KillzXGaming
7348419be4
Add better notification for adding/removing shader linked material data.
2019-06-07 17:28:06 -04:00
KillzXGaming
e531a779ed
Small fixes and additions
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Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
05474688be
Add an "Inject" tab for maintaining original model data when replaced.
2019-06-06 21:13:25 -04:00
KillzXGaming
9c44e14597
Always try to map materials even if use materials is unchecked
2019-06-06 19:35:45 -04:00
KillzXGaming
5a17b71d8f
Option to limit material mapping to original way. More fixes to skim limiter
2019-06-06 19:27:10 -04:00
KillzXGaming
a520ff1dd9
Add basic probe bounding box converter
2019-06-06 17:57:55 -04:00
KillzXGaming
157ff75b79
Add model cycling if multiple models are active in an editor.
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Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00
KillzXGaming
04c43b8bd5
Add option to smooth normals between multiple meshes
2019-06-05 22:02:35 -04:00
KillzXGaming
41fcaa1a73
Fix RGBA8 srgb being too bright when set in image importer
2019-06-05 16:38:01 -04:00
KillzXGaming
60e77f3dd1
Seperate option to reset color params on import to prevent param data loss when being swapped
2019-06-05 16:15:18 -04:00
KillzXGaming
13b346ddde
Display emblem on karts properly
2019-06-04 20:17:19 -04:00
KillzXGaming
16b53bd2a6
Update viewport properly if a texture is replaced for wii u bfres
2019-06-04 17:03:15 -04:00
KillzXGaming
e62faba478
Apply re encoded images automatically after being set.
2019-06-03 21:15:06 -04:00
KillzXGaming
537da9866b
Some crash fixes when playing an animation
2019-06-03 20:53:11 -04:00
KillzXGaming
8a22275cd5
Animation fixes for playing last frame
2019-06-03 20:04:15 -04:00
KillzXGaming
47cd45b4e0
Add support for specular colors if used
2019-06-03 19:00:46 -04:00
KillzXGaming
270d6d3089
Fix importing new materials for wii u
2019-06-03 16:56:36 -04:00
KillzXGaming
7d09926899
Prevent cursor from reseting to 0 for param editing
2019-06-02 16:15:33 -04:00
KillzXGaming
54f6fbb227
Some fixes. Some progress on converting switch/wii u texture binaries
2019-06-02 14:08:10 -04:00
KillzXGaming
9d7688cbf6
and one more fix for material animations
2019-06-01 19:52:45 -04:00
KillzXGaming
5e9a86461c
More fixes
2019-06-01 19:43:57 -04:00
KillzXGaming
eb4d87decc
Another fix for updater
2019-06-01 19:31:39 -04:00
KillzXGaming
aea66fa42d
Do the same thing for moving the extracted data to master
2019-06-01 19:03:54 -04:00
KillzXGaming
717822e067
More animation formats for wii u to switch
2019-06-01 18:51:04 -04:00
KillzXGaming
e51fb070c6
Start adding conversion methods for automatic wii u - switch conversion and vice versa
2019-06-01 18:15:48 -04:00
KillzXGaming
7cb5885e6f
More archive improvements
2019-06-01 17:49:39 -04:00
KillzXGaming
60a1e52dfe
Fix error dialog label size
2019-06-01 15:16:39 -04:00
KillzXGaming
4d7171605b
Add option to remove unused textures on save.
2019-06-01 12:30:17 -04:00
KillzXGaming
72ea6d0eb7
Force getting the name from the binary if possible in gfpak
2019-06-01 10:15:30 -04:00
KillzXGaming
28d00d6a16
Add extension checks for gfpak
2019-06-01 09:49:33 -04:00
KillzXGaming
d46df12ecf
Default the compression mode for BC7 to fast if edited via default program feature.
2019-06-01 09:28:07 -04:00
KillzXGaming
60ffca8e2b
One last fix
2019-05-31 20:29:45 -04:00
KillzXGaming
201739dcb6
Some fixes for parsing
2019-05-31 20:20:07 -04:00
KillzXGaming
01ae391de6
Add NUSHDB shader file.
2019-05-31 19:08:55 -04:00
KillzXGaming
3dd300e15f
Make sure to use the right GX2 swizzling code so i don't break anything
2019-05-31 17:21:13 -04:00
KillzXGaming
a3a6f9b98e
Load the x64 folder for direct x tex by default as it causes issues without.
2019-05-31 17:12:23 -04:00
KillzXGaming
da15dc55fc
Don't use legacy by default.
2019-05-31 15:45:21 -04:00
KillzXGaming
ed2a3b8041
Disable opengl texture loading for legacy
2019-05-31 15:38:49 -04:00
KillzXGaming
921b267b44
Improve legacy support and a few fixes.
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Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
2019-05-31 15:08:14 -04:00
KillzXGaming
94602f3671
Another adjustment so more games can detect transparency
2019-05-30 21:59:22 -04:00
KillzXGaming
7682a827cc
Also add material icons for tranparent toggle in render state
2019-05-30 21:46:00 -04:00
KillzXGaming
31b2ab8260
Add material icons for transparent and translucent things.
2019-05-30 21:42:23 -04:00
KillzXGaming
2299a61cb3
Fix displaying normals as lines if enabled
2019-05-30 19:34:23 -04:00
KillzXGaming
250e267143
Fix normals from being dark or flat sometimes.
2019-05-30 19:12:38 -04:00
KillzXGaming
225d98ae43
Improve path saving for byaml
2019-05-30 17:40:54 -04:00
KillzXGaming
ccf45c7961
Fix byaml without paths saving
2019-05-30 17:11:41 -04:00
KillzXGaming
3b4bb242c5
Starto to add material presets. Add option to add empty meshes
2019-05-30 15:28:43 -04:00
KillzXGaming
f1164934d2
Apply any material edits before exported so it keeps the changes
2019-05-29 19:06:31 -04:00
KillzXGaming
39c021913c
Some crash fixes when adding embedded files and placeholder textures.
2019-05-29 16:38:19 -04:00
KillzXGaming
d1c32844d1
Fix skeleton issues. More archive improvement.
2019-05-29 14:24:24 -04:00
KillzXGaming
cb6cc251bd
Some speed improvements
2019-05-28 20:02:58 -04:00
KillzXGaming
f9ccce42df
More fixes.
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Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
2019-05-28 19:33:42 -04:00
KillzXGaming
bb2d548a40
More fixes
2019-05-28 17:34:20 -04:00
KillzXGaming
aa314095c7
Add a better method
2019-05-28 16:55:17 -04:00
KillzXGaming
be19e8e2e2
Add archive check for extracting files with illegal characters
2019-05-28 16:53:02 -04:00
KillzXGaming
d2db5c1c68
Fix filename for generic archive exporting
2019-05-28 16:46:33 -04:00
KillzXGaming
6999a6debf
Add SP2 archive stuff
2019-05-28 16:11:40 -04:00
KillzXGaming
623098b3b5
More fixes to skin count limiter
2019-05-27 20:48:06 -04:00
KillzXGaming
0d7dfb734b
Automatically link attributes again to prevent any crash issues
2019-05-27 20:32:26 -04:00
KillzXGaming
f787c59627
Add setting to limit vertex skin to better help prevent crashes
2019-05-27 20:02:57 -04:00
KillzXGaming
d743d39efc
Some adjustments and fixes
2019-05-27 18:00:03 -04:00
KillzXGaming
2fc0467d9b
Fixes for importing new bones or creating new ones from skeleton parent
2019-05-26 20:44:39 -04:00
KillzXGaming
e3a410a75a
More adjustments
2019-05-26 15:33:16 -04:00
KillzXGaming
553fe25df5
More fixes
2019-05-26 13:28:30 -04:00
KillzXGaming
775e689dda
Add save improvements to all animation types for wii u
2019-05-26 13:22:20 -04:00
KillzXGaming
7467818d66
Improve saving bfres with tons of animations
2019-05-26 13:09:44 -04:00
KillzXGaming
d6be976701
Don't make the skeleton necessary for .anim
2019-05-26 11:59:17 -04:00
KillzXGaming
c92988e909
Update filters
2019-05-26 11:56:42 -04:00
KillzXGaming
7bad5175ef
Now seanim animation imports should work
2019-05-26 11:48:30 -04:00
KillzXGaming
3ffc7d7f6d
More seanim fixes
2019-05-26 11:39:34 -04:00
KillzXGaming
9b0883150a
More progress on seanim importing
2019-05-26 11:32:12 -04:00
KillzXGaming
8fc4ae525e
Cleanup smd a bit
2019-05-26 11:02:07 -04:00
KillzXGaming
6afb66932b
Fixup smd exporting and add importing smd back
2019-05-26 10:56:23 -04:00
KillzXGaming
7b2bbb15d4
Automatically quantize curve data to keep file size optmimal.
2019-05-25 21:21:30 -04:00
KillzXGaming
8b04c55c32
Add anim importing
2019-05-25 21:07:00 -04:00
KillzXGaming
e7111fbd49
Fix export all to choose the right extension
2019-05-25 15:34:40 -04:00
KillzXGaming
e653ed1044
Another fix to prevent name issues
2019-05-25 15:12:51 -04:00
KillzXGaming
6d03b4da88
More fixes for param exporting and filters
2019-05-25 15:11:01 -04:00
KillzXGaming
e720214b5e
Add option to configure the rotation of the bones manually
2019-05-25 14:27:39 -04:00
KillzXGaming
7e16f21975
Add .anim support from forge for testing, and fix export filter
2019-05-25 13:03:54 -04:00
KillzXGaming
d4c6ddb3da
More fixes for converting
2019-05-25 11:33:51 -04:00
KillzXGaming
df8d1f986c
Cleanup
2019-05-24 21:03:31 -04:00
KillzXGaming
a4459533ec
More exporting fixes
2019-05-24 20:55:55 -04:00
KillzXGaming
10c9973527
Fix export filter for animations
2019-05-24 17:47:13 -04:00
KillzXGaming
9ad90e3b15
Some progress on chr0 exporting
2019-05-24 17:34:37 -04:00
KillzXGaming
46aca404a1
Make tex2 generate mip maps if not found preventing any possible errors
2019-05-24 15:59:52 -04:00
KillzXGaming
2a92afa122
Chr0 animation importing, dae exporting and tons more improvements!
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Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
53f37afde1
Fix not showing the last key frame in the animation editors.
2019-05-22 16:49:17 -04:00
KillzXGaming
3234e3a817
Adjust param editor to display colors for multi tex, and fix header
2019-05-22 15:59:37 -04:00
KillzXGaming
3a85f06ac7
Tons more DDS fixes from yesterday. RGB textures also aren't blue anymore.
2019-05-22 15:26:25 -04:00
KillzXGaming
a921e46a8f
Add choice to reset camera by model or default camera position
2019-05-21 18:29:12 -04:00
KillzXGaming
6d7579e6e0
More improvements.
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Camera is now centerd when a bfres is selected. This will apply to reseting the camera aswell. The method is based on Smash Forge so thanks to the devs for it.
Start on bfsha program linking for bfres materials. Dunno how far i'll take this.
Basic ortho mode added. Needs improvements to zoom in and mainly just changes the projection matrix to ortho atm. Controls are not altered.
2019-05-21 18:08:57 -04:00
KillzXGaming
d0fa47a959
Add same improvements to the gx2 texture importer
2019-05-20 19:29:39 -04:00
KillzXGaming
9c6d3883cf
Only compress a texture once if loaded in texture importer
2019-05-20 19:21:00 -04:00
KillzXGaming
02de27faad
More fixes for BC7 compression speed
2019-05-20 18:48:49 -04:00
KillzXGaming
0536f1a225
Default bc7 compression mode to fast
2019-05-20 18:22:25 -04:00
KillzXGaming
1831efc3e9
Draw selection for all shapes if the fmdl is selected
2019-05-20 16:26:41 -04:00
KillzXGaming
0e72164823
Load bones the same way
2019-05-20 16:10:57 -04:00
KillzXGaming
bccb8f3af4
Optmize model/shader loading for bfres. Save block setting to 1MB for KSA to not crash
2019-05-20 16:01:43 -04:00
KillzXGaming
e6c911f026
Add byaml endianness converter in tools menu. Fix byaml with path nodes.
2019-05-19 17:50:21 -04:00