Commit graph

501 commits

Author SHA1 Message Date
KillzXGaming
f12a85a83a Fix context menus for nutexb 2019-07-01 17:49:49 -04:00
KillzXGaming
3a43ea049c Fix wii u textures crashing from null mip data 2019-07-01 17:27:55 -04:00
KillzXGaming
78446003b7 Fix infinite loop for 0x50 mta decomp 2019-07-01 16:18:36 -04:00
KillzXGaming
4a618ec55b Some adjustments 2019-07-01 15:52:52 -04:00
KillzXGaming
42f6b670e0 Some fixes.
Fix zlib compression corrupting the file.
Fix sarc and msbt format descriptions.
Adjust when a file  in an IArchiveFile gets saved.
Porgress on MTA 0X50 compression type. not finished atm.
Start on ICompressionFormat interface. Will soon be the way compression formats are all handled.
2019-07-01 15:44:19 -04:00
KillzXGaming
c5e6c4ed04 Fix compressing zlib from tools menu 2019-06-30 21:17:37 -04:00
KillzXGaming
d99638e6ec magic check ZCMP 2019-06-30 20:59:11 -04:00
KillzXGaming
cb0d680b9d Add decompressing zlib method (Works with ZCMP files too) 2019-06-30 20:03:04 -04:00
KillzXGaming
a4fb55b5e7 Add original texture swizzle pattern to importer setting to prevent swizzle issues 2019-06-30 19:46:32 -04:00
KillzXGaming
44dea5fefd Some more fixes for decoding gx2 2019-06-30 18:24:23 -04:00
KillzXGaming
fa5fc52258 Create a copy of the data to prevent splice corruption 2019-06-30 16:57:56 -04:00
KillzXGaming
7cc6c65bd0 Try to fix swizzle issues 2019-06-30 16:49:24 -04:00
KillzXGaming
e1cf9906cf Only deswizzle the required level 2019-06-30 16:30:02 -04:00
KillzXGaming
9b69f7bcad Improve gx2 swizzling 2019-06-30 15:53:37 -04:00
KillzXGaming
17011aff7c Add directory interfaces to add directory based archives 2019-06-30 11:14:51 -04:00
KillzXGaming
5f3fff4749 Add directory and node interfaces for archive types 2019-06-29 21:05:10 -04:00
KillzXGaming
a6a5f2ac50 Fix zlib compression 2019-06-29 17:38:06 -04:00
KillzXGaming
402c2cee5e Fix bntx texture format issues with R8G8_SNORM 2019-06-29 12:33:27 -04:00
KillzXGaming
8767898577 Properly decompress target file on batch operations 2019-06-28 20:42:49 -04:00
KillzXGaming
c1f779ebb7 Detect zlib by magic 2019-06-28 19:24:28 -04:00
KillzXGaming
2a7b71dafd Adjust zs description 2019-06-28 18:17:06 -04:00
KillzXGaming
2c442186ad Add .zs extension for list of compression extensions 2019-06-28 18:10:29 -04:00
KillzXGaming
f776b46138 Fix 0.9 bfres savig with material animations 2019-06-28 18:02:11 -04:00
KillzXGaming
ade73e6560 More render texture improvements. Fix a fix model importing issues. 2019-06-28 14:58:17 -04:00
KillzXGaming
1b72ac47f1 Some fixes for renderable textures 2019-06-27 20:58:54 -04:00
KillzXGaming
777ccc4fb6 Add option to view cubemap arrays 2019-06-27 20:12:44 -04:00
KillzXGaming
1b823f022a Add option to toggle alpha for cubemap view 2019-06-27 19:17:33 -04:00
KillzXGaming
1c49911d47 Add cubemap previewer to image editor 2019-06-27 19:08:12 -04:00
KillzXGaming
47ca70a015 Fix 0.9 bfres with scene animations. Add toggle for direct x tex decoder 2019-06-27 14:38:13 -04:00
KillzXGaming
e88d42b4ce Add toggle to frame bfres on select 2019-06-26 15:58:28 -04:00
KillzXGaming
65341998c3 Fix dds decoder 2019-06-26 13:35:35 -04:00
KillzXGaming
27d4b670d8 Fix detecting zstd compression. Add NCA and IStorage support 2019-06-26 12:48:54 -04:00
KillzXGaming
7ad04eedad Fixes for batch bflim 2019-06-25 21:23:00 -04:00
KillzXGaming
53b15c1f7b A few more fixes.
Fix material copying for wii u bfres.
Add batch bflim exporting.
2019-06-25 20:03:50 -04:00
KillzXGaming
2d1c15a333 Fix star link SDF 2019-06-25 15:58:20 -04:00
KillzXGaming
7b18d66991 Export images with channel components enabled if used in image editor 2019-06-25 15:28:48 -04:00
KillzXGaming
d664a47426 Add big speed and memory improvements to bfres, bntx, and other formats 2019-06-25 14:56:19 -04:00
KillzXGaming
07c37ef3d4 Fix material exporting and bfres saving for user data that contains non string types 2019-06-24 20:51:35 -04:00
KillzXGaming
6798db20de Add massive speed boost and memory improvements for archives with 1000s of files
This also fixes transparency on PBR shader.
Fixes odyssey costume viewer framing bfes
2019-06-24 15:45:54 -04:00
KillzXGaming
a317c88e3c Fix swizzle pattern setting 2019-06-23 18:09:07 -04:00
KillzXGaming
31e5f42373 Limt skin count by default to prevent any possible issues 2019-06-23 11:04:34 -04:00
KillzXGaming
cbef8ab438 Fix fbx mesh names 2019-06-23 10:32:07 -04:00
KillzXGaming
b62305e2af quick fix for importing fbx 2019-06-23 10:22:12 -04:00
KillzXGaming
2aea6eb28a Fix dae importing having unmapped bones 2019-06-23 09:00:36 -04:00
KillzXGaming
c879ec7839 Only get the filedata once for opening archive editors for quicker loading/less memory usage 2019-06-22 10:40:08 -04:00
KillzXGaming
55fa5381fa Another adjustment 2019-06-22 09:37:50 -04:00
KillzXGaming
059e9d9ecc Auto detect lz4 compression on open files and also sdf 2019-06-22 09:26:45 -04:00
KillzXGaming
456796d684 Another fix 2019-06-22 09:00:58 -04:00
KillzXGaming
fab1c82fd1 Add swizzle checks for sdf files 2019-06-22 08:56:23 -04:00
KillzXGaming
54e88cdef5 Only load certain supported formats for sdf for faster loading. (Can still be extracted as all normally) 2019-06-22 07:57:26 -04:00