Commit graph

392 commits

Author SHA1 Message Date
KillzXGaming
bb2d548a40 More fixes 2019-05-28 17:34:20 -04:00
KillzXGaming
aa314095c7 Add a better method 2019-05-28 16:55:17 -04:00
KillzXGaming
be19e8e2e2 Add archive check for extracting files with illegal characters 2019-05-28 16:53:02 -04:00
KillzXGaming
d2db5c1c68 Fix filename for generic archive exporting 2019-05-28 16:46:33 -04:00
KillzXGaming
6999a6debf Add SP2 archive stuff 2019-05-28 16:11:40 -04:00
KillzXGaming
623098b3b5 More fixes to skin count limiter 2019-05-27 20:48:06 -04:00
KillzXGaming
0d7dfb734b Automatically link attributes again to prevent any crash issues 2019-05-27 20:32:26 -04:00
KillzXGaming
f787c59627 Add setting to limit vertex skin to better help prevent crashes 2019-05-27 20:02:57 -04:00
KillzXGaming
d743d39efc Some adjustments and fixes 2019-05-27 18:00:03 -04:00
KillzXGaming
2fc0467d9b Fixes for importing new bones or creating new ones from skeleton parent 2019-05-26 20:44:39 -04:00
KillzXGaming
e3a410a75a More adjustments 2019-05-26 15:33:16 -04:00
KillzXGaming
553fe25df5 More fixes 2019-05-26 13:28:30 -04:00
KillzXGaming
775e689dda Add save improvements to all animation types for wii u 2019-05-26 13:22:20 -04:00
KillzXGaming
7467818d66 Improve saving bfres with tons of animations 2019-05-26 13:09:44 -04:00
KillzXGaming
d6be976701 Don't make the skeleton necessary for .anim 2019-05-26 11:59:17 -04:00
KillzXGaming
c92988e909 Update filters 2019-05-26 11:56:42 -04:00
KillzXGaming
7bad5175ef Now seanim animation imports should work 2019-05-26 11:48:30 -04:00
KillzXGaming
3ffc7d7f6d More seanim fixes 2019-05-26 11:39:34 -04:00
KillzXGaming
9b0883150a More progress on seanim importing 2019-05-26 11:32:12 -04:00
KillzXGaming
8fc4ae525e Cleanup smd a bit 2019-05-26 11:02:07 -04:00
KillzXGaming
6afb66932b Fixup smd exporting and add importing smd back 2019-05-26 10:56:23 -04:00
KillzXGaming
7b2bbb15d4 Automatically quantize curve data to keep file size optmimal. 2019-05-25 21:21:30 -04:00
KillzXGaming
8b04c55c32 Add anim importing 2019-05-25 21:07:00 -04:00
KillzXGaming
e7111fbd49 Fix export all to choose the right extension 2019-05-25 15:34:40 -04:00
KillzXGaming
6d03b4da88 More fixes for param exporting and filters 2019-05-25 15:11:01 -04:00
KillzXGaming
e720214b5e Add option to configure the rotation of the bones manually 2019-05-25 14:27:39 -04:00
KillzXGaming
7e16f21975 Add .anim support from forge for testing, and fix export filter 2019-05-25 13:03:54 -04:00
KillzXGaming
d4c6ddb3da More fixes for converting 2019-05-25 11:33:51 -04:00
KillzXGaming
df8d1f986c Cleanup 2019-05-24 21:03:31 -04:00
KillzXGaming
a4459533ec More exporting fixes 2019-05-24 20:55:55 -04:00
KillzXGaming
10c9973527 Fix export filter for animations 2019-05-24 17:47:13 -04:00
KillzXGaming
9ad90e3b15 Some progress on chr0 exporting 2019-05-24 17:34:37 -04:00
KillzXGaming
46aca404a1 Make tex2 generate mip maps if not found preventing any possible errors 2019-05-24 15:59:52 -04:00
KillzXGaming
2a92afa122 Chr0 animation importing, dae exporting and tons more improvements!
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
53f37afde1 Fix not showing the last key frame in the animation editors. 2019-05-22 16:49:17 -04:00
KillzXGaming
3234e3a817 Adjust param editor to display colors for multi tex, and fix header 2019-05-22 15:59:37 -04:00
KillzXGaming
3a85f06ac7 Tons more DDS fixes from yesterday. RGB textures also aren't blue anymore. 2019-05-22 15:26:25 -04:00
KillzXGaming
a921e46a8f Add choice to reset camera by model or default camera position 2019-05-21 18:29:12 -04:00
KillzXGaming
6d7579e6e0 More improvements.
Camera is now centerd when a bfres is selected. This will apply to reseting the camera aswell. The method is based on Smash Forge so thanks to the devs for it.
Start on bfsha program linking for bfres materials. Dunno how far i'll take this.
Basic ortho mode added. Needs improvements to zoom in and mainly just changes the projection matrix to ortho atm. Controls are not altered.
2019-05-21 18:08:57 -04:00
KillzXGaming
d0fa47a959 Add same improvements to the gx2 texture importer 2019-05-20 19:29:39 -04:00
KillzXGaming
9c6d3883cf Only compress a texture once if loaded in texture importer 2019-05-20 19:21:00 -04:00
KillzXGaming
02de27faad More fixes for BC7 compression speed 2019-05-20 18:48:49 -04:00
KillzXGaming
0536f1a225 Default bc7 compression mode to fast 2019-05-20 18:22:25 -04:00
KillzXGaming
1831efc3e9 Draw selection for all shapes if the fmdl is selected 2019-05-20 16:26:41 -04:00
KillzXGaming
0e72164823 Load bones the same way 2019-05-20 16:10:57 -04:00
KillzXGaming
bccb8f3af4 Optmize model/shader loading for bfres. Save block setting to 1MB for KSA to not crash 2019-05-20 16:01:43 -04:00
KillzXGaming
e6c911f026 Add byaml endianness converter in tools menu. Fix byaml with path nodes. 2019-05-19 17:50:21 -04:00
KillzXGaming
49314b2842 Fix bntx and switch bfres causing corruption or crashes 2019-05-19 14:25:37 -04:00
KillzXGaming
e51b1e2382 Adjustments for anims 2019-05-18 17:55:22 -04:00
KillzXGaming
8b00b8430e Adjust file format to save changes for new generic archives. 2019-05-18 13:36:39 -04:00