KillzXGaming
|
865dd1b545
|
Add latest KCL presets
|
2021-10-08 19:36:49 -04:00 |
|
KillzXGaming
|
2deb8e077f
|
More KCL lib updates.
|
2021-10-08 19:34:20 -04:00 |
|
KillzXGaming
|
1bee479cfc
|
More KCL improvements with how materials are mapped to meshes/materials.
|
2021-10-08 19:17:23 -04:00 |
|
KillzXGaming
|
f9f209190d
|
Add latest KCL library with some crash fixes
|
2021-10-08 17:48:21 -04:00 |
|
KillzXGaming
|
58adee48b7
|
Many byaml fixes. Should fix crash issues with mk8.
|
2021-09-07 19:50:23 -04:00 |
|
KillzXGaming
|
43dc09c39c
|
SARC : Fix GraphicsPreset.szs failing to load/save from signed characters.
|
2021-08-30 20:55:11 -04:00 |
|
KillzXGaming
|
1a80f9207a
|
Make sure to update the kcl gui
|
2021-06-15 20:19:36 -04:00 |
|
KillzXGaming
|
272d5b76fc
|
Update to latest KCL library
|
2021-06-15 20:18:55 -04:00 |
|
KillzXGaming
|
00883d617b
|
Push byaml saving fix for certain node types thanks to MonsterDruide1.
|
2021-05-13 17:58:02 -04:00 |
|
KillzXGaming
|
b8915393ea
|
Fix cubemap view direction
|
2021-04-09 21:05:47 -04:00 |
|
KillzXGaming
|
f98cb66feb
|
Image Editor : Add gamma control and addtional UI to cubemap viewer
|
2021-04-09 21:02:20 -04:00 |
|
KillzXGaming
|
c9aef08482
|
Image Editor : Add option to preview 3D HDR alpha encoded cubemaps
|
2021-04-09 20:34:39 -04:00 |
|
KillzXGaming
|
7b973d2b66
|
KCL : Fix import UI parsing COL_ collision with non numerical values.
|
2021-03-06 14:04:42 -05:00 |
|
KillzXGaming
|
0dd3ab072c
|
KCL : Fix culture conversion when loading .obj files.
|
2021-03-06 11:06:37 -05:00 |
|
KillzXGaming
|
d8da7f0e3f
|
KCL : Fix exporting with invalid values causing reimport to break.
|
2021-02-20 14:59:52 -05:00 |
|
KillzXGaming
|
dc6bb5a367
|
Fix kcl obj import issue with hash checking.
|
2021-02-20 14:34:55 -05:00 |
|
KillzXGaming
|
b88b28ab20
|
Fix V2 AAMP yaml conversion not keeping header flags (resulting in a crash)
|
2021-02-20 12:21:45 -05:00 |
|
KillzXGaming
|
6837bc30d1
|
BXLYT : Cleanup shaders.
Some cleanup and adjust floating point values to have decimals.
|
2020-12-22 20:40:36 -05:00 |
|
KillzXGaming
|
4fed7876e4
|
Add notifcation on application close to prevent accidental loss of progress.
|
2020-11-06 18:54:10 -05:00 |
|
KillzXGaming
|
ea93693c81
|
KCL : Some more adjustments with exporting
|
2020-10-23 21:00:43 -04:00 |
|
KillzXGaming
|
4071849d9e
|
KCL : Also split collision IDs by meshes
|
2020-10-23 20:54:22 -04:00 |
|
KillzXGaming
|
2c754d3009
|
Update KCL lib with improved optimizations.
|
2020-10-22 17:09:37 -04:00 |
|
KillzXGaming
|
8dac30200a
|
KCL : Fix model octree issues with higher levels of division
|
2020-10-10 13:10:11 -04:00 |
|
KillzXGaming
|
604f7b3d36
|
Merge pull request #289 from McSpazzy/bcsv-hash
Hash support for BCSV headers
|
2020-10-02 18:05:35 -04:00 |
|
McSpazzy
|
67eb77dcb6
|
Use full name instead of import
|
2020-10-02 17:15:24 +10:00 |
|
McSpazzy
|
66fae582a3
|
Add currently known animal crossing hashes for bcsv and byml
|
2020-10-02 17:11:34 +10:00 |
|
McSpazzy
|
618fa1f6e0
|
Add murmerhash3 support
|
2020-10-02 17:09:21 +10:00 |
|
KillzXGaming
|
3fbd152032
|
KCL : Some optimizations with duped triangles to prevent division issues.
|
2020-09-27 15:01:26 -04:00 |
|
KillzXGaming
|
41efd8b517
|
KCL : Improve model octree loading/saving.
|
2020-09-26 19:25:40 -04:00 |
|
KillzXGaming
|
ba80f28323
|
KCL : Fix model octree ordering on complex sub divisions
|
2020-09-26 17:15:29 -04:00 |
|
KillzXGaming
|
ae1f239d67
|
KCL : Fix .obj files that use comma seperators for floats
|
2020-09-26 10:10:20 -04:00 |
|
KillzXGaming
|
85fb24ed09
|
KCL : Improve preset handling.
|
2020-09-21 19:45:48 -04:00 |
|
KillzXGaming
|
3126bef310
|
BMD : Add little endian support.
|
2020-09-20 10:36:51 -04:00 |
|
KillzXGaming
|
b239823a3c
|
KCL : Fix collision generation from obj with NaN position values.
|
2020-09-17 11:05:16 -04:00 |
|
KillzXGaming
|
f54fdf9010
|
Print files that fail to open to the console.
|
2020-09-11 21:04:56 -04:00 |
|
KillzXGaming
|
82d7b3939e
|
Disable the file format supported dialog for now.
|
2020-09-11 20:56:54 -04:00 |
|
KillzXGaming
|
b16d03857f
|
Add custom extensions to save dialogs.
|
2020-09-10 18:07:42 -04:00 |
|
KillzXGaming
|
e8b4379eb0
|
Add notifcation for files not supported
|
2020-09-02 19:02:37 -04:00 |
|
KillzXGaming
|
95baeadaf4
|
BFRES : Fix bounding box saving issues causing culling in game.
|
2020-09-02 17:57:12 -04:00 |
|
KillzXGaming
|
549f23153f
|
Try patching from appveyor settings on the site
|
2020-08-31 20:18:07 -04:00 |
|
KillzXGaming
|
b7761f6455
|
Skip revision at the end on version checks
|
2020-08-31 20:07:27 -04:00 |
|
KillzXGaming
|
b15536da82
|
Update with the latest info.
|
2020-08-31 19:55:13 -04:00 |
|
KillzXGaming
|
97917ac1d8
|
Only use 2 revisions for checks
|
2020-08-31 19:50:34 -04:00 |
|
KillzXGaming
|
968bd4f654
|
Check versions by assembly version.
|
2020-08-31 19:43:18 -04:00 |
|
KillzXGaming
|
795d6702ed
|
Patch assembly version
|
2020-08-31 19:03:18 -04:00 |
|
KillzXGaming
|
8328c132de
|
Add latest bfres library
|
2020-08-30 10:45:39 -04:00 |
|
KillzXGaming
|
4b1e027e98
|
Some library fixes
|
2020-08-30 10:37:55 -04:00 |
|
KillzXGaming
|
48a7f46dce
|
Revert "BFRES : Fix switch scene animations crashing from incorrect relocation data."
This reverts commit 6d16219ead .
|
2020-08-30 10:36:36 -04:00 |
|
KillzXGaming
|
6d16219ead
|
BFRES : Fix switch scene animations crashing from incorrect relocation data.
|
2020-08-30 09:03:48 -04:00 |
|
KillzXGaming
|
e3ac2625ef
|
KCL fixes for 3D World Presets
|
2020-08-19 16:29:40 -04:00 |
|