KillzXGaming
c9584baf33
Add type extension on replace
2019-07-14 10:08:06 -04:00
KillzXGaming
8051af0c28
Clear out materials when a new animation is loaded
2019-07-14 10:01:48 -04:00
KillzXGaming
5089fc0528
Material animation saving adjustments
2019-07-14 09:50:30 -04:00
KillzXGaming
0462187099
Add type extensions to newly created types
2019-07-14 09:32:07 -04:00
KillzXGaming
39ab6d820a
yaml conversion progress
2019-07-13 20:54:55 -04:00
KillzXGaming
e4b5729788
Adjust material anim saving
2019-07-13 20:20:21 -04:00
KillzXGaming
b29538408b
Fix context menus for material animations
2019-07-13 20:00:12 -04:00
KillzXGaming
3dd7f7b692
Add simple audio entry check for bars to prevent possible errors
2019-07-13 19:52:04 -04:00
KillzXGaming
cdd8cd5ccd
Fix typo
2019-07-13 19:09:17 -04:00
KillzXGaming
36174e24b3
Add option to set segment compensate scale for batch base edits
2019-07-13 18:55:13 -04:00
KillzXGaming
3f0278ed03
Enable batch base value editor (wip)
2019-07-13 15:13:45 -04:00
KillzXGaming
fbec00de01
Add better audio check for bars
2019-07-13 15:04:56 -04:00
KillzXGaming
c02e248a7b
Get textures in the active bfres first for texture pattern animations to avoid conflicts
2019-07-12 21:01:16 -04:00
KillzXGaming
5081e39414
More format additions and fixes.
...
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy!
BMD wip support using SuperBMDLib.
Adjusted gui loading a little bit.
2019-07-11 17:22:59 -04:00
KillzXGaming
ca5d0316c9
Many more texture pattern editor improvements
2019-07-09 20:13:39 -04:00
KillzXGaming
bb22dc8483
Texture pattern editor overhaul. Not functional yet!
2019-07-09 17:50:50 -04:00
KillzXGaming
7cb5af263c
A few more sampler fixes
2019-07-07 15:43:35 -04:00
KillzXGaming
1747e5976d
Fix samplers for Tokyo Mirage Sessions
2019-07-07 15:27:31 -04:00
KillzXGaming
f0f0f02979
Fix replace all to display all textures in one list for ftex
2019-07-07 10:44:44 -04:00
KillzXGaming
7bbd06701f
Avoid unloading nodes if dialog is set to no
2019-07-07 10:04:53 -04:00
KillzXGaming
f6a21ee01f
Root bone name adjustments and adjust csv settings
2019-07-05 17:56:09 -04:00
KillzXGaming
e08efde0ed
Refresh model settings when a bfmdl is exported
2019-07-04 18:04:48 -04:00
KillzXGaming
fa84e46bba
Skip unsupported msbt sections with section size.
2019-07-04 18:00:55 -04:00
KillzXGaming
52d42358b2
Create empty meshes for filling it meshes that have no vertices
2019-07-03 12:39:23 -04:00
KillzXGaming
c30f758f8d
A few fixes
...
Fix the UV editor not applying saved UV data.
Start to add basic LM2 dict file support.
Start to add GFA support (todo need BPE compression)
2019-07-02 16:12:23 -04:00
KillzXGaming
a4fb55b5e7
Add original texture swizzle pattern to importer setting to prevent swizzle issues
2019-06-30 19:46:32 -04:00
KillzXGaming
7cc6c65bd0
Try to fix swizzle issues
2019-06-30 16:49:24 -04:00
KillzXGaming
e1cf9906cf
Only deswizzle the required level
2019-06-30 16:30:02 -04:00
KillzXGaming
a18463db24
Some ram usage improvements when bfres is cleared
2019-06-28 21:15:23 -04:00
KillzXGaming
ade73e6560
More render texture improvements. Fix a fix model importing issues.
2019-06-28 14:58:17 -04:00
KillzXGaming
47ca70a015
Fix 0.9 bfres with scene animations. Add toggle for direct x tex decoder
2019-06-27 14:38:13 -04:00
KillzXGaming
3edbaece3f
Allow saving for 0.9. Note this will crash if it has animations
2019-06-26 18:30:10 -04:00
KillzXGaming
3a343dd16a
Fix samplers for a certain game
2019-06-26 15:21:51 -04:00
KillzXGaming
d228920614
Throw error if 0.9 bfres are saved
2019-06-26 15:18:48 -04:00
KillzXGaming
53b15c1f7b
A few more fixes.
...
Fix material copying for wii u bfres.
Add batch bflim exporting.
2019-06-25 20:03:50 -04:00
KillzXGaming
8823f54ff6
Fix SP2 sometimes not maping diffuse maps
2019-06-25 17:19:44 -04:00
KillzXGaming
c5bf1a0c3e
Fix material deleting for good (hopefully)
2019-06-25 15:40:35 -04:00
KillzXGaming
d664a47426
Add big speed and memory improvements to bfres, bntx, and other formats
2019-06-25 14:56:19 -04:00
KillzXGaming
fa4ada2c1a
Handle sarc archives the same way to load faster
2019-06-24 15:57:28 -04:00
KillzXGaming
d6ca128798
Fix build errors
2019-06-24 15:52:39 -04:00
KillzXGaming
a317c88e3c
Fix swizzle pattern setting
2019-06-23 18:09:07 -04:00
KillzXGaming
71d91e470d
Update bones properly if a model is removed
2019-06-23 11:13:55 -04:00
KillzXGaming
e9d810704e
Fix crash from importing bones
2019-06-23 09:19:34 -04:00
KillzXGaming
dfd31c9fae
Some flag fixes
2019-06-23 09:17:49 -04:00
KillzXGaming
bdccb83cc4
Apply bone transform flags again
2019-06-23 09:12:13 -04:00
KillzXGaming
dcfeb6e619
More fixes for bone importing
2019-06-23 09:10:24 -04:00
KillzXGaming
7090234fe5
Disable automated transform flags to test something
2019-06-21 22:34:26 -04:00
KillzXGaming
ad1c4aed4e
Improve lighting view in pbr shader. Start on SEModel support.
2019-06-20 15:29:04 -04:00
KillzXGaming
307747ba1b
Cleanup tool menu
2019-06-19 18:58:36 -04:00
KillzXGaming
54c4bac8bc
Add MKAGPDX model viewing and exporting
2019-06-19 14:57:59 -04:00