Class: DryWet

Tone. DryWet

new DryWet(initialDry)

DRY/WET KNOB

equal power fading control values: 0 = 100% dry - 0% wet 1 = 0% dry - 100% wet

Parameters:
Name Type Argument Description
initialDry number <optional>
Source:

Members

dry :GainNode

connect this input to the dry signal the dry signal is also the default input

Type:
  • GainNode
Source:

wet :GainNode

connect this input to the wet signal

Type:
  • GainNode
Source:

wetness :Tone.Signal

controls the amount of wet signal which is mixed into the dry signal

Type:
Source:

Methods

dispose()

clean up

Source:

setDry(val, rampTime)

Set the dry value

Parameters:
Name Type Argument Description
val number
rampTime Tone.Time <optional>
Source:

setWet(val, rampTime)

Set the wet value

Parameters:
Name Type Argument Description
val number
rampTime Tone.Time <optional>
Source:
Tone No Tone Copyright © 2014.
Documentation generated on Wed Jun 25 2014 13:10:39 GMT-0400 (EDT).