in LN64)
|
|
{
|
|
if (b.Name == NameWORegion && b.Region.ToString() == Region)
|
|
{
|
|
return b;
|
|
}
|
|
}
|
|
foreach (GameBases b in LNES)
|
|
{
|
|
if (b.Name == NameWORegion && b.Region.ToString() == Region)
|
|
{
|
|
return b;
|
|
}
|
|
}
|
|
foreach (GameBases b in LSNES)
|
|
{
|
|
if (b.Name == NameWORegion && b.Region.ToString() == Region)
|
|
{
|
|
return b;
|
|
}
|
|
}
|
|
foreach (GameBases b in LGBA)
|
|
{
|
|
if (b.Name == NameWORegion && b.Region.ToString() == Region)
|
|
{
|
|
return b;
|
|
}
|
|
}
|
|
foreach (GameBases b in LTG16)
|
|
{
|
|
if (b.Name == NameWORegion && b.Region.ToString() == Region)
|
|
{
|
|
return b;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
private void GetAllBases()
|
|
{
|
|
LN64.Clear();
|
|
LNDS.Clear();
|
|
LNES.Clear();
|
|
LSNES.Clear();
|
|
LGBA.Clear();
|
|
LTG16.Clear();
|
|
lNDS = VCBTool.ReadBasesFromVCB($@"bases/bases.vcbnds");
|
|
lNES = VCBTool.ReadBasesFromVCB($@"bases/bases.vcbnes");
|
|
lSNES = VCBTool.ReadBasesFromVCB($@"bases/bases.vcbsnes");
|
|
lN64 = VCBTool.ReadBasesFromVCB($@"bases/bases.vcbn64");
|
|
lGBA = VCBTool.ReadBasesFromVCB($@"bases/bases.vcbgba");
|
|
lTG16 = VCBTool.ReadBasesFromVCB($@"bases/bases.vcbtg16");
|
|
CreateSettingIfNotExist(lNDS, GameConsoles.NDS);
|
|
CreateSettingIfNotExist(lNES, GameConsoles.NES);
|
|
CreateSettingIfNotExist(lSNES, GameConsoles.SNES);
|
|
CreateSettingIfNotExist(lGBA, GameConsoles.GBA);
|
|
CreateSettingIfNotExist(lN64, GameConsoles.N64);
|
|
CreateSettingIfNotExist(lTG16, GameConsoles.TG16);
|
|
}
|
|
private void CreateSettingIfNotExist(List<GameBases> l, GameConsoles console)
|
|
{
|
|
string file = $@"keys\{console.ToString().ToLower()}.vck";
|
|
if (!File.Exists(file))
|
|
{
|
|
List<TKeys> temp = new List<TKeys>();
|
|
foreach(GameBases gb in l)
|
|
{
|
|
TKeys tempkey = new TKeys();
|
|
tempkey.Base = gb;
|
|
temp.Add(tempkey);
|
|
}
|
|
KeyFile.ExportFile(temp, console);
|
|
}
|
|
|
|
}
|
|
public void getTempList(GameConsoles console)
|
|
{
|
|
switch (console)
|
|
{
|
|
case GameConsoles.NDS:
|
|
Ltemp = LNDS;
|
|
break;
|
|
case GameConsoles.N64:
|
|
Ltemp = LN64;
|
|
break;
|
|
case GameConsoles.GBA:
|
|
Ltemp = LGBA;
|
|
break;
|
|
case GameConsoles.NES:
|
|
Ltemp = LNES;
|
|
break;
|
|
case GameConsoles.SNES:
|
|
Ltemp = LSNES;
|
|
break;
|
|
case GameConsoles.TG16:
|
|
Ltemp = LTG16;
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void EnterKey(bool ck)
|
|
{
|
|
EnterKey ek = new EnterKey(ck);
|
|
ek.ShowDialog();
|
|
}
|
|
public bool checkcKey(string key)
|
|
{
|
|
if (487391367 == key.GetHashCode())
|
|
{
|
|
Settings.Default.Ckey = key;
|
|
Settings.Default.Save();
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
public bool isCkeySet()
|
|
{
|
|
if (Settings.Default.Ckey.GetHashCode() == 487391367)
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
public bool checkKey(string key)
|
|
{
|
|
if(GbTemp.KeyHash == key.GetHashCode())
|
|
{
|
|
UpdateKeyInFile(key, $@"keys\{GetConsoleOfBase(gbTemp).ToString().ToLower()}.vck", GbTemp, GetConsoleOfBase(gbTemp));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
public void UpdateKeyInFile(string key, string file, GameBases Base, GameConsoles console)
|
|
{
|
|
if (File.Exists(file))
|
|
{
|
|
var temp = KeyFile.ReadBasesFromKeyFile(file);
|
|
foreach(TKeys t in temp)
|
|
{
|
|
if(t.Base.Name == Base.Name && t.Base.Region == Base.Region)
|
|
{
|
|
t.Tkey = key;
|
|
}
|
|
}
|
|
File.Delete(file);
|
|
KeyFile.ExportFile(temp, console);
|
|
}
|
|
}
|
|
public bool isKeySet(GameBases bases)
|
|
{
|
|
var temp = KeyFile.ReadBasesFromKeyFile($@"keys\{GetConsoleOfBase(bases).ToString().ToLower()}.vck");
|
|
foreach(TKeys t in temp)
|
|
{
|
|
if(t.Base.Name == bases.Name && t.Base.Region == bases.Region)
|
|
{
|
|
if(t.Tkey != null)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
|
|
}
|
|
public void ImageWarning()
|
|
{
|
|
MessageBox.Show("Images need to either be in a Bit Depth of 32bit or 24bit. \nIf using Tools like paint.net do not choose the Auto function.", "Image Warning", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
|
}
|
|
public bool CBaseConvertInfo()
|
|
{
|
|
bool ret = false;
|
|
DialogResult res = MessageBox.Show("You seem to have added a NUS format Custom Base.\nDo you want it to be converted to be used with the Injector?", "NUS Custom Base", MessageBoxButtons.YesNo, MessageBoxIcon.Information);
|
|
if(res == DialogResult.Yes)
|
|
{
|
|
ret = true;
|
|
}
|
|
return ret;
|
|
}
|
|
public TKeys getTkey(GameBases bases)
|
|
{
|
|
var temp = KeyFile.ReadBasesFromKeyFile($@"keys\{GetConsoleOfBase(bases).ToString().ToLower()}.vck");
|
|
foreach (TKeys t in temp)
|
|
{
|
|
if (t.Base.Name == bases.Name && t.Base.Region == bases.Region)
|
|
{
|
|
if (t.Tkey != null)
|
|
{
|
|
return t;
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
|
|
}
|
|
public void Download()
|
|
{
|
|
Injection.Download(this);
|
|
}
|
|
public GameConsoles GetConsoleOfBase(GameBases gb)
|
|
{
|
|
GameConsoles ret = new GameConsoles();
|
|
bool cont = false;
|
|
foreach(GameBases b in lNDS)
|
|
{
|
|
if(b.Name == gb.Name && b.Region == gb.Region)
|
|
{
|
|
ret = GameConsoles.NDS;
|
|
cont = true;
|
|
}
|
|
}
|
|
if (!cont)
|
|
{
|
|
foreach (GameBases b in lN64)
|
|
{
|
|
if (b.Name == gb.Name && b.Region == gb.Region)
|
|
{
|
|
ret = GameConsoles.N64;
|
|
cont = true;
|
|
}
|
|
}
|
|
}
|
|
if (!cont)
|
|
{
|
|
foreach (GameBases b in lNES)
|
|
{
|
|
if (b.Name == gb.Name && b.Region == gb.Region)
|
|
{
|
|
ret = GameConsoles.NES;
|
|
cont = true;
|
|
}
|
|
}
|
|
}
|
|
if (!cont)
|
|
{
|
|
foreach (GameBases b in lSNES)
|
|
{ if(b.Name == gb.Name && b.Region == gb.Region)
|
|
{
|
|
ret = GameConsoles.SNES;
|
|
cont = true;
|
|
}
|
|
}
|
|
}
|
|
if (!cont)
|
|
{
|
|
foreach (GameBases b in lGBA)
|
|
{
|
|
if (b.Name == gb.Name && b.Region == gb.Region)
|
|
{
|
|
ret = GameConsoles.GBA;
|
|
cont = true;
|
|
}
|
|
}
|
|
}
|
|
if (!cont)
|
|
{
|
|
foreach (GameBases b in lTG16)
|
|
{
|
|
if (b.Name == gb.Name && b.Region == gb.Region)
|
|
{
|
|
ret = GameConsoles.TG16;
|
|
cont = true;
|
|
}
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
public List<bool> getInfoOfBase(GameBases gb)
|
|
{
|
|
List<bool> info = new List<bool>();
|
|
if (Directory.Exists($@"{Settings.Default.BasePath}\{gb.Name.Replace(":","")} [{gb.Region}]"))
|
|
{
|
|
info.Add(true);
|
|
}
|
|
else
|
|
{
|
|
info.Add(false);
|
|
}
|
|
if (isKeySet(gb))
|
|
{
|
|
info.Add(true);
|
|
}
|
|
else
|
|
{
|
|
info.Add(false);
|
|
}
|
|
if (isCkeySet())
|
|
{
|
|
info.Add(true);
|
|
}
|
|
else
|
|
{
|
|
info.Add(false);
|
|
}
|
|
return info;
|
|
}
|
|
|
|
|
|
public void SetInjectPath()
|
|
{
|
|
using (var dialog = new System.Windows.Forms.FolderBrowserDialog())
|
|
{
|
|
System.Windows.Forms.DialogResult result = dialog.ShowDialog();
|
|
if(result == DialogResult.OK)
|
|
{
|
|
try
|
|
{
|
|
if (DirectoryIsEmpty(dialog.SelectedPath))
|
|
{
|
|
Settings.Default.OutPath = dialog.SelectedPath;
|
|
Settings.Default.SetOutOnce = true;
|
|
Settings.Default.Save();
|
|
UpdatePathSet();
|
|
}
|
|
else
|
|
{
|
|
DialogResult r = MessageBox.Show("Folder contains Files or Subfolders, do you really want to use this folder as the Inject Folder?", "Information", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
|
|
if (r == DialogResult.Yes)
|
|
{
|
|
Settings.Default.OutPath = dialog.SelectedPath;
|
|
Settings.Default.SetOutOnce = true;
|
|
Settings.Default.Save();
|
|
UpdatePathSet();
|
|
}
|
|
else
|
|
{
|
|
SetInjectPath();
|
|
}
|
|
}
|
|
}catch(Exception e)
|
|
{
|
|
Console.WriteLine(e.Message);
|
|
MessageBox.Show("An Error occured, please try again!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
}
|
|
|
|
}
|
|
}
|
|
ArePathsSet();
|
|
}
|
|
public void SetBasePath()
|
|
{
|
|
using (var dialog = new System.Windows.Forms.FolderBrowserDialog())
|
|
{
|
|
System.Windows.Forms.DialogResult result = dialog.ShowDialog();
|
|
if (result == DialogResult.OK)
|
|
{
|
|
try
|
|
{
|
|
if (DirectoryIsEmpty(dialog.SelectedPath))
|
|
{
|
|
Settings.Default.BasePath = dialog.SelectedPath;
|
|
Settings.Default.SetBaseOnce = true;
|
|
Settings.Default.Save();
|
|
UpdatePathSet();
|
|
}
|
|
else
|
|
{
|
|
DialogResult r = MessageBox.Show("Folder contains Files or Subfolders, do you really want to use this folder as the Base Folder?", "Information", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
|
|
if (r == DialogResult.Yes)
|
|
{
|
|
Settings.Default.BasePath = dialog.SelectedPath;
|
|
Settings.Default.SetBaseOnce = true;
|
|
Settings.Default.Save();
|
|
UpdatePathSet();
|
|
}
|
|
else
|
|
{
|
|
SetBasePath();
|
|
}
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Console.WriteLine(e.Message);
|
|
MessageBox.Show("An Error occured, please try again!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
}
|
|
|
|
}
|
|
}
|
|
ArePathsSet();
|
|
}
|
|
public void ArePathsSet()
|
|
{
|
|
if (ValidatePathsStillExist())
|
|
{
|
|
Settings.Default.PathsSet = true;
|
|
Settings.Default.Save();
|
|
}
|
|
UpdatePathSet();
|
|
}
|
|
public bool DirectoryIsEmpty(string path)
|
|
{
|
|
int fileCount = Directory.GetFiles(path).Length;
|
|
if (fileCount > 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
string[] dirs = Directory.GetDirectories(path);
|
|
foreach (string dir in dirs)
|
|
{
|
|
if (!DirectoryIsEmpty(dir))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|