Tone.js/examples/bembe.html
2017-03-26 16:39:19 -04:00

93 lines
2.4 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>CymbalSynth</title>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<link rel="icon" type="image/png" sizes="174x174" href="./style/favicon.png">
<script src="../build/Tone.js"></script>
<script src="./scripts/jquery.min.js"></script>
<script src="./scripts/draggabilly.js"></script>
<script src="https://tonejs.github.io/Logo/build/Logo.js"></script>
<script src="./scripts/StartAudioContext.js"></script>
<script src="./scripts/Interface.js"></script>
<link rel="stylesheet" type="text/css" href="./style/examples.css">
<script>
// jshint ignore: start
</script>
</head>
<body>
<div id="Content">
<div id="Title">Bembe</div>
<div id="Explanation">
<a href="https://tonejs.github.io/docs/#MetalSynth">Tone.MetalSynth</a>
creates metallic, inharmonic sounds using 6
<a href="https://tonejs.github.io/docs/#FMOscillator">Tone.FMOscillators</a>
with a tuning based on the TR-808 Cymbal.
<a href="https://tonejs.github.io/docs/#MembraneSynth">Tone.MembraneSynth</a>
makes kick and tom-like sounds using a frequency envelope which is triggered on notes attack.
</div>
</div>
<script>
var bell = new Tone.MetalSynth({
"harmonicity" : 12,
"resonance" : 800,
"modulationIndex" : 20,
"envelope" : {
"decay" : 0.4,
},
"volume" : -15
}).toMaster();
var bellPart = new Tone.Sequence(function(time, freq){
bell.frequency.setValueAtTime(freq, time, Math.random()*0.5 + 0.5);
bell.triggerAttack(time);
}, [300, null, 200, null, 200, 200, null, 200, null, 200, null, 200], "8t").start(0);
// bellPart.loop = true;
// bellPart.loopEnd = "1m";
var conga = new Tone.MembraneSynth({
"pitchDecay" : 0.008,
"octaves" : 2,
"envelope" : {
"attack" : 0.0006,
"decay" : 0.5,
"sustain" : 0
}
}).toMaster();
var congaPart = new Tone.Sequence(function(time, pitch){
conga.triggerAttack(pitch, time, Math.random()*0.5 + 0.5);
}, ["G3", "C4", "C4", "C4"], "4n").start(0);
// congaPart.loop = true;
// congaPart.loopEnd = "1m";
Tone.Transport.bpm.value = 115;
// GUI //
Interface.Button({
key : 32,
type : "toggle",
text : "Start",
activeText : "Stop",
start : function(){
Tone.Transport.start("+0.1");
},
end : function(){
Tone.Transport.stop();
}
});
</script>
</body>
</html>