using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Switch_Toolbox; using System.Windows.Forms; using Switch_Toolbox.Library; namespace FirstPlugin { public class BFLYT : IFileFormat { public bool CanSave { get; set; } = false; public bool FileIsEdited { get; set; } = false; public bool FileIsCompressed { get; set; } = false; public string[] Description { get; set; } = new string[] { "Cafe Layout (GUI)" }; public string[] Extension { get; set; } = new string[] { "*.bflyt" }; public string Magic { get; set; } = "FLYT"; public CompressionType CompressionType { get; set; } = CompressionType.None; public byte[] Data { get; set; } public string FileName { get; set; } public TreeNode EditorRoot { get; set; } public bool IsActive { get; set; } = false; public bool UseEditMenu { get; set; } = false; public int Alignment { get; set; } = 0; public string FilePath { get; set; } public Type[] Types { get { List types = new List(); return types.ToArray(); } } public void Load() { IsActive = true; } public void Unload() { } public byte[] Save() { return null; } } }