KillzXGaming
b1140e0349
Remove some unused stuff
2019-05-13 18:36:14 -04:00
KillzXGaming
e3f720289b
Generate min and max value for FMDL for camera centering later
2019-05-13 15:51:06 -04:00
KillzXGaming
67d1b6920a
Some improvements from yesterday. Start to improve uv editor.
...
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
KillzXGaming
29ad8dee78
Some adjusments. Add option to hide all fmdls with rightclicking folder
2019-05-12 18:10:33 -04:00
KillzXGaming
c11ebce612
Fix texture names on import having improper names in some special cases.
2019-05-12 16:53:55 -04:00
KillzXGaming
459bd5d247
Add supported format list for bffnt
2019-05-12 13:09:08 -04:00
KillzXGaming
7e855caa47
Start to save bffnt back. Not finished yet
2019-05-12 13:02:39 -04:00
KillzXGaming
617eafb99a
Fix BFFNT with mulltiple images
2019-05-12 12:17:57 -04:00
KillzXGaming
078c841190
Fix shader options not editng or saving back
2019-05-12 11:52:36 -04:00
KillzXGaming
5c605ead3f
Fix dialog to remove sampler/attribute inputs
2019-05-12 11:34:09 -04:00
KillzXGaming
0b2dd29bae
Fix sampler saving and lod options for wii u samplers
2019-05-12 11:26:05 -04:00
KillzXGaming
69f25781a1
Load bcres editor on node select
2019-05-11 22:05:18 -04:00
KillzXGaming
3b445272db
Load bone weights and indices properly for bcres
2019-05-11 21:17:49 -04:00
KillzXGaming
059b406128
Update generic archive class with node wrapper and conversion
2019-05-11 20:51:23 -04:00
KillzXGaming
3c4d6a51a4
Support wrap and filters for bcres texture maps.
2019-05-11 20:05:27 -04:00
KillzXGaming
21b0a0bda7
Fix my stupid mistakes with bcres
2019-05-11 18:32:12 -04:00
KillzXGaming
0c5a43aab0
Export tex1 properly even without tex2
2019-05-11 18:26:18 -04:00
KillzXGaming
032e09d5a6
Load textures in viewport for bcres
2019-05-11 18:17:35 -04:00
KillzXGaming
59adf0f60e
Adjust blank names
2019-05-11 16:19:39 -04:00
KillzXGaming
ba6790abf5
Draw bcres and add more improvements
2019-05-11 16:11:27 -04:00
KillzXGaming
67d17a5a11
Improve bcres editor. Start to add drawing
2019-05-11 13:10:39 -04:00
KillzXGaming
7f35cce88f
Add proper boen rename check
2019-05-11 12:38:24 -04:00
KillzXGaming
7632cc10da
Add more aamp hashes
2019-05-11 12:31:50 -04:00
KillzXGaming
c648a78de9
More adjustments ot prevent crash issues
2019-05-11 12:09:06 -04:00
KillzXGaming
8768f23c4e
Quick fix for switch bone indices
2019-05-11 11:51:04 -04:00
KillzXGaming
3c32da00a2
More fixes with switch bones
2019-05-11 11:48:54 -04:00
KillzXGaming
cdc9f2d697
Fix the bone index for rigid indices in the list
2019-05-11 11:28:33 -04:00
KillzXGaming
53e64e1288
Calculate rigid indices accurately
2019-05-11 11:26:54 -04:00
KillzXGaming
5e50805a94
Generate smooth/rigid index list. Add toggle for the types
2019-05-10 21:08:10 -04:00
KillzXGaming
6c03f983c2
Display multiple sheets
2019-05-10 19:43:58 -04:00
KillzXGaming
c656416474
Support multiple sheet blocks
2019-05-10 19:39:00 -04:00
KillzXGaming
532600a0d9
More fixes with bffnt
2019-05-10 19:33:07 -04:00
KillzXGaming
6e02fbea4b
Support Wii U BFFNT
2019-05-10 19:26:45 -04:00
KillzXGaming
827e02892a
Keep the same depend index for shader params (Fix WWHD crashing)
2019-05-10 17:51:59 -04:00
KillzXGaming
d4419ec67a
More fixes
2019-05-09 16:14:42 -04:00
KillzXGaming
f48529590c
load bcres parent
2019-05-09 16:09:47 -04:00
KillzXGaming
b897c22732
Load materials
2019-05-09 16:08:45 -04:00
KillzXGaming
880e48f35d
Add more editors
2019-05-09 16:05:17 -04:00
KillzXGaming
d56e49f924
Clean up
2019-05-09 15:43:20 -04:00
KillzXGaming
2eab9c2532
Load mip maps for bcres properly
2019-05-09 15:41:41 -04:00
KillzXGaming
6f1a8ab816
Add all the working BCRES stuff.
2019-05-09 14:49:11 -04:00
KillzXGaming
a65486b7cf
Load proper flags for wii u and not swtich
2019-05-09 14:35:51 -04:00
KillzXGaming
df9ace9e0e
Add bflim creation from image
2019-05-09 14:31:19 -04:00
KillzXGaming
781bd585b3
Set the default format setting only for non dds types to prevent errors with dds
2019-05-09 14:25:52 -04:00
KillzXGaming
f372373cdc
Add file types for all file formats
2019-05-08 16:45:27 -04:00
KillzXGaming
e744b3de26
Prepare some archive format rework
2019-05-08 16:28:04 -04:00
KillzXGaming
d33882b029
Bfres library fixes.
...
Fixed user data not relocating with proper padding.
Alignment for botw is handled a bit differently in attempt to keep the file sizes accurate
2019-05-07 21:07:58 -04:00
KillzXGaming
4d91fdebc0
One more fix
2019-05-06 19:15:55 -04:00
KillzXGaming
de96b5ee82
Fix empty texture check for ptcl
2019-05-06 19:14:35 -04:00
KillzXGaming
bcd77f29ca
Add support for old 3ds ptcl versions
2019-05-06 19:13:16 -04:00