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https://github.com/Tonejs/Tone.js
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some more examples
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2 changed files with 22 additions and 16 deletions
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@ -12,6 +12,13 @@ export interface DelayOptions extends ToneAudioNodeOptions {
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/**
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* Wrapper around Web Audio's native [DelayNode](http://webaudio.github.io/web-audio-api/#the-delaynode-interface).
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* @category Core
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* @offline 0.5 1
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* @example
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* const delay = new Tone.Delay(0.1).toDestination();
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* // connect the signal to both the delay and the destination
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* const pulse = new Tone.PulseOscillator().fan(delay, Tone.Destination);
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* // start and stop the pulse
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* pulse.start(0).stop(0.01);
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*/
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export class Delay extends ToneAudioNode<DelayOptions> {
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@ -24,6 +31,11 @@ export class Delay extends ToneAudioNode<DelayOptions> {
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/**
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* The amount of time the incoming signal is delayed.
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* @example
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* const delay = new Tone.Delay().toDestination();
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* delay.delayTime.value = 0.5;
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* // play a short blip
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* const pulse = new Tone.PulseOscillator().fan(delay, Tone.Destination).start().stop("+0.01");
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*/
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readonly delayTime: Param<"time">;
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@ -24,7 +24,6 @@ interface DestinationOptions extends ToneAudioNodeOptions {
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* oscillator.connect(Tone.Destination);
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* // a convenience for connecting to the master output is also provided:
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* oscillator.toDestination();
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* // these two are equivalent.
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* @category Core
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*/
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export class Destination extends ToneAudioNode<DestinationOptions> {
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@ -62,13 +61,14 @@ export class Destination extends ToneAudioNode<DestinationOptions> {
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* Mute the output.
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* @example
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* const oscillator = new Tone.Oscillator().start().toDestination();
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* // mute the output
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* Tone.Destination.mute = true;
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* setTimeout(() => {
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* // mute the output
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* Tone.Destination.mute = true;
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* }, 1000);
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*/
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get mute(): boolean {
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return this.input.mute;
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}
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set mute(mute: boolean) {
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this.input.mute = mute;
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}
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@ -77,19 +77,11 @@ export class Destination extends ToneAudioNode<DestinationOptions> {
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* Add a master effects chain. NOTE: this will disconnect any nodes which were previously
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* chained in the master effects chain.
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* @param args All arguments will be connected in a row and the Master will be routed through it.
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* @return {Destination} this
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* @example
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* // some overall compression to keep the levels in check
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* const masterCompressor = new Tone.Compressor({
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* threshold: -6,
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* ratio: 3,
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* attack: 0.5,
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* release: 0.1
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* });
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* // give a little boost to the lows
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* const lowBump = new Tone.Filter(200, "lowshelf");
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* // route everything through the filter and compressor before going to the speakers
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* Tone.Destination.chain(lowBump, masterCompressor);
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* // route all audio through a filter and compressor
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* const lowpass = new Tone.Filter(800, "lowpass");
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* const compressor = new Tone.Compressor(-18);
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* Tone.Destination.chain(lowpass, compressor);
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*/
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chain(...args: Array<AudioNode | ToneAudioNode>): this {
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this.input.disconnect();
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@ -101,6 +93,8 @@ export class Destination extends ToneAudioNode<DestinationOptions> {
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/**
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* The maximum number of channels the system can output
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* @example
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* console.log(Tone.Destination.maxChannelCount);
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*/
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get maxChannelCount(): number {
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return this.context.rawContext.destination.maxChannelCount;
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