mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-22 10:53:08 +00:00
50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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namespace FirstPlugin
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{
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public class BFLYT : IFileFormat
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{
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public bool CanSave { get; set; } = false;
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public bool FileIsEdited { get; set; } = false;
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public bool FileIsCompressed { get; set; } = false;
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public string[] Description { get; set; } = new string[] { "Cafe Layout (GUI)" };
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public string[] Extension { get; set; } = new string[] { "*.bflyt" };
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public string Magic { get; set; } = "FLYT";
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public CompressionType CompressionType { get; set; } = CompressionType.None;
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public byte[] Data { get; set; }
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public string FileName { get; set; }
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public TreeNode EditorRoot { get; set; }
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public bool IsActive { get; set; } = false;
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public bool UseEditMenu { get; set; } = false;
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public int Alignment { get; set; } = 0;
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public string FilePath { get; set; }
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public void Load()
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{
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IsActive = true;
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return null;
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}
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}
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}
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