mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 20:43:09 +00:00
232c44a605
KCL support has been greatly improved. - High poly collisions can now be created (even higher than 65k+). Collision should still be made with the game limitations and performance in mind! - Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games. - KCL files can now have the endianness switched and saved back allowing for direct conversion. - OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact. - File sizes are more optmized and improved. - Speed signifcantly improved and is much faster for both exporting and replacing. -Materials are now split in the node view for a KCL. This is to select and easily see all the material types and so they can be highlighted. |
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.. | ||
Animations | ||
Audio | ||
Collections | ||
Compression | ||
Enums | ||
FileFormats | ||
FileSystem | ||
Format Managers | ||
Forms | ||
Generics | ||
HashCalculate | ||
Helpers | ||
Imaging | ||
Interfaces | ||
IO | ||
Maths | ||
OpenGL | ||
Plugin | ||
Properties | ||
Rendering | ||
Resources | ||
Security/Cryptography | ||
Texture Decoding | ||
Util | ||
XML | ||
app.config | ||
Config.cs | ||
DiscordPresence.cs | ||
DrawableContainer.cs | ||
FormThemes.cs | ||
GUI.cs | ||
Imaging.cs | ||
New Text Document.txt | ||
packages.config | ||
Runtime.cs | ||
StaticDynamic.cs | ||
STToolStipMenuItem.cs | ||
ThemeConfig.cs | ||
Toolbox_Library.csproj |