2019-07-11 13:57:06 +00:00
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import { Volume } from "../../component/channel/Volume";
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2019-06-23 19:03:04 +00:00
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import { connectSeries } from "../Connect";
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import { optionsFromArguments } from "../util/Defaults";
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2019-07-16 19:41:59 +00:00
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import { onContextClose, onContextInit } from "./ContextInitialization";
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2019-06-23 19:03:04 +00:00
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import { Gain } from "./Gain";
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import { Param } from "./Param";
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import { ToneAudioNode, ToneAudioNodeOptions } from "./ToneAudioNode";
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interface DestinationOptions extends ToneAudioNodeOptions {
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volume: Decibels;
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mute: boolean;
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}
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/**
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* A single master output which is connected to the
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* AudioDestinationNode (aka your speakers).
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* It provides useful conveniences such as the ability
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* to set the volume and mute the entire application.
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* It also gives you the ability to apply master effects to your application.
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*
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* @example
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* //the audio will go from the oscillator to the speakers
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* oscillator.connect(Destination);
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* //a convenience for connecting to the master output is also provided:
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2019-07-25 15:32:56 +00:00
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* oscillator.toDestination();
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2019-06-23 19:03:04 +00:00
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* //the above two examples are equivalent.
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*/
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export class Destination extends ToneAudioNode<DestinationOptions> {
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name = "Destination";
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input: Volume = new Volume({ context: this.context });
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output: Gain = new Gain({ context : this.context });
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/**
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* The volume of the master output.
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*/
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2019-07-15 19:37:25 +00:00
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volume: Param<Decibels> = this.input.volume;
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2019-06-23 19:03:04 +00:00
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_internalChannels = [this.input, this.output];
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constructor(options: Partial<DestinationOptions>);
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constructor() {
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super(optionsFromArguments(Destination.getDefaults(), arguments));
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const options = optionsFromArguments(Destination.getDefaults(), arguments);
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connectSeries(this.input, this.output, this.context.rawContext.destination);
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this.volume.value = options.volume;
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this.mute = options.mute;
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}
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static getDefaults(): DestinationOptions {
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return Object.assign(ToneAudioNode.getDefaults(), {
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mute: false,
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volume: 0,
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});
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}
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/**
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* Mute the output.
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* @example
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* //mute the output
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* Destination.mute = true;
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*/
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get mute(): boolean {
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return this.input.mute;
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}
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set mute(mute: boolean) {
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this.input.mute = mute;
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}
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/**
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* Add a master effects chain. NOTE: this will disconnect any nodes which were previously
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* chained in the master effects chain.
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* @param nodes All arguments will be connected in a row and the Master will be routed through it.
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* @return {Destination} this
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* @example
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* //some overall compression to keep the levels in check
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* var masterCompressor = new Tone.Compressor({
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* "threshold" : -6,
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* "ratio" : 3,
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* "attack" : 0.5,
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* "release" : 0.1
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* });
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* //give a little boost to the lows
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* var lowBump = new Tone.Filter(200, "lowshelf");
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* //route everything through the filter
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* //and compressor before going to the speakers
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* Destination.chain(lowBump, masterCompressor);
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*/
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chain(...args: Array<AudioNode | ToneAudioNode>): this {
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this.input.disconnect();
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args.unshift(this.input);
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args.push(this.output);
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connectSeries(...args);
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return this;
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}
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/**
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* Clean up
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*/
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dispose(): this {
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super.dispose();
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this.volume.dispose();
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return this;
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}
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}
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///////////////////////////////////////////////////////////////////////////
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// INITIALIZATION
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///////////////////////////////////////////////////////////////////////////
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2019-07-11 13:57:06 +00:00
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onContextInit(context => {
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2019-06-23 19:03:04 +00:00
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context.destination = new Destination({ context });
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});
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2019-07-16 19:41:59 +00:00
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onContextClose(context => {
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context.destination.dispose();
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});
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