Tone.js/Tone/core/context/Destination.ts

122 lines
3.3 KiB
TypeScript
Raw Normal View History

2019-07-11 13:57:06 +00:00
import { Volume } from "../../component/channel/Volume";
2019-06-23 19:03:04 +00:00
import { connectSeries } from "../Connect";
import { optionsFromArguments } from "../util/Defaults";
import { onContextClose, onContextInit } from "./ContextInitialization";
2019-06-23 19:03:04 +00:00
import { Gain } from "./Gain";
import { Param } from "./Param";
import { ToneAudioNode, ToneAudioNodeOptions } from "./ToneAudioNode";
interface DestinationOptions extends ToneAudioNodeOptions {
volume: Decibels;
mute: boolean;
}
/**
* A single master output which is connected to the
* AudioDestinationNode (aka your speakers).
* It provides useful conveniences such as the ability
* to set the volume and mute the entire application.
* It also gives you the ability to apply master effects to your application.
*
* @example
* //the audio will go from the oscillator to the speakers
* oscillator.connect(Destination);
* //a convenience for connecting to the master output is also provided:
* oscillator.toDestination();
2019-06-23 19:03:04 +00:00
* //the above two examples are equivalent.
*/
export class Destination extends ToneAudioNode<DestinationOptions> {
name = "Destination";
input: Volume = new Volume({ context: this.context });
output: Gain = new Gain({ context : this.context });
/**
* The volume of the master output.
*/
2019-07-15 19:37:25 +00:00
volume: Param<Decibels> = this.input.volume;
2019-06-23 19:03:04 +00:00
_internalChannels = [this.input, this.output];
constructor(options: Partial<DestinationOptions>);
constructor() {
super(optionsFromArguments(Destination.getDefaults(), arguments));
const options = optionsFromArguments(Destination.getDefaults(), arguments);
connectSeries(this.input, this.output, this.context.rawContext.destination);
this.volume.value = options.volume;
this.mute = options.mute;
}
static getDefaults(): DestinationOptions {
return Object.assign(ToneAudioNode.getDefaults(), {
mute: false,
volume: 0,
});
}
/**
* Mute the output.
* @example
* //mute the output
* Destination.mute = true;
*/
get mute(): boolean {
return this.input.mute;
}
set mute(mute: boolean) {
this.input.mute = mute;
}
/**
* Add a master effects chain. NOTE: this will disconnect any nodes which were previously
* chained in the master effects chain.
* @param nodes All arguments will be connected in a row and the Master will be routed through it.
* @return {Destination} this
* @example
* //some overall compression to keep the levels in check
* var masterCompressor = new Tone.Compressor({
* "threshold" : -6,
* "ratio" : 3,
* "attack" : 0.5,
* "release" : 0.1
* });
* //give a little boost to the lows
* var lowBump = new Tone.Filter(200, "lowshelf");
* //route everything through the filter
* //and compressor before going to the speakers
* Destination.chain(lowBump, masterCompressor);
*/
chain(...args: Array<AudioNode | ToneAudioNode>): this {
this.input.disconnect();
args.unshift(this.input);
args.push(this.output);
connectSeries(...args);
return this;
}
/**
* Clean up
*/
dispose(): this {
super.dispose();
this.volume.dispose();
return this;
}
}
///////////////////////////////////////////////////////////////////////////
// INITIALIZATION
///////////////////////////////////////////////////////////////////////////
2019-07-11 13:57:06 +00:00
onContextInit(context => {
2019-06-23 19:03:04 +00:00
context.destination = new Destination({ context });
});
onContextClose(context => {
context.destination.dispose();
});