2016-01-30 21:13:44 +00:00
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>CymbalSynth</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
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<link rel="icon" type="image/png" sizes="174x174" href="./style/favicon.png">
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2017-03-18 16:35:37 +00:00
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<script src="../build/Tone.js"></script>
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<script src="./scripts/jquery.min.js"></script>
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<script src="./scripts/draggabilly.js"></script>
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<script src="https://tonejs.github.io/Logo/build/Logo.js"></script>
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<script src="./scripts/StartAudioContext.js"></script>
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<script src="./scripts/Interface.js"></script>
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2016-01-30 21:13:44 +00:00
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<link rel="stylesheet" type="text/css" href="./style/examples.css">
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2017-03-18 16:35:37 +00:00
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<script>
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2016-01-30 21:13:44 +00:00
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// jshint ignore: start
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</script>
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</head>
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<body>
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<div id="Content">
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<div id="Title">Bembe</div>
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<div id="Explanation">
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2016-12-22 18:11:38 +00:00
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<a href="https://tonejs.github.io/docs/#MetalSynth">Tone.MetalSynth</a>
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creates metallic, inharmonic sounds using 6
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<a href="https://tonejs.github.io/docs/#FMOscillator">Tone.FMOscillators</a>
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with a tuning based on the TR-808 Cymbal.
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<a href="https://tonejs.github.io/docs/#MembraneSynth">Tone.MembraneSynth</a>
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makes kick and tom-like sounds using a frequency envelope which is triggered on notes attack.
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2016-01-30 21:13:44 +00:00
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</div>
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</div>
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2017-03-18 16:35:37 +00:00
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<script>
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2016-01-30 21:13:44 +00:00
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var bell = new Tone.MetalSynth({
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"harmonicity" : 12,
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"resonance" : 800,
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"modulationIndex" : 20,
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"envelope" : {
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"decay" : 0.4,
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},
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"volume" : -15
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}).toMaster();
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var bellPart = new Tone.Sequence(function(time, freq){
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bell.frequency.setValueAtTime(freq, time, Math.random()*0.5 + 0.5);
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bell.triggerAttack(time);
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}, [300, null, 200, null, 200, 200, null, 200, null, 200, null, 200], "8t").start(0);
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// bellPart.loop = true;
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// bellPart.loopEnd = "1m";
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var conga = new Tone.MembraneSynth({
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"pitchDecay" : 0.008,
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"octaves" : 2,
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"envelope" : {
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"attack" : 0.0006,
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"decay" : 0.5,
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"sustain" : 0
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}
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}).toMaster();
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var congaPart = new Tone.Sequence(function(time, pitch){
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conga.triggerAttack(pitch, time, Math.random()*0.5 + 0.5);
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}, ["G3", "C4", "C4", "C4"], "4n").start(0);
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// congaPart.loop = true;
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// congaPart.loopEnd = "1m";
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Tone.Transport.bpm.value = 115;
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2017-03-26 20:39:19 +00:00
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// GUI //
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Interface.Button({
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key : 32,
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type : "toggle",
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text : "Start",
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activeText : "Stop",
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start : function(){
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Tone.Transport.start("+0.1");
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},
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end : function(){
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Tone.Transport.stop();
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}
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2016-01-30 21:13:44 +00:00
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});
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2017-03-26 20:39:19 +00:00
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2016-01-30 21:13:44 +00:00
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</script>
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</body>
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2017-03-18 16:35:37 +00:00
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</html>
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