Tone.js/Tone/core/context/Destination.ts

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import { Volume } from "../../component/channel/Volume";
import { Decibels } from "../type/Units";
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import { optionsFromArguments } from "../util/Defaults";
import { onContextClose, onContextInit } from "./ContextInitialization";
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import { Gain } from "./Gain";
import { Param } from "./Param";
import { connectSeries, ToneAudioNode, ToneAudioNodeOptions } from "./ToneAudioNode";
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interface DestinationOptions extends ToneAudioNodeOptions {
volume: Decibels;
mute: boolean;
}
/**
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* A single master output which is connected to the
* AudioDestinationNode (aka your speakers).
* It provides useful conveniences such as the ability
* to set the volume and mute the entire application.
* It also gives you the ability to apply master effects to your application.
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*
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* @example
* const oscillator = new Tone.Oscillator().start();
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* // the audio will go from the oscillator to the speakers
* oscillator.connect(Tone.getDestination());
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* // a convenience for connecting to the master output is also provided:
* oscillator.toDestination();
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* @category Core
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*/
export class Destination extends ToneAudioNode<DestinationOptions> {
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readonly name: string = "Destination";
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input: Volume = new Volume({ context: this.context });
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output: Gain = new Gain({ context: this.context });
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/**
* The volume of the master output in decibels. -Infinity is silent, and 0 is no change.
* @example
* const osc = new Tone.Oscillator().toDestination();
* osc.start();
* // ramp the volume down to silent over 10 seconds
* Tone.getDestination().volume.rampTo(-Infinity, 10);
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*/
volume: Param<"decibels"> = this.input.volume;
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constructor(options: Partial<DestinationOptions>);
constructor() {
super(optionsFromArguments(Destination.getDefaults(), arguments));
const options = optionsFromArguments(Destination.getDefaults(), arguments);
connectSeries(this.input, this.output, this.context.rawContext.destination);
this.mute = options.mute;
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this._internalChannels = [this.input, this.context.rawContext.destination, this.output];
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}
static getDefaults(): DestinationOptions {
return Object.assign(ToneAudioNode.getDefaults(), {
mute: false,
volume: 0,
});
}
/**
* Mute the output.
* @example
* const oscillator = new Tone.Oscillator().start().toDestination();
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* setTimeout(() => {
* // mute the output
* Tone.Destination.mute = true;
* }, 1000);
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*/
get mute(): boolean {
return this.input.mute;
}
set mute(mute: boolean) {
this.input.mute = mute;
}
/**
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* Add a master effects chain. NOTE: this will disconnect any nodes which were previously
* chained in the master effects chain.
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* @param args All arguments will be connected in a row and the Master will be routed through it.
* @example
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* // route all audio through a filter and compressor
* const lowpass = new Tone.Filter(800, "lowpass");
* const compressor = new Tone.Compressor(-18);
* Tone.Destination.chain(lowpass, compressor);
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*/
chain(...args: Array<AudioNode | ToneAudioNode>): this {
this.input.disconnect();
args.unshift(this.input);
args.push(this.output);
connectSeries(...args);
return this;
}
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/**
* The maximum number of channels the system can output
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* @example
* console.log(Tone.Destination.maxChannelCount);
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*/
get maxChannelCount(): number {
return this.context.rawContext.destination.maxChannelCount;
}
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/**
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* Clean up
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*/
dispose(): this {
super.dispose();
this.volume.dispose();
return this;
}
}
//-------------------------------------
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// INITIALIZATION
//-------------------------------------
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onContextInit(context => {
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context.destination = new Destination({ context });
});
onContextClose(context => {
context.destination.dispose();
});