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<!DOCTYPE html>
< html >
< head >
< meta charset = "utf-8" >
< title > CymbalSynth< / title >
< meta name = "viewport" content = "width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no" >
< link rel = "icon" type = "image/png" sizes = "174x174" href = "./style/favicon.png" >
< script type = "text/javascript" src = "../build/Tone.js" > < / script >
< script type = "text/javascript" src = "./scripts/jquery.min.js" > < / script >
< script type = "text/javascript" src = "./scripts/draggabilly.js" > < / script >
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< script type = "text/javascript" src = "https://tonejs.github.io/Logo/build/Logo.js" > < / script >
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< script type = "text/javascript" src = "./scripts/StartAudioContext.js" > < / script >
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< script type = "text/javascript" src = "./scripts/Interface.js" > < / script >
< link rel = "stylesheet" type = "text/css" href = "./style/examples.css" >
< script type = "text/javascript" >
// jshint ignore: start
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< / head >
< body >
< style type = "text/css" >
< / style >
< div id = "Content" >
< div id = "Title" > Bembe< / div >
< div id = "Explanation" >
Tone.MetalSynth creates metallic, inharmonic sounds using 6 Tone.FMOscillators with a tuning based on the TR-808 Cymbal. Tone.MembraneSynth makes kick and tom-like sounds using a frequency envelope which is triggered on notes attack.
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< / div >
< script type = "text/javascript" >
var bell = new Tone.MetalSynth({
"harmonicity" : 12,
"resonance" : 800,
"modulationIndex" : 20,
"envelope" : {
"decay" : 0.4,
},
"volume" : -15
}).toMaster();
var bellPart = new Tone.Sequence(function(time, freq){
bell.frequency.setValueAtTime(freq, time, Math.random()*0.5 + 0.5);
bell.triggerAttack(time);
}, [300, null, 200, null, 200, 200, null, 200, null, 200, null, 200], "8t").start(0);
// bellPart.loop = true;
// bellPart.loopEnd = "1m";
var conga = new Tone.MembraneSynth({
"pitchDecay" : 0.008,
"octaves" : 2,
"envelope" : {
"attack" : 0.0006,
"decay" : 0.5,
"sustain" : 0
}
}).toMaster();
var congaPart = new Tone.Sequence(function(time, pitch){
conga.triggerAttack(pitch, time, Math.random()*0.5 + 0.5);
}, ["G3", "C4", "C4", "C4"], "4n").start(0);
// congaPart.loop = true;
// congaPart.loopEnd = "1m";
Tone.Transport.bpm.value = 115;
< / script >
< script id = "GUI" type = "text/javascript" >
$(function(){
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Interface.Button({
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key : 32,
type : "toggle",
text : "Start",
activeText : "Stop",
start : function(){
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Tone.Transport.start("+0.1");
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},
end : function(){
Tone.Transport.stop();
}
});
});
< / script >
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