KillzXGaming
|
76c0b560ad
|
restet saved lists for rarc on save
|
2019-07-25 20:56:28 -04:00 |
|
KillzXGaming
|
5582f31c38
|
Add option to export lm2 dark moon models
|
2019-07-25 09:36:49 -04:00 |
|
KillzXGaming
|
ba6fef722d
|
Adjust the vertex color view to clamp values above 255
|
2019-07-21 14:51:50 -04:00 |
|
KillzXGaming
|
419a76a508
|
Fix btye order for image decoding gc images
|
2019-07-19 17:24:54 -04:00 |
|
KillzXGaming
|
0699a50408
|
Another fix for .anim with keyed frames
|
2019-07-19 16:45:19 -04:00 |
|
KillzXGaming
|
c4279e6404
|
Fix some anim exporting issues
|
2019-07-19 16:05:53 -04:00 |
|
KillzXGaming
|
395a9bd65d
|
Some dds edit fixes
|
2019-07-19 15:39:25 -04:00 |
|
KillzXGaming
|
da46126e8b
|
Update image editor properly if edited
|
2019-07-19 15:27:30 -04:00 |
|
KillzXGaming
|
49ab034d46
|
Adjus bc5 decoder to prevent errors on re encoding
|
2019-07-18 15:58:50 -04:00 |
|
KillzXGaming
|
6cfb6a214f
|
Adjust the toolbox name to no longer include "Switch" in it.
|
2019-07-16 17:35:21 -04:00 |
|
KillzXGaming
|
f84753aa11
|
Add viewer for TPHD file tables
|
2019-07-14 17:36:52 -04:00 |
|
KillzXGaming
|
8defebe175
|
Add additional bytes for RSTB entries to prevent issues
|
2019-07-09 17:59:58 -04:00 |
|
KillzXGaming
|
5682def8b7
|
Another bone fix
|
2019-07-05 20:41:55 -04:00 |
|
KillzXGaming
|
f5e7996bd3
|
Another importing fix from my stupid mistakes
|
2019-07-05 19:28:49 -04:00 |
|
KillzXGaming
|
b10aaed86e
|
Some more fixes with importing
|
2019-07-05 19:24:56 -04:00 |
|
KillzXGaming
|
5a195e11af
|
Get specific "Root" bones for botw
|
2019-07-05 18:47:14 -04:00 |
|
KillzXGaming
|
d6e67ac6e6
|
Automatically search for a proper skl root bone if possible
|
2019-07-05 18:21:47 -04:00 |
|
KillzXGaming
|
f6a21ee01f
|
Root bone name adjustments and adjust csv settings
|
2019-07-05 17:56:09 -04:00 |
|
KillzXGaming
|
eab5c3ee55
|
Make batch exporting for all supported wii u texture types
|
2019-07-05 16:55:50 -04:00 |
|
KillzXGaming
|
52d42358b2
|
Create empty meshes for filling it meshes that have no vertices
|
2019-07-03 12:39:23 -04:00 |
|
KillzXGaming
|
47ca70a015
|
Fix 0.9 bfres with scene animations. Add toggle for direct x tex decoder
|
2019-06-27 14:38:13 -04:00 |
|
KillzXGaming
|
65341998c3
|
Fix dds decoder
|
2019-06-26 13:35:35 -04:00 |
|
KillzXGaming
|
27d4b670d8
|
Fix detecting zstd compression. Add NCA and IStorage support
|
2019-06-26 12:48:54 -04:00 |
|
KillzXGaming
|
07c37ef3d4
|
Fix material exporting and bfres saving for user data that contains non string types
|
2019-06-24 20:51:35 -04:00 |
|
KillzXGaming
|
31e5f42373
|
Limt skin count by default to prevent any possible issues
|
2019-06-23 11:04:34 -04:00 |
|
KillzXGaming
|
cbef8ab438
|
Fix fbx mesh names
|
2019-06-23 10:32:07 -04:00 |
|
KillzXGaming
|
b62305e2af
|
quick fix for importing fbx
|
2019-06-23 10:22:12 -04:00 |
|
KillzXGaming
|
2aea6eb28a
|
Fix dae importing having unmapped bones
|
2019-06-23 09:00:36 -04:00 |
|
KillzXGaming
|
456796d684
|
Another fix
|
2019-06-22 09:00:58 -04:00 |
|
KillzXGaming
|
fab1c82fd1
|
Add swizzle checks for sdf files
|
2019-06-22 08:56:23 -04:00 |
|
KillzXGaming
|
09e9bf0e95
|
Better gfbmdl materials
|
2019-06-21 22:24:33 -04:00 |
|
KillzXGaming
|
067244555a
|
Improve gfmdl support. Fix raw astc exporting
|
2019-06-21 18:18:22 -04:00 |
|
KillzXGaming
|
ad1c4aed4e
|
Improve lighting view in pbr shader. Start on SEModel support.
|
2019-06-20 15:29:04 -04:00 |
|
KillzXGaming
|
54c4bac8bc
|
Add MKAGPDX model viewing and exporting
|
2019-06-19 14:57:59 -04:00 |
|
KillzXGaming
|
15154d75b1
|
Add a few wip things
|
2019-06-18 20:52:09 -04:00 |
|
KillzXGaming
|
b1b9230146
|
Quick SDF fix
|
2019-06-18 15:48:18 -04:00 |
|
KillzXGaming
|
b8aad096ff
|
Update image formats a bit. Add a fill editor option so editors update properly for archive viewer.
|
2019-06-17 19:19:27 -04:00 |
|
KillzXGaming
|
732f3a7aeb
|
Don't default switch swizzle for dds
|
2019-06-16 20:55:14 -04:00 |
|
KillzXGaming
|
cee244669e
|
Fix DDS headers in SDF archive
|
2019-06-16 20:34:04 -04:00 |
|
KillzXGaming
|
8f849bf260
|
Add working SDF (Mario and Rabbids) archive support.
|
2019-06-16 19:35:46 -04:00 |
|
KillzXGaming
|
ae1f2ebb79
|
Fix exporting individual objects
|
2019-06-16 09:53:41 -04:00 |
|
KillzXGaming
|
bbe33f65f4
|
Adjust swizzle setting
|
2019-06-15 13:28:16 -04:00 |
|
KillzXGaming
|
70b15a94b7
|
More rstb fixes
|
2019-06-15 11:27:50 -04:00 |
|
KillzXGaming
|
8f18e77ab7
|
Fix RSTB sizes not using decompressed size
|
2019-06-15 11:04:29 -04:00 |
|
KillzXGaming
|
c9d3c3efa9
|
Make sure to use mesh indices on export
|
2019-06-15 09:28:44 -04:00 |
|
KillzXGaming
|
a37ad31922
|
Disable a few things so it exports properly
|
2019-06-15 09:24:25 -04:00 |
|
KillzXGaming
|
a7db504a5a
|
Update back to latest assimp and now use a new work around for bone names
|
2019-06-15 09:14:35 -04:00 |
|
KillzXGaming
|
add182f902
|
Rework form editors a bit for later loading docked for archives
|
2019-06-13 18:40:29 -04:00 |
|
KillzXGaming
|
0c11a29e03
|
Add MKAGPDX PAC support
|
2019-06-13 17:31:35 -04:00 |
|
KillzXGaming
|
376657825c
|
Dispose reader streams for file tables once finsihed
|
2019-06-12 17:40:15 -04:00 |
|