Switch-Toolbox/Switch_FileFormatsMain/FileFormats/BMD/BMD.cs
2019-07-11 21:02:30 -04:00

231 lines
8.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Switch_Toolbox;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.IO;
using Switch_Toolbox.Library.Forms;
using Switch_Toolbox.Library.Rendering;
using SuperBMDLib;
using System.Drawing;
using SuperBMDLib.Rigging;
using SuperBMDLib.Geometry.Enums;
using SuperBMDLib.Util;
namespace FirstPlugin
{
public class BMD : TreeNodeFile, IFileFormat, IContextMenuNode, ITextureContainer
{
public FileType FileType { get; set; } = FileType.Layout;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Gamecube/Wii Binary Model (BMD/BDL)" };
public string[] Extension { get; set; } = new string[] { "*.bmd", "*.bdl" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
{
reader.SetByteOrder(true);
bool IsBMD = reader.ReadUInt32() == 0x4A334432;
reader.Position = 0;
return IsBMD;
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
Viewport viewport
{
get
{
var editor = LibraryGUI.GetObjectEditor();
return editor.GetViewport();
}
set
{
var editor = LibraryGUI.GetObjectEditor();
editor.LoadViewport(value);
}
}
public Dictionary<string, STGenericTexture> Textures { get; set; }
bool DrawablesLoaded = false;
public override void OnClick(TreeView treeView)
{
if (Runtime.UseOpenGL && !Runtime.UseLegacyGL)
{
if (viewport == null)
{
viewport = new Viewport(ObjectEditor.GetDrawableContainers());
viewport.Dock = DockStyle.Fill;
}
if (!DrawablesLoaded)
{
ObjectEditor.AddContainer(DrawableContainer);
DrawablesLoaded = true;
}
viewport.ReloadDrawables(DrawableContainer);
LibraryGUI.LoadEditor(viewport);
viewport.Text = Text;
}
}
public BMD_Renderer Renderer;
public DrawableContainer DrawableContainer = new DrawableContainer();
public Model BMDFile;
private TreeNode TextureFolder;
private TreeNode ShapeFolder;
private TreeNode MaterialFolder;
public void Load(System.IO.Stream stream)
{
Text = FileName;
CanSave = true;
//Set renderer
Renderer = new BMD_Renderer();
DrawableContainer.Name = FileName;
DrawableContainer.Drawables.Add(Renderer);
Textures = new Dictionary<string, STGenericTexture>();
BMD_Renderer.TextureContainers.Add(this);
ShapeFolder = new TreeNode("Shapes");
MaterialFolder = new TreeNode("Materials");
TextureFolder = new TreeNode("Textures");
Nodes.Add(ShapeFolder);
Nodes.Add(MaterialFolder);
Nodes.Add(TextureFolder);
BMDFile = Model.Load(stream);
for (int i = 0; i < BMDFile.Shapes.Shapes.Count; i++)
{
var mat = new BMDMaterialWrapper(BMDFile.Materials.GetMaterial(i), BMDFile);
mat.Text = BMDFile.Materials.GetMaterialName(i);
MaterialFolder.Nodes.Add(mat);
var shpWrapper = new BMDShapeWrapper(BMDFile.Shapes.Shapes[i], BMDFile, mat);
shpWrapper.Text = $"Shape {i}";
ShapeFolder.Nodes.Add(shpWrapper);
Renderer.Meshes.Add(shpWrapper);
var polyGroup = new STGenericPolygonGroup();
shpWrapper.PolygonGroups.Add(polyGroup);
var curShape = BMDFile.Shapes.Shapes[i];
var VertexAttributes = BMDFile.VertexData.Attributes;
int vertexID = 0;
foreach (SuperBMDLib.Geometry.Packet pack in curShape.Packets)
{
foreach (SuperBMDLib.Geometry.Primitive prim in pack.Primitives)
{
List<SuperBMDLib.Geometry.Vertex> triVertices = J3DUtility.PrimitiveToTriangles(prim);
for (int triIndex = 0; triIndex < triVertices.Count; triIndex += 3)
{
polyGroup.faces.AddRange(new int[] { vertexID + 2, vertexID + 1, vertexID });
for (int triVertIndex = 0; triVertIndex < 3; triVertIndex++)
{
SuperBMDLib.Geometry.Vertex vert = triVertices[triIndex + triVertIndex];
Vertex vertex = new Vertex();
vertex.pos = VertexAttributes.Positions[(int)vert.GetAttributeIndex(GXVertexAttribute.Position)];
shpWrapper.vertices.Add(vertex);
if (curShape.Descriptor.CheckAttribute(GXVertexAttribute.Normal))
vertex.nrm = VertexAttributes.Normals[(int)vert.NormalIndex];
if (curShape.Descriptor.CheckAttribute(GXVertexAttribute.Color0))
{
var color0 = VertexAttributes.Color_0[(int)vert.Color0Index];
vertex.col = new OpenTK.Vector4(color0.R, color0.G, color0.B, color0.A);
}
for (int texCoordNum = 0; texCoordNum < 8; texCoordNum++)
{
if (curShape.Descriptor.CheckAttribute(GXVertexAttribute.Tex0 + texCoordNum))
{
switch (texCoordNum)
{
case 0:
vertex.uv0 = VertexAttributes.TexCoord_0[(int)vert.TexCoord0Index];
break;
case 1:
vertex.uv1 = VertexAttributes.TexCoord_0[(int)vert.TexCoord0Index];
break;
case 2:
vertex.uv2 = VertexAttributes.TexCoord_0[(int)vert.TexCoord0Index];
break;
}
}
}
vertexID++;
}
}
}
}
}
for (int i = 0; i < BMDFile.Textures.Textures.Count; i++)
{
var texWrapper = new BMDTextureWrapper(BMDFile.Textures.Textures[i]);
TextureFolder.Nodes.Add(texWrapper);
Textures.Add(texWrapper.Text, texWrapper);
}
}
public ToolStripItem[] GetContextMenuItems()
{
List<ToolStripItem> Items = new List<ToolStripItem>();
Items.Add(new STToolStipMenuItem("Save", null, SaveAction, Keys.Control | Keys.S));
return Items.ToArray();
}
private void SaveAction(object sender, EventArgs args)
{
SaveFileDialog sfd = new SaveFileDialog();
sfd.Filter = Utils.GetAllFilters(this);
sfd.FileName = FileName;
if (sfd.ShowDialog() == DialogResult.OK)
{
STFileSaver.SaveFileFormat(this, sfd.FileName);
}
}
public void Unload()
{
}
public byte[] Save()
{
var mem = new System.IO.MemoryStream();
BMDFile.ExportBMD(mem);
return mem.ToArray();
}
}
}