KillzXGaming
|
ae25f2989b
|
Some more fixes.
Revert the GX2 one more time since swizzling is a bit bugged, but add a more up to date code as a backup.
Fix the swizzle pattern settings
|
2019-04-17 14:59:08 -04:00 |
|
KillzXGaming
|
67f713bf22
|
Update simple mode for bfres editor. Disable some gx2 things to test swizzle issues
|
2019-04-16 18:24:10 -04:00 |
|
KillzXGaming
|
4f07ddf490
|
Hopefully fix all the tex2 issues
|
2019-04-15 14:05:40 -04:00 |
|
KillzXGaming
|
27928658df
|
Add mesh transforms in console on import for debugging
|
2019-04-14 20:33:41 -04:00 |
|
KillzXGaming
|
fc97eed0ac
|
Fix skin count not applying when importing a model
|
2019-04-14 18:18:56 -04:00 |
|
KillzXGaming
|
96c68b793c
|
Fix null reference error when mesh is selected for switch
|
2019-04-14 15:19:54 -04:00 |
|
KillzXGaming
|
8bfa2293a8
|
Bind material enabling and hide properly in viewport
|
2019-04-13 12:44:47 -04:00 |
|
KillzXGaming
|
9940c6f10d
|
Update viewport for bone visual toggle
|
2019-04-13 12:34:00 -04:00 |
|
KillzXGaming
|
deb140b917
|
Fix errors
|
2019-04-13 12:32:26 -04:00 |
|
KillzXGaming
|
511edc1e99
|
Fix visible toggles for materials and bones
|
2019-04-13 12:29:44 -04:00 |
|
KillzXGaming
|
72f1feb51f
|
Fix color dialogs not working for params
|
2019-04-13 12:22:56 -04:00 |
|
KillzXGaming
|
1487422c38
|
Readd param XML swapping from 0.8
|
2019-04-13 12:01:01 -04:00 |
|
KillzXGaming
|
c4e343b07d
|
Fix bflim issues
|
2019-04-12 20:30:42 -04:00 |
|
KillzXGaming
|
932bab3c75
|
Add collision type window. Not editable just yet
|
2019-04-12 19:32:38 -04:00 |
|
KillzXGaming
|
de0fd3f31e
|
Add additional .tif format extension for textures
|
2019-04-12 16:28:13 -04:00 |
|
KillzXGaming
|
4dcc523125
|
Fix normals from model importing if the model's scale was transformed
|
2019-04-12 16:21:00 -04:00 |
|
KillzXGaming
|
2197414b5f
|
Fix normals changing when model is scaled from transform tool
|
2019-04-12 16:00:03 -04:00 |
|
KillzXGaming
|
2bd2aed7d5
|
Revert back to transforming properly for local coordinates
|
2019-04-12 15:41:47 -04:00 |
|
KillzXGaming
|
79036ecb95
|
Fix bfres importing bugs and alignment corruption from importing sections
|
2019-04-12 15:34:42 -04:00 |
|
KillzXGaming
|
007376e891
|
Another fix
|
2019-04-11 20:25:00 -04:00 |
|
KillzXGaming
|
6fbcc163cb
|
Fix vertex count breaking the numberic UD max
|
2019-04-11 20:21:42 -04:00 |
|
KillzXGaming
|
b9fdf08695
|
Fix error
|
2019-04-11 20:12:21 -04:00 |
|
KillzXGaming
|
d580c37a21
|
Add vertex count display for shape editor
|
2019-04-11 20:11:25 -04:00 |
|
KillzXGaming
|
2d88a1180b
|
Change property grid for dark theme to better match dropdown panels
|
2019-04-11 20:08:00 -04:00 |
|
KillzXGaming
|
9642810642
|
Fix transform reset on first mesh
|
2019-04-11 20:03:22 -04:00 |
|
KillzXGaming
|
7edde8ee93
|
Reset transforms when applied in UV editor
|
2019-04-11 20:02:23 -04:00 |
|
KillzXGaming
|
9fe3c8572e
|
Disable property grid toolbar
|
2019-04-11 19:47:23 -04:00 |
|
KillzXGaming
|
854bee2a56
|
Fix errors
|
2019-04-11 19:43:49 -04:00 |
|
KillzXGaming
|
dada4bb9c3
|
Add seperate export filer for FMDL to remove unused types atm
|
2019-04-11 19:43:04 -04:00 |
|
KillzXGaming
|
937102c154
|
Fix crash from window issue
|
2019-04-11 19:38:32 -04:00 |
|
KillzXGaming
|
4779b4cff1
|
More image editor fixes
|
2019-04-11 19:28:35 -04:00 |
|
KillzXGaming
|
74bab9b3d7
|
Remove pointless menu item
|
2019-04-11 18:52:30 -04:00 |
|
KillzXGaming
|
619c1f7ec5
|
Add option to move properties in image editor vertical
|
2019-04-11 18:51:59 -04:00 |
|
KillzXGaming
|
270d441dcc
|
More fixes
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
|
2019-04-11 18:05:15 -04:00 |
|
KillzXGaming
|
3f510ce76b
|
Fix color display for some shader params
|
2019-04-10 19:59:57 -04:00 |
|
KillzXGaming
|
4795b1addb
|
Fix material exporting with OBJ
|
2019-04-10 18:58:17 -04:00 |
|
KillzXGaming
|
92d597f7f4
|
Try to fix updater issues
|
2019-04-10 18:48:50 -04:00 |
|
KillzXGaming
|
a21eead9da
|
Add my own obj libary since assimp is broken
|
2019-04-10 18:42:45 -04:00 |
|
KillzXGaming
|
3a153b5ed1
|
Flip UVs on export
|
2019-04-10 17:44:35 -04:00 |
|
KillzXGaming
|
cdcf14979f
|
Fix errors
|
2019-04-10 15:59:16 -04:00 |
|
KillzXGaming
|
d78cb3e107
|
Fix
|
2019-04-10 15:48:10 -04:00 |
|
KillzXGaming
|
76ca51d20a
|
Fix more bugs. Additional probe stuff
|
2019-04-10 15:36:10 -04:00 |
|
KillzXGaming
|
6414744c28
|
Add probe lighting object to muunt editor
|
2019-04-09 19:43:24 -04:00 |
|
KillzXGaming
|
1841c00878
|
Fix compile errors
|
2019-04-09 17:27:15 -04:00 |
|
KillzXGaming
|
bab9ce9022
|
Fix dae exporting with only indices and no weights. Fix sharc crashes.
|
2019-04-09 17:24:39 -04:00 |
|
KillzXGaming
|
7fe264136c
|
Skip array/depth levels for GX2 for now till that gets fixed
|
2019-04-08 21:33:18 -04:00 |
|
KillzXGaming
|
b59148d262
|
Add GX2 swizzle function to GX2 class.
|
2019-04-08 20:19:50 -04:00 |
|
KillzXGaming
|
353e8588d2
|
Cleanup swizzle function. Remove old one
|
2019-04-08 20:09:17 -04:00 |
|
KillzXGaming
|
53edd7e12b
|
Fix tile mode enum
|
2019-04-08 19:57:11 -04:00 |
|
KillzXGaming
|
d9b8b45d12
|
Fix tile mode warning
|
2019-04-08 19:52:13 -04:00 |
|