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Material animation saving adjustments
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@ -132,9 +132,9 @@ namespace Bfres.Structs
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int TexturePatternCurveIndex = 0;
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int ParamCurveIndex = 0;
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MaterialAnim.MaterialAnimDataList.Clear();
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foreach (MaterialAnimEntry mat in Materials)
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{
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mat.MaterialAnimData = new MaterialAnimData();
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mat.MaterialAnimData.Name = mat.Text;
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MaterialAnim.MaterialAnimDataList.Add(mat.MaterialAnimData);
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