Commit graph

130 commits

Author SHA1 Message Date
KillzXGaming
a8f8deacd4 Add option to export individual LM2 models 2019-08-05 19:00:06 -04:00
KillzXGaming
33fff8e4de Add in proper replacing for raw texture types 2019-08-05 18:48:14 -04:00
KillzXGaming
4b461f2d23 More pak fixes. Nearly saves identically now 2019-08-05 17:56:48 -04:00
KillzXGaming
09a60fc008 Pak please be smaller ram wise 2019-08-05 17:26:07 -04:00
KillzXGaming
f1439db314 Save compressed bytes properly and save data within archives for pak 2019-08-05 17:04:24 -04:00
KillzXGaming
1357627e2d Add pak saving 2019-08-05 16:47:40 -04:00
KillzXGaming
a655ea24d7 Rework IGZ reading and add writing back (for textures) 2019-08-05 15:38:03 -04:00
KillzXGaming
aa92482f15 Fix some dialog issues and paste the full data size for IGZ to prevent size issues 2019-08-04 21:12:36 -04:00
KillzXGaming
15ab766a56 Load IGZ textures 2019-08-04 20:29:37 -04:00
KillzXGaming
4eeb05e3d2 Remove libwii sharp as it's not used anymore 2019-08-04 19:57:38 -04:00
KillzXGaming
dceb4a93cd Adjust license for lzma 2019-08-04 19:39:08 -04:00
KillzXGaming
badfde22e5 Quick fix some weird issue on boot 2019-08-04 19:32:14 -04:00
KillzXGaming
bd0953477a Decompress IGA Pak and start parsing IGZ textures 2019-08-04 19:28:32 -04:00
KillzXGaming
575dfe521c Fix TPL width/height mixed up 2019-08-04 13:46:54 -04:00
KillzXGaming
51e96ec1a5 Support the other normal TPL formats 2019-08-04 13:45:11 -04:00
KillzXGaming
10a3aa5017 Add suoport for SMB TPL 2019-08-04 13:31:16 -04:00
KillzXGaming
ea2b941b93 Parse TPL 2019-08-04 12:21:28 -04:00
KillzXGaming
5729b20c43 Add the latest bflyt files 2019-08-04 11:50:57 -04:00
KillzXGaming
248fed502e Try to fix build 2019-08-04 11:50:04 -04:00
JohnFiddleystein
1f9cb7e46d Fix appveyor issues by removing _ = 2019-08-04 16:05:12 +01:00
JohnFiddleystein
9ae15ee63c Remove redundant skip padding function 2019-08-04 15:38:21 +01:00
JohnFiddleystein
3011a153aa Cleanup BTI, Finalize TXE with the help of KILLZ 2019-08-04 15:27:00 +01:00
JohnFiddleystein
7a4a443b5c Try and fix up TXE.cs a bit 2019-08-04 14:44:05 +01:00
JohnFiddleystein
dd33b5e6c5 Add support for basic BTI and TXE 2019-08-04 14:15:34 +01:00
KillzXGaming
1f8bd2e19e Parse the skeletal animation format CSAB 2019-08-03 19:33:29 -04:00
KillzXGaming
61ede33e29 Auto set the audio device to an active one 2019-08-03 18:00:51 -04:00
KillzXGaming
602594aa3a Fix cmb full modes 2019-08-03 17:12:09 -04:00
KillzXGaming
61cd136c41 Fix loading ZAR files 2019-08-03 16:07:52 -04:00
KillzXGaming
1540f86a88 Texturemap material fixes for cmb 2019-08-03 15:57:23 -04:00
KillzXGaming
1ab2164339 Rewrite all the texture modes to use proper enums 2019-08-03 15:23:05 -04:00
KillzXGaming
db065e1c57 Some texture map fixes 2019-08-03 13:57:30 -04:00
KillzXGaming
231a6ee9c6 Add support for LM3DS GAR 2019-08-03 13:33:02 -04:00
KillzXGaming
11ebded46b More material improvements 2019-08-02 22:06:45 -04:00
KillzXGaming
e0b8ca5e27 Parse cmb materials almost completely 2019-08-02 21:24:13 -04:00
KillzXGaming
9e5e8d72b5 ZSI progress 2019-08-02 20:08:51 -04:00
KillzXGaming
9308bfd565 Some buffer check fixes and adjust sarc description 2019-08-02 17:31:27 -04:00
KillzXGaming
f06cfbd053 CMB model previewing and parsing 2019-08-02 17:27:44 -04:00
KillzXGaming
b445590961 Add preview to single textures (ie NUTEXB) 2019-08-01 19:28:37 -04:00
KillzXGaming
e2edd2e923 Load texture icons via before expand event 2019-08-01 19:16:50 -04:00
KillzXGaming
a9b92e42e2 Some platform swizzle fixes and preview textures for bmd 2019-08-01 18:11:56 -04:00
KillzXGaming
f4e4afa2f7 Cleanup. Start to impliment texture preview icons in tree 2019-08-01 17:47:35 -04:00
KillzXGaming
2340d6a7a4 Improve file removing from object editor 2019-07-31 20:11:10 -04:00
KillzXGaming
25bc66e505 Support loading multiple IArchive and node types from a single format within an archive file 2019-07-31 19:45:03 -04:00
KillzXGaming
2df6d35d17 Add interface to not dispose data (for NSP, NCA, XCI, etc) 2019-07-31 19:33:45 -04:00
KillzXGaming
8afae95e2c Fix vertex increase from assimp's tans/bitans (calculate with ST) 2019-07-30 15:38:42 -04:00
KillzXGaming
c4ac54acd0 Default botw normal map blue component to always 1 if bc5 unorm 2019-07-29 18:55:06 -04:00
KillzXGaming
1d71983f1d Fix some skin count issues 2019-07-29 18:40:40 -04:00
KillzXGaming
3a7cd6cb4c Apply the same weight handling for all formats 2019-07-29 18:22:21 -04:00
KillzXGaming
857e34fce7 Fix Format_8 encoding for weights 2019-07-29 18:09:53 -04:00
KillzXGaming
030f9effc2 Fix null parameters 2019-07-29 16:48:24 -04:00