2019-07-11 21:22:59 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library.Forms;
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2019-07-11 23:38:29 +00:00
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using Switch_Toolbox.Library.Rendering;
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2019-07-11 21:22:59 +00:00
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using SuperBMDLib;
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using System.Drawing;
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2019-07-11 23:38:29 +00:00
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using SuperBMDLib.Rigging;
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using SuperBMDLib.Geometry.Enums;
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using SuperBMDLib.Util;
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2019-07-11 21:22:59 +00:00
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namespace FirstPlugin
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{
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2019-07-11 23:38:29 +00:00
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public class BMD : TreeNodeFile, IFileFormat, IContextMenuNode, ITextureContainer
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2019-07-11 21:22:59 +00:00
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{
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public FileType FileType { get; set; } = FileType.Layout;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Gamecube/Wii Binary Model (BMD/BDL)" };
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public string[] Extension { get; set; } = new string[] { "*.bmd", "*.bdl" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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reader.SetByteOrder(true);
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bool IsBMD = reader.ReadUInt32() == 0x4A334432;
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reader.Position = 0;
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return IsBMD;
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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2019-07-11 23:38:29 +00:00
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Viewport viewport
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{
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get
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{
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var editor = LibraryGUI.GetObjectEditor();
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return editor.GetViewport();
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}
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set
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{
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var editor = LibraryGUI.GetObjectEditor();
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editor.LoadViewport(value);
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}
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}
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public Dictionary<string, STGenericTexture> Textures { get; set; }
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bool DrawablesLoaded = false;
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public override void OnClick(TreeView treeView)
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{
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if (Runtime.UseOpenGL && !Runtime.UseLegacyGL)
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{
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if (viewport == null)
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{
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viewport = new Viewport(ObjectEditor.GetDrawableContainers());
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viewport.Dock = DockStyle.Fill;
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}
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if (!DrawablesLoaded)
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{
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ObjectEditor.AddContainer(DrawableContainer);
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DrawablesLoaded = true;
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}
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viewport.ReloadDrawables(DrawableContainer);
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LibraryGUI.LoadEditor(viewport);
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viewport.Text = Text;
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}
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}
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public BMD_Renderer Renderer;
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public DrawableContainer DrawableContainer = new DrawableContainer();
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2019-07-11 21:22:59 +00:00
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public Model BMDFile;
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private TreeNode TextureFolder;
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private TreeNode ShapeFolder;
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2019-07-12 00:23:47 +00:00
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private TreeNode MaterialFolder;
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2019-07-11 21:22:59 +00:00
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public void Load(System.IO.Stream stream)
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{
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Text = FileName;
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CanSave = true;
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2019-07-11 23:38:29 +00:00
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//Set renderer
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Renderer = new BMD_Renderer();
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DrawableContainer.Name = FileName;
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DrawableContainer.Drawables.Add(Renderer);
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Textures = new Dictionary<string, STGenericTexture>();
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BMD_Renderer.TextureContainers.Add(this);
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2019-07-12 00:23:47 +00:00
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ShapeFolder = new TreeNode("Shapes");
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MaterialFolder = new TreeNode("Materials");
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2019-07-11 21:22:59 +00:00
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TextureFolder = new TreeNode("Textures");
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Nodes.Add(ShapeFolder);
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2019-07-12 00:23:47 +00:00
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Nodes.Add(MaterialFolder);
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2019-07-11 21:22:59 +00:00
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Nodes.Add(TextureFolder);
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BMDFile = Model.Load(stream);
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for (int i = 0; i < BMDFile.Shapes.Shapes.Count; i++)
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{
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2019-07-12 00:56:11 +00:00
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var mat = new BMDMaterialWrapper(BMDFile.Materials.GetMaterial(i), BMDFile);
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2019-07-12 01:02:30 +00:00
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mat.Text = BMDFile.Materials.GetMaterialName(i);
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2019-07-12 00:23:47 +00:00
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MaterialFolder.Nodes.Add(mat);
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var shpWrapper = new BMDShapeWrapper(BMDFile.Shapes.Shapes[i], BMDFile, mat);
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2019-07-11 21:22:59 +00:00
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shpWrapper.Text = $"Shape {i}";
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ShapeFolder.Nodes.Add(shpWrapper);
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2019-07-11 23:38:29 +00:00
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Renderer.Meshes.Add(shpWrapper);
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var polyGroup = new STGenericPolygonGroup();
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shpWrapper.PolygonGroups.Add(polyGroup);
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var curShape = BMDFile.Shapes.Shapes[i];
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var VertexAttributes = BMDFile.VertexData.Attributes;
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int vertexID = 0;
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foreach (SuperBMDLib.Geometry.Packet pack in curShape.Packets)
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{
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foreach (SuperBMDLib.Geometry.Primitive prim in pack.Primitives)
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{
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List<SuperBMDLib.Geometry.Vertex> triVertices = J3DUtility.PrimitiveToTriangles(prim);
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for (int triIndex = 0; triIndex < triVertices.Count; triIndex += 3)
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{
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polyGroup.faces.AddRange(new int[] { vertexID + 2, vertexID + 1, vertexID });
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for (int triVertIndex = 0; triVertIndex < 3; triVertIndex++)
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{
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SuperBMDLib.Geometry.Vertex vert = triVertices[triIndex + triVertIndex];
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Vertex vertex = new Vertex();
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vertex.pos = VertexAttributes.Positions[(int)vert.GetAttributeIndex(GXVertexAttribute.Position)];
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shpWrapper.vertices.Add(vertex);
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if (curShape.Descriptor.CheckAttribute(GXVertexAttribute.Normal))
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vertex.nrm = VertexAttributes.Normals[(int)vert.NormalIndex];
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if (curShape.Descriptor.CheckAttribute(GXVertexAttribute.Color0))
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{
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var color0 = VertexAttributes.Color_0[(int)vert.Color0Index];
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vertex.col = new OpenTK.Vector4(color0.R, color0.G, color0.B, color0.A);
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}
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for (int texCoordNum = 0; texCoordNum < 8; texCoordNum++)
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{
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if (curShape.Descriptor.CheckAttribute(GXVertexAttribute.Tex0 + texCoordNum))
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{
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switch (texCoordNum)
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{
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case 0:
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vertex.uv0 = VertexAttributes.TexCoord_0[(int)vert.TexCoord0Index];
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break;
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case 1:
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vertex.uv1 = VertexAttributes.TexCoord_0[(int)vert.TexCoord0Index];
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break;
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case 2:
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vertex.uv2 = VertexAttributes.TexCoord_0[(int)vert.TexCoord0Index];
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break;
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}
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}
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}
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vertexID++;
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}
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}
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}
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}
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2019-07-11 21:22:59 +00:00
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}
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for (int i = 0; i < BMDFile.Textures.Textures.Count; i++)
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{
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var texWrapper = new BMDTextureWrapper(BMDFile.Textures.Textures[i]);
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TextureFolder.Nodes.Add(texWrapper);
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2019-07-11 23:38:29 +00:00
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Textures.Add(texWrapper.Text, texWrapper);
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2019-07-11 21:22:59 +00:00
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}
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}
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public ToolStripItem[] GetContextMenuItems()
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{
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List<ToolStripItem> Items = new List<ToolStripItem>();
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Items.Add(new STToolStipMenuItem("Save", null, SaveAction, Keys.Control | Keys.S));
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return Items.ToArray();
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}
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private void SaveAction(object sender, EventArgs args)
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{
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = Utils.GetAllFilters(this);
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sfd.FileName = FileName;
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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STFileSaver.SaveFileFormat(this, sfd.FileName);
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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var mem = new System.IO.MemoryStream();
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BMDFile.ExportBMD(mem);
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return mem.ToArray();
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}
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}
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}
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