mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2025-01-04 17:18:44 +00:00
716d1c4520
- Starting to make all texture classes use STGenericTexture. This will make all functions usable between each one and converting through other classes much easier. - Many bug fixes to the texture importer like duped texture importing, dds opening the window, index out of range issues, etc. - Start on titlebar information. - Start on ASTC texture format support. - Support TGA images. - Support FTEX importing and saving properly. - Export models properly along with textures (with generic classes). Todo, support rigs and bones.
81 lines
2.3 KiB
C#
81 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Bfres.Structs;
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using Syroot.NintenTools.NSW.Bfres;
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namespace FirstPlugin
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{
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public partial class BoolValuesPanel : UserControl
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{
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public BoolValuesPanel()
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{
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InitializeComponent();
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}
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public void SetValues(BfresShaderParam param)
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{
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switch (param.Type)
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{
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case ShaderParamType.Bool:
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param.ValueBool = new bool[] { bool1.Visible};
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break;
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case ShaderParamType.Bool2:
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param.ValueBool = new bool[] { bool1.Visible, bool2.Visible };
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break;
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case ShaderParamType.Bool3:
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param.ValueBool = new bool[] { bool1.Visible, bool2.Visible,
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bool3.Visible };
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break;
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case ShaderParamType.Bool4:
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param.ValueBool = new bool[] { bool1.Visible, bool2.Visible,
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bool3.Visible , bool4.Visible };
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break;
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}
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}
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public void LoadValues(bool[] values)
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{
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bool1.Visible = false;
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bool2.Visible = false;
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bool3.Visible = false;
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bool4.Visible = false;
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if (values.Length >= 1)
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{
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bool1.Visible = true;
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bool1.Checked = values[0];
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}
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if (values.Length >= 2)
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{
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bool2.Visible = true;
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bool2.Checked = values[1];
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}
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if (values.Length >= 3)
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{
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bool3.Visible = true;
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bool3.Checked = values[2];
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}
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if (values.Length >= 4)
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{
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bool4.Visible = true;
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bool4.Checked = values[3];
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}
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}
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private void BoolValuesPanel_Load(object sender, EventArgs e)
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{
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}
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private void bool_CheckedChanged(object sender, EventArgs e)
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{
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Viewport.Instance.UpdateViewport();
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}
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}
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}
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